[SP] Diversity Gels
Quote from MasterLagger on October 7, 2011, 8:49 pmHow'd you get the gel to flow through the pipes? I'm still scratching my head on that one.
How'd you get the gel to flow through the pipes? I'm still scratching my head on that one.
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Quote from Mr. P. Kiwi on October 8, 2011, 2:37 amMasterLagger wrote:How'd you get the gel to flow through the pipes? I'm still scratching my head on that one.Yeah it was a tough one. I used a particle effect named "blob_curve_blue" and placed it's first control point on a 45? angle from the info_particle_system. You could still use it as a straight particle if the control point is directly in front of the particle_system.
Note that there are also these particle effects:
blob_curve_blue - for repulsion gel
blob_curve_orange - for propulsion gel
blob_curve - for conversion gel
There might be one for the clean gel - but I don't know the name used for this one.
Yeah it was a tough one. I used a particle effect named "blob_curve_blue" and placed it's first control point on a 45? angle from the info_particle_system. You could still use it as a straight particle if the control point is directly in front of the particle_system.
Note that there are also these particle effects:
blob_curve_blue - for repulsion gel
blob_curve_orange - for propulsion gel
blob_curve - for conversion gel
There might be one for the clean gel - but I don't know the name used for this one.
Quote from sirfluffs on October 12, 2011, 6:01 pmMr. P. Kiwi wrote:MasterLagger wrote:How'd you get the gel to flow through the pipes? I'm still scratching my head on that one.Yeah it was a tough one. I used a particle effect named "blob_curve_blue" and placed it's first control point on a 45? angle from the info_particle_system. You could still use it as a straight particle if the control point is directly in front of the particle_system.
Note that there are also these particle effects:
blob_curve_blue - for repulsion gel
blob_curve_orange - for propulsion gel
blob_curve - for conversion gel
There might be one for the clean gel - but I don't know the name used for this one.not explaining much to me except nmes, which I thank you for posting, but ould you tell me how you figured the names out?
Yeah it was a tough one. I used a particle effect named "blob_curve_blue" and placed it's first control point on a 45? angle from the info_particle_system. You could still use it as a straight particle if the control point is directly in front of the particle_system.
Note that there are also these particle effects:
blob_curve_blue - for repulsion gel
blob_curve_orange - for propulsion gel
blob_curve - for conversion gel
There might be one for the clean gel - but I don't know the name used for this one.
not explaining much to me except nmes, which I thank you for posting, but ould you tell me how you figured the names out?
Quote from Keavon on October 12, 2011, 9:44 pmVery nice level. I like it! It took me a while to [spoiler]figure out that I had to enter the vent and get sucked through, so marking that better would be nice. I was just trying for a very long time to do the impossible task of moving the cube through the fizzlers. I tried for a while to shatter the broken window with the cube, so replacing that window to be not broken would be good.[/spoiler]
I say keep up the great work!
Very nice level. I like it! It took me a while to
I say keep up the great work!
Quote from Mr. P. Kiwi on October 14, 2011, 3:14 pmsirfluffs wrote:not explaining much to me except nmes, which I thank you for posting, but ould you tell me how you figured the names out?I decompiled a map that had gels flowing in all kinds of strange directions and checked how Valve did it there. Decompiling maps and reverse-engineering them is a great way to learn and find new stuff. But don't worry if you don't want to download more softwares and decompile, I'm sure that in time enough people would write everything there is to know in the wiki. Then all you'd have to do is to apply some cleverness to it.
I decompiled a map that had gels flowing in all kinds of strange directions and checked how Valve did it there. Decompiling maps and reverse-engineering them is a great way to learn and find new stuff. But don't worry if you don't want to download more softwares and decompile, I'm sure that in time enough people would write everything there is to know in the wiki. Then all you'd have to do is to apply some cleverness to it.
Quote from phobiabug on October 27, 2011, 3:19 pmWell , that's probably the nicest idea if you combine vacuum vents with the gels.Actually , good mapping and it gave me fun.I'm waiting forward of it with other gels.I hope you do fix some problems with vent.For instance ;[spoiler]The cube stuck on edges of vent.[/spoiler] Except that , this map is awesome!
Well , that's probably the nicest idea if you combine vacuum vents with the gels.Actually , good mapping and it gave me fun.I'm waiting forward of it with other gels.I hope you do fix some problems with vent.For instance ;
Quote from cerrita on December 18, 2011, 9:26 pmI'm interested in playing this map, but I'm having trouble adding it to my game. After unzipping the download, I get a .vpk folder instead of the usual .bsp format. What do I do with it?
I'm interested in playing this map, but I'm having trouble adding it to my game. After unzipping the download, I get a .vpk folder instead of the usual .bsp format. What do I do with it?
Quote from Djinndrache on December 18, 2011, 10:46 pmcerrita wrote:I'm interested in playing this map, but I'm having trouble adding it to my game. After unzipping the download, I get a .vpk folder instead of the usual .bsp format. What do I do with it?Valve hates the players of their games, so they ruined a great feature and made vpks unplayable with their latest patch.
Now the players need to extract the vpk before they can get the bsp (and other files) which they need to play a map.This may help you: VPK Extract in DLC Custom.
Valve hates the players of their games, so they ruined a great feature and made vpks unplayable with their latest patch.
Now the players need to extract the vpk before they can get the bsp (and other files) which they need to play a map.
This may help you: VPK Extract in DLC Custom.
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Quote from KennKong on March 16, 2012, 10:44 pmNice demo of the concept. I look forward to seeing these in puzzles. 4/5.
Nice demo of the concept. I look forward to seeing these in puzzles. 4/5.
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