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[SP] eco_leaf

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

__L_IO5hO30
(Link: http://www.youtube.com/watch?v=__L_IO5hO30)

Also note the video description for more feedback and my signature for additional project information.

Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

__L_IO5hO30
(Link: http://www.youtube.com/watch?v=__L_IO5hO30)

Also note the video description for more feedback and my signature for additional project information.

Thanks for the video on my map! You broke the heck out of it, Lol. This gave me some insight on my map, and I now see that I probably should have placed more signs or indications. I'll try to take this in consideration when I make my next map. Does anyone have any other suggestions or comments?

Some good puzzles, but I think I ended up breaking most of it on my way through.

I solved the first room by moving over to the door like this: http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00001.jpg ; and then activating the catcher like this : http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00002.jpg .

Second room I think I solved as intended.

Third room as intended but I didn't like being trapped in while the soundbite was finished. Also didn't like having the unportalable floor obscured by gel, why not just have a grate into a deep hole or similar? Good puzzle though. I thought the way to get the gel in the right place was clever.

Forth room I think I broke. Was able to portal to the platform with the excursion funnel on then move up to the turrets and take them out like this : http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00006.jpg

Final room needed more indication to show what needed to be done for the door to open. I didn't realise for a while that the button and the catcher in the ajoining room needed to activated. Also the cubes could be carried past the fizzlers like this http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00009.jpg

Reswitch wrote:
Some good puzzles, but I think I ended up breaking most of it on my way through.

I solved the first room by moving over to the door like this: http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00001.jpg ; and then activating the catcher like this : http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00002.jpg .

Second room I think I solved as intended.

Third room as intended but I didn't like being trapped in while the soundbite was finished. Also didn't like having the unportalable floor obscured by gel, why not just have a grate into a deep hole or similar? Good puzzle though. I thought the way to get the gel in the right place was clever.

Forth room I think I broke. Was able to portal to the platform with the excursion funnel on then move up to the turrets and take them out like this : http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00006.jpg

Final room needed more indication to show what needed to be done for the door to open. I didn't realise for a while that the button and the catcher in the ajoining room needed to activated. Also the cubes could be carried past the fizzlers like this http://i1089.photobucket.com/albums/i352/Reswitch_123/2011-07-11_00009.jpg

Thank you for pointing some things out for me! I have a plan ready to fix the game breaking solution to the first chamber. I'll try to shorten the relaxation vault sound clip and put a grate on the floor under the gel. I thought I had fixed the fourth room, but I know another method I can use too. I'll try to make the final chamber more clear. At the moment I'm on vacation, but hopefully a new fixed version and the Advanced version will be up soon. Thanks again guys, I've learned lots!

sp_eco_leaf_fix1 uploaded! This new version fixes some more bugs and features minor detail changes. I would also like to thank:

-quatrus
-jimmyb
-infernet89
-xdiesp
-msleeper
-mindbug
-Rocke Tek
-NemesisVM
-Cheeese of Doom
-arvisrend
-Djinndrache
-Reswitch

for the feedback given so far.
Thanks again guys! The advanced version isn't included for now, but hopefully soon it will be.

This is the old version of the map, for the new version and advanced version, look here!

Decent looks, decent puzzles, and somewhat exploitable but not in a game-breaking way. Good enough to go on my favorites list until I get to the newer version. 4/5 from me.

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