[SP] Faith
Quote from mathewreynolds4957 on October 17, 2011, 2:53 pmpedmacedo wrote:Nice map, the end was easy though, too many cubes!!Thanks for playing, glad you enjoyed it! I've fixed this bug in v1.2. Thanks for the heads up.
Thanks for playing, glad you enjoyed it! I've fixed this bug in v1.2. Thanks for the heads up.
Quote from mathewreynolds4957 on October 17, 2011, 2:55 pmgurcrist wrote:[spoiler]It is possible to get stuck in the last room with all the cubes. I jumped over the wall without one and had no means to get back.. That I found[/spoiler]
Thanks for pointing this out. I was watching a friend play the level and he did the same thing. Not Something that i thought of in my testing, but I've fixed the issue in v1.1.
Thanks for pointing this out. I was watching a friend play the level and he did the same thing. Not Something that i thought of in my testing, but I've fixed the issue in v1.1.
Quote from mathewreynolds4957 on October 17, 2011, 2:58 pmmalakon wrote:awesome map. I've only played a handful or use maps and yours is as good as any in the actual game. a few maps I've tried are pretty crap (but certainly better than I can do).What is the intended method to solve the final room ?
What i did was [spoiler]build up a stack of cubes by the entry to the exit door room. portal roof and floor of entry gateway, setup cube high speed falling between the two, go up the stairs, shoot the roof of the entry gateway so it hits the roof switch, panel tilts, portal and jump through to exit door room using tilted panel, go get a box from the previously setup stack, exit. is this what was intended ?[/spoiler]
thanks again, cool map.
Glad you enjoyed the level!
You basically got it right. The idea is though that you [spoiler]take a cube with you as you jump through the portal on the tilted panel.[/spoiler]
What is the intended method to solve the final room ?
What i did was
thanks again, cool map.
Glad you enjoyed the level!
You basically got it right. The idea is though that you
Quote from John11 on November 10, 2011, 12:07 amThat was the longest level I've played that didn't require any portals
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XSITEzqdTuQFun ideas in those first two rooms though.
That was the longest level I've played that didn't require any portals
XSITEzqdTuQ
Fun ideas in those first two rooms though. ![]()
Quote from KennKong on March 22, 2012, 7:45 pm4/5. The lack of difficulty doesn't mean lack of fun (right, John11?). The pachinko machine was a nice twist of randomness. The intended solution to the last room is the kind of thing that usually gives me fits, but it was just quick enough to make me want to nail it, instead of hammer it.
BTW, it's best to compile all your custom content into the .bsp. You can use bspzip.exe, see BSPZIP. Others use utilities like PakRat, but I can't comment on it because I've never used it. There's a link to it in the BSPZIP page cited above.
See my signature for a way to play .vpk files post-DLC1.
4/5. The lack of difficulty doesn't mean lack of fun (right, John11?). The pachinko machine was a nice twist of randomness. The intended solution to the last room is the kind of thing that usually gives me fits, but it was just quick enough to make me want to nail it, instead of hammer it.
BTW, it's best to compile all your custom content into the .bsp. You can use bspzip.exe, see BSPZIP. Others use utilities like PakRat, but I can't comment on it because I've never used it. There's a link to it in the BSPZIP page cited above.
See my signature for a way to play .vpk files post-DLC1.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
