[SP] Diversity Gels
Quote from Mr. P. Kiwi on September 29, 2011, 9:20 amFor now, here are some screenshots:
http://dl.dropbox.com/u/9132584/Portal% ... _gels5.jpg
http://dl.dropbox.com/u/9132584/Portal% ... _gels4.jpg
http://dl.dropbox.com/u/9132584/Portal% ... _gels1.jpgFile Name: diversity_gels.zip
File Size: 4.57 MiB
Click here to download Diversity Gels
For now, here are some screenshots:
http://dl.dropbox.com/u/9132584/Portal% ... _gels5.jpg
http://dl.dropbox.com/u/9132584/Portal% ... _gels4.jpg
http://dl.dropbox.com/u/9132584/Portal% ... _gels1.jpg
File Name: diversity_gels.zip
File Size: 4.57 MiB
Click here to download Diversity Gels
Quote from andyb on September 29, 2011, 10:40 amI remember playing this awhile ago.The updated version is much better than the alpha but I still find it to be way to easy.
I remember playing this awhile ago.The updated version is much better than the alpha but I still find it to be way to easy.
Quote from Mr. P. Kiwi on September 29, 2011, 11:26 amAgain, not all puzzles are supposed to be super hard, or even a little hard. This is a test that was build to share a new test element I thought was clever. If someone will feel like making it a full test, with new brilliant ways to manipulate this element, I would be very happy - a test like this could be hard.
Are there any problems I should know of?
Again, not all puzzles are supposed to be super hard, or even a little hard. This is a test that was build to share a new test element I thought was clever. If someone will feel like making it a full test, with new brilliant ways to manipulate this element, I would be very happy - a test like this could be hard.
Are there any problems I should know of?
Quote from bmaster2000 on September 29, 2011, 6:07 pmI remember this from before as well. While it is nice to fix up an old map i would like to see you continue this element with over gels and concepts but be careful if you use white gel. Light bridge bounces are satisfying so have normal puzzles with some tube parts or maybe even a gel diverter to send in one of 2 directions.
I remember this from before as well. While it is nice to fix up an old map i would like to see you continue this element with over gels and concepts but be careful if you use white gel. Light bridge bounces are satisfying so have normal puzzles with some tube parts or maybe even a gel diverter to send in one of 2 directions. ![]()
Quote from quatrus on September 29, 2011, 7:59 pmNice blending of diversity vent and gel dispensing. Puzzle relatively easy.
Issue: map name is that of the vpk file not the one in your readme?
Thanks for creating.
Nice blending of diversity vent and gel dispensing. Puzzle relatively easy.
Issue: map name is that of the vpk file not the one in your readme?
Thanks for creating.
Quote from Djinndrache on October 1, 2011, 7:41 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:A-RBOOBJj5I
(Link: http://www.youtube.com/watch?v=A-RBOOBJj5I)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
A-RBOOBJj5I
(Link: http://www.youtube.com/watch?v=A-RBOOBJj5I)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Ensiferum on October 3, 2011, 7:23 pmSimple, elegant and very well executed. This map makes the player feel good about himself, and in level design that's one of the most important objectives
Simple, elegant and very well executed. This map makes the player feel good about himself, and in level design that's one of the most important objectives ![]()
Quote from Mr. P. Kiwi on October 6, 2011, 12:43 amI'm very happy to hear all of this; I am really thrilled to hear you all enjoyed it so much. It's such a strong motivation to make more maps, I'll plan something new as soon as I can.
I'm very happy to hear all of this; I am really thrilled to hear you all enjoyed it so much. It's such a strong motivation to make more maps, I'll plan something new as soon as I can.
Quote from xdiesp on October 7, 2011, 7:03 pmOversized for such short lenght, but technically valid: style's a discreet mix of Clean and Broken, and things do work. There's a touch of humor and creativity (a couple of firsts) which totally steals the scene, so consider those five minutes spent thoroughly well.
Oversized for such short lenght, but technically valid: style's a discreet mix of Clean and Broken, and things do work. There's a touch of humor and creativity (a couple of firsts) which totally steals the scene, so consider those five minutes spent thoroughly well.



