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[SP] eco_leaf

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Your exit elevator has some lighting bug that causes the floor to appear black. I haven't seen this with an elevator instance before, did you modify it or add any additional lighting in there?

It's actually a common problem. I don't understand how you haven't encountered it since it's a problem with Valve's instances, and since numerous maps here has it unfixed.
To fix it, you have to edit the instance. The outer rim on the floor, the one that borders the screens, must have "disable shadows" on. The same goes for the squarebeams outside the elevator which also is, by default, with shadows.

msleeper wrote:
Elevator lighting... :blah: Indicator failure...

Thanks! Don't know what's up with the exit elevator lighting, I used the same exit instance as zoo_mechanics. I've also known about the light indicator issue, and I don't know what happened because I uploaded this like thirty minutes before the deadline and it hadn't done that in all the versions before that. Which means I probably screwed something up somehow. Oh well, I can fix it when the contest is over. :)

Edit: Oh, thanks Mindbug! I'll try to fix that soon. :thumbup:

I found a "bug" in the first chamber, when you

Spoiler
activate the moving panels with the laser and try to jump on the other side of those panels (and die),
the game keeps refreshing from that point (probably a checkpoint there?).

Overall it is a very nice map! Now I'm off to find the secret area :D

Need a testpartner or playtester for your map?
-- Send a PM! --

Yeah, that's a save point. I could probably move it closer to the middle or something to prevent that from happening. Thanks! I'll fix it in my next version, I had no clue you could do this. Once again, thanks everyone for the feedback I'm being given! Once the contest is over and I can change some things and I'm sure it will be much better than it was before! :thumbup:

Good luck finding the secret area!

To solve the elevator problem: When compiling go to advanced and from the top left drop down list select the -final -both slow option

Nobody else has found the secret?

Spoiler
Of course, I always check for grates and behind plates, especially slanted ones.

The map itself was pretty fun, a lot longer than a lot of the other maps on here. I enjoyed it, there wasn't anything overly exciting or creative, but the puzzles were fun and challenging. Good work.

Just a quick question: I have a fixed version of my map ready and I would like to know if I should make a new thread for it once the contest is over, or if this thread will automaticly be moved.

Has anyone found any other bugs or glitches? If so, please report them so I can fix it in the next version of my map!

Wow, that certainly looks like a nice map.

You might want to fix this:

Spoiler
I am able to get up to these two turrets while they are completely deactivated (they don't shoot at me even if I come close).

Step 1 http://imageshack.us/photo/my-images/837/18322113.jpg/ (that was a jump, but a normal one; no accuracy required)
Step 2 http://imageshack.us/photo/my-images/703/84237738.jpg/ (trivial)
Step 3 use these portals
Step 4 http://img851.imageshack.us/content_rou ... 818335.jpg
Step 5 http://imageshack.us/photo/my-images/843/40023677.jpg/ no danger - they're completely peaceful

For the chance that this is an intended way, I've spoilertagged everything.

Fix avaliable! :) All the bugs have been fixed and I have added another easter egg in the level. In case you think you've found it:

Spoiler
The Companion cube is only half of the easter egg!
Expect an advanced version soon! :LaughsEvily:

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