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[SP] Enigma

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Solution that doesn't include cube throwing

Oh, common jonatan. Don't stop mapping. On the contrary, people are appriciating your work, hence all the comments and 'one the best' remarks. Like i said, the specific set of circumstances caused a bit of a miscommunication about the puzzle. I don't think making it slighlty more 'readible' compromises what you set to do.

And anyhow, now that players know your type of work they will challenge themeselves even more to solve the puzzle and not throw their arms up questioning the validity of the whole thing.

Ok, I'll make another map. But I will not compromise on the difficulty. Next one will be hard.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

GREAT!!! I'm waiting for it Jonatan!

Thanks for mapping

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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jonatan wrote:
I can assure the intended solution is very logical and fairly easy to execute once you got the idea. Nothing super ninja. The solution can in fact be executed without making any mistakes. When I made the solution video, which I will post soon enough, I did not use any quicksaves. Maybe that will help.

I was able to figure out what I needed to do, but there is no way to do this with a controller. I was able to get upstairs with one cube, but I can't even noclip around the cube toss. I might finish it by making my own cube.

Your definition of "super ninja" is clearly much different than mine (I think cube tossing is.) And if watching you struggle through your own solution video is what you call "easy to execute", I really don't want to see hard.

If I understand Valve's recent announcement about DLC2, the console players (or PS3 at least) will finally have a shot at custom maps. Not this one!

It's not your fault I play with a controller, so I will decline to rate this map.

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My solution doesn't include cube toss, u might want to check it out!

Yes, but this is only an alternative solution to the last part. You still need the cube toss in the large room don't you?

KennKong and others are right. This map needs redoing. In its current state its bad. Definately my weakest one.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

First off, another awesomely devilish map. Thanks! I didn't like this as much as devil's chamber though. I manged to get the door open

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the first time and did the cube toss (which at the time I assumed was not intended)
, but when I got in there I was really disappointed and confused. I had assumed that the back shaft and portal surface over there were to allow for coming back to the first room from a later part in the level, but
Spoiler
when I saw that the exit was through the door I had to turn on noclip to see what the hell was going on with that shaft. I never thought about going up the box dropper to another area.

Besides that, it was awesome. I loved the puzzle in
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the area up top
.

you said, you made this solution without quicksave? well, i surely suck at throwing, but i tried 50 times, before i actually hit the button, just to find out the cube rotated itself while it was going up (1:25 in your video), and i had to repeat the map, because i needed an earlier save state to fix this, than i had. when i finally opened the door and got stuck immediately, imagining more ninja-moves, i got :notwant: and wanted to know this was the intended solution or not - well, it was ... :thumbdown: ... of course i had spent some time to think about an alternative solution first, what made me a little bit frustrated...

if you ever want to optimize your map, you may consider putting an upside-down-button up there (you know, the kind of button only the boxes fit in) instead or together with the laser and put the buttons on the ground closer together or something like that, so i wont have to repeat it a 100 times. think outside the box..? well, maybe it was your intention to have it solved like this

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