[SP] Enigma
Quote from shawy89 on September 26, 2011, 1:42 pmLike I said, it's really not obvious. And I don't see the need to put that in spoiler tags as I believe that it should be made very clear to the player that there's more to the map than just that first room.
Like I said, it's really not obvious. And I don't see the need to put that in spoiler tags as I believe that it should be made very clear to the player that there's more to the map than just that first room.
Quote from jonatan on September 26, 2011, 2:10 pmdakx, [spoiler]I have no idea how you managed to do that without the upper room. Unless you managed to do the 180 degrees super impossible turnaround shot??[/spoiler] I thought that humanly impossible to perform. If you have time please let me know how you did that.
shawy, [spoiler]it's not really meant to be super obvious. The fact that you don't see the cube droppers but only two holes in the roof should be hint enough to go check them out. Also there is the big shaft behind the grates. That should also give a clue there is something more in the level.[/spoiler]
dakx,
shawy,
Quote from Saturn on September 26, 2011, 3:59 pmWhat's up with all these brain teaser maps this month. This is another one where i'm stuck, though i got to the upper section with both cubes.
What's up with all these brain teaser maps this month. This is another one where i'm stuck, though i got to the upper section with both cubes.
Quote from Keeliekins on September 26, 2011, 6:21 pmThe thing I love about this map is that A) it's name is perfect and B) the solution is incredibly simple compared to some of the stuff I tried to solve it. If anyone needs help don't be afraid to ask - I'm relatively positive that I did this map 100% in the way it was supposed to be done - and if it wasn't supposed to be done this way then it should have been, because everything fit together VERY well.
The thing I love about this map is that A) it's name is perfect and B) the solution is incredibly simple compared to some of the stuff I tried to solve it. If anyone needs help don't be afraid to ask - I'm relatively positive that I did this map 100% in the way it was supposed to be done - and if it wasn't supposed to be done this way then it should have been, because everything fit together VERY well.
Quote from Phatshady912 on September 26, 2011, 7:34 pmI uploaded a video of how I and 2 friends solved this map. I don't think this is the way the creator intended it to be solved, but maybe seeing this will help him edit the map or on his future maps.
I uploaded a video of how I and 2 friends solved this map. I don't think this is the way the creator intended it to be solved, but maybe seeing this will help him edit the map or on his future maps.
Quote from jonatan on September 26, 2011, 8:52 pmHow embarrassing! No, it's certainly not supposed to be that easy. I updated the map so that you no longer can walk on the fizzlers. That should take care of that. Many thanks.
How embarrassing! No, it's certainly not supposed to be that easy. I updated the map so that you no longer can walk on the fizzlers. That should take care of that. Many thanks.
Quote from Keeliekins on September 26, 2011, 9:15 pmBlasted Jonatan... my solution was BRILLIANT. Now I might have to actually use that room that I didn't use at all...
Can't wait to see if I can figure it out the new way! That being said - I felt that our solution was actually rather hard to get! It took us hours to actually solve the blasted thing, so don't be embarrassed! It's a fun map, I just hope I can actually solve it. =/
Blasted Jonatan... my solution was BRILLIANT. Now I might have to actually use that room that I didn't use at all...
Can't wait to see if I can figure it out the new way! That being said - I felt that our solution was actually rather hard to get! It took us hours to actually solve the blasted thing, so don't be embarrassed! It's a fun map, I just hope I can actually solve it. =/
Quote from jonatan on September 26, 2011, 9:29 pmI admit it was a nice and creative solution but I can't keep it because it bypasses a large portion of the puzzle.
I admit it was a nice and creative solution but I can't keep it because it bypasses a large portion of the puzzle.
Quote from dakx on September 26, 2011, 9:58 pmHere my Bugsolution:
http://www.youtube.com/watch?v=qnazTL1C7EU
After this i did this a second time [spoiler]and then i complete it with a fast runnoove from the Button and put a portal to the "exitwall".[/spoiler] This moove was not easy so i don't have it on Video. Before i did this Solution i tried a long time normal ways. I will play the map again and try to find the normal Solution.
Here my Bugsolution:
http://www.youtube.com/watch?v=qnazTL1C7EU
After this i did this a second time
Quote from jonatan on September 26, 2011, 10:36 pmThank you for the video. Didn't think there was enough time for the sideway move. That must have been quite a lucky shot. Also rotating the cube this way, while I'm aware it's possible it is making things more complicated than it needs to be. I should probably discourage this to not let solvers waste their time on trying it and not finding the much more easier solution to execute instead.
Thank you for the video. Didn't think there was enough time for the sideway move. That must have been quite a lucky shot. Also rotating the cube this way, while I'm aware it's possible it is making things more complicated than it needs to be. I should probably discourage this to not let solvers waste their time on trying it and not finding the much more easier solution to execute instead.
