[SP] Faith
Quote from mathewreynolds4957 on October 13, 2011, 2:10 pmMy first Portal map! It's a single player map consisting of 4 quite easy, short chambers which should take about 15 minutes to complete.
As .vpks are currently not working due to DLC pack, please extract all files to:
C:Program Files (x86)Steamsteamappscommonportal 2In game press ` (to the left of 1) to open the console and type "map faith" to play the level.
Once .vpks are working again I will release an update.
Hope you enjoy, and any comments/feedback/recommendations please let me know in the topic link below.
If you should happen to get stuck I have posted a video walk through here:
http://www.youtube.com/watch?v=aZSODxmIBDURelease updates:
v1.0 - Inital release
v1.1 - Fix bug in chamber 4: you can get stuck if you don't keep a cube with you.
v1.2 - Fix bug in chamber 4: there are too many cubes so you can get through the chamber by cheating.
v1.3 - Bridge leading to Chamber 2: You can no longer run along the top while it is down.
Chamber 2: The main puzzle has new geometry, so that cubes cannot fall between the gaps of the arms.
v1.4: Chamber 1 and 2: Droppers fixed so that buttons only reset once the dropper is closed.File Name: faith_v1_4.zip
File Size: 3.71 MiB
Click here to download Faith
My first Portal map! It's a single player map consisting of 4 quite easy, short chambers which should take about 15 minutes to complete.
As .vpks are currently not working due to DLC pack, please extract all files to:
C:Program Files (x86)Steamsteamappscommonportal 2
In game press ` (to the left of 1) to open the console and type "map faith" to play the level.
Once .vpks are working again I will release an update.
Hope you enjoy, and any comments/feedback/recommendations please let me know in the topic link below.
If you should happen to get stuck I have posted a video walk through here:
http://www.youtube.com/watch?v=aZSODxmIBDU
Release updates:
v1.0 - Inital release
v1.1 - Fix bug in chamber 4: you can get stuck if you don't keep a cube with you.
v1.2 - Fix bug in chamber 4: there are too many cubes so you can get through the chamber by cheating.
v1.3 - Bridge leading to Chamber 2: You can no longer run along the top while it is down.
Chamber 2: The main puzzle has new geometry, so that cubes cannot fall between the gaps of the arms.
v1.4: Chamber 1 and 2: Droppers fixed so that buttons only reset once the dropper is closed.
File Name: faith_v1_4.zip
File Size: 3.71 MiB
Click here to download Faith
Quote from benvent on October 13, 2011, 6:49 pmNice job. Didn't run into any problems. I liked the plinko board. At least i think thats what it is called.
Nice job. Didn't run into any problems. I liked the plinko board. At least i think thats what it is called. 
Quote from jcalla on October 13, 2011, 7:05 pmAll that was missing from the first chamber was a Bob Barker personality sphere to cheer me on!
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Not sure why the last chamber had so many cubes, enough to [spoiler]build yourself a staircase over the wall[/spoiler]. It seems like the intended solution would only need a couple, and it's possible to do with just one.
All that was missing from the first chamber was a Bob Barker personality sphere to cheer me on!
Not sure why the last chamber had so many cubes, enough to
Quote from quatrus on October 13, 2011, 7:22 pmthe "pachinko" board was a nice new creation. overall the puzzles were relatively easy, cube flinging and manipulation. Nice concept and well executed. Thanks for creating.
the "pachinko" board was a nice new creation. overall the puzzles were relatively easy, cube flinging and manipulation. Nice concept and well executed. Thanks for creating.
Quote from CosmicD on October 14, 2011, 6:03 amNice puzzle idea. The conundrum of randomness is well chosen and because it's only one thing it wokrs well for that puzzle.
Nice puzzle idea. The conundrum of randomness is well chosen and because it's only one thing it wokrs well for that puzzle.
Quote from TheCakeIsASpy on October 14, 2011, 11:08 amVery clever idea. No glitches etc, you desrive a
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One thing to point out, it was hard for me to [spoiler]throw the cube from the catwalk to the button in the first room. It was too luckbased.[/spoiler]
Very clever idea. No glitches etc, you desrive a
One thing to point out, it was hard for me to

More information Here
"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton
Quote from gurcrist on October 14, 2011, 6:17 pm[spoiler]It is possible to get stuck in the last room with all the cubes. I jumped over the wall without one and had no means to get back.. That I found
[/spoiler]
Quote from Djinndrache on October 15, 2011, 4:56 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:8jL2v7eDNCA
(Link: http://www.youtube.com/watch?v=8jL2v7eDNCA)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
8jL2v7eDNCA
(Link: http://www.youtube.com/watch?v=8jL2v7eDNCA)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from malakon on October 16, 2011, 2:26 pmawesome map. I've only played a handful or use maps and yours is as good as any in the actual game. a few maps I've tried are pretty crap (but certainly better than I can do).
What is the intended method to solve the final room ?
What i did was [spoiler]build up a stack of cubes by the entry to the exit door room. portal roof and floor of entry gateway, setup cube high speed falling between the two, go up the stairs, shoot the roof of the entry gateway so it hits the roof switch, panel tilts, portal and jump through to exit door room using tilted panel, go get a box from the previously setup stack, exit. is this what was intended ?[/spoiler]
thanks again, cool map.
awesome map. I've only played a handful or use maps and yours is as good as any in the actual game. a few maps I've tried are pretty crap (but certainly better than I can do).
What is the intended method to solve the final room ?
What i did was
thanks again, cool map.
