Please or Register to create posts and topics.

[SP] Diversity Gels

PreviousPage 3 of 3

How'd you get the gel to flow through the pipes? I'm still scratching my head on that one.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
How'd you get the gel to flow through the pipes? I'm still scratching my head on that one.

Yeah it was a tough one. I used a particle effect named "blob_curve_blue" and placed it's first control point on a 45? angle from the info_particle_system. You could still use it as a straight particle if the control point is directly in front of the particle_system.
Note that there are also these particle effects:
blob_curve_blue - for repulsion gel
blob_curve_orange - for propulsion gel
blob_curve - for conversion gel
There might be one for the clean gel - but I don't know the name used for this one.

ImageImageImage
Instance: Co-Op Tube Ride
Mr. P. Kiwi wrote:
MasterLagger wrote:
How'd you get the gel to flow through the pipes? I'm still scratching my head on that one.

Yeah it was a tough one. I used a particle effect named "blob_curve_blue" and placed it's first control point on a 45? angle from the info_particle_system. You could still use it as a straight particle if the control point is directly in front of the particle_system.
Note that there are also these particle effects:
blob_curve_blue - for repulsion gel
blob_curve_orange - for propulsion gel
blob_curve - for conversion gel
There might be one for the clean gel - but I don't know the name used for this one.

not explaining much to me except nmes, which I thank you for posting, but ould you tell me how you figured the names out?

Booze... the cause and solution to all of life's problems.....

Very nice level. I like it! It took me a while to

Spoiler
figure out that I had to enter the vent and get sucked through, so marking that better would be nice. I was just trying for a very long time to do the impossible task of moving the cube through the fizzlers. I tried for a while to shatter the broken window with the cube, so replacing that window to be not broken would be good.

I say keep up the great work!

sirfluffs wrote:
not explaining much to me except nmes, which I thank you for posting, but ould you tell me how you figured the names out?

I decompiled a map that had gels flowing in all kinds of strange directions and checked how Valve did it there. Decompiling maps and reverse-engineering them is a great way to learn and find new stuff. But don't worry if you don't want to download more softwares and decompile, I'm sure that in time enough people would write everything there is to know in the wiki. Then all you'd have to do is to apply some cleverness to it.

ImageImageImage
Instance: Co-Op Tube Ride

Well , that's probably the nicest idea if you combine vacuum vents with the gels.Actually , good mapping and it gave me fun.I'm waiting forward of it with other gels.I hope you do fix some problems with vent.For instance ;

Spoiler
The cube stuck on edges of vent.
Except that , this map is awesome! :thumbup:

I'm interested in playing this map, but I'm having trouble adding it to my game. After unzipping the download, I get a .vpk folder instead of the usual .bsp format. What do I do with it?

cerrita wrote:
I'm interested in playing this map, but I'm having trouble adding it to my game. After unzipping the download, I get a .vpk folder instead of the usual .bsp format. What do I do with it?

Valve hates the players of their games, so they ruined a great feature and made vpks unplayable with their latest patch.
Now the players need to extract the vpk before they can get the bsp (and other files) which they need to play a map.

This may help you: VPK Extract in DLC Custom.

Nice demo of the concept. I look forward to seeing these in puzzles. 4/5.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
PreviousPage 3 of 3