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I, too, had the bug with the emancipation grid not going away. It caused most of my playtime with this mod :(. Still a very nice puzzle!

You can get stuck in the room behind the 3 doors by systematically pulling out the cubes from the buttons on which they are placed and retreating into that room. Not that I expect anybody to do this accidentally...

I had the same problem as Adair.

Spoiler
When it came to dropping down the shaft, I had problems with either reaching the blue gel or reaching the first "area". It seemed I almost always fell short. I spent the majority of the level trying to make the jump, which obviously made me doubt what I was doing.

Apart from that, really good fun. The level design was great and I loved the theme. It'd be nice to see you expand on this chamber and see some more difficult ones.

Interesting map. Like others have said, the emancipation grill at the end didn't go away with all 3 cubes placed. Although, after taking one off and putting it back on again, it worked fine, so not a big deal - but try and fix it!

Also, the faith plate with an arrow towards target 1, is that supposed to work or not? I managed to get on it and... nothing!

Is the funnel needed to get to area 1? Because I was getting bored of being stuck and noclip'd that part so I had the funnel in the room with the blue gel. If it is needed I don't see how it's possible to get there with the funnel, and if it isn't needed then it must be pretty hard to do because I couldn't do it.

Overall nice map, I'll give it a 4/5

Great map throughly enjoyed it. Few pointers though.

-Lighting was too dark or errored out. Including lack of cubemaps.
-Couldn't get across acid pit using blue paint. Had to noclip to victory.
-Final fizzler doesn't deactivate.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

I tried 30 times to make that jump with the Gel - seems impossible to me.
Not sure why you dropped the gel a couple of feet past even a crouch jump would land.
I tried getting up on

Spoiler
the metal bar above the shaft doorway to jump from a higher vantage point by placing the cube on the hill - but then could not get the cube.

Maybe I could have left the cube there and jumped and then retrived it

.
Oh well - I no-clipped that part and got all the rest. The last step was sooo simple yet I, like some others, did not see it for a while. Then had that "ahaaa" moment !!

GREAT - GREAT MAP !!!!!!!!!!!!!!!!!!!!!!!!!!!

Ok, I like stumpers once in a while, more so when there's no glitch. However, I love the puzzle element to this game. Nevertheless, as others have posted above, "Please, Please fix the emancipation grill." Since I do not read comments before I play the game, as not to have bias or spoilers, I spent a lot of time trying to figure out why the emancipation grill did not go down. Is there some determine sequence (that is 1, 2, 3)? I solved the rooms via placement in 2, 3, and then 1. Yes, after a long pause I decided to go back and lift a cube and reset it. But the gamer should not have to do this! Therefore, are you using a counter and the magic number that has to be four inputs? Also, the aerial plate to room one did not fling me, even after many tries. So I assume that plate is broken on purpose?? So then how did I solve this puzzle for room one?

Spoiler
Since I already had rooms 2 and 3, I needed only to get a cube to 1. Falling down the shaft, bouncing thru the gel can make the cube to be covered. So I took the cube and placed it into the corner of the room, on the rocks, so that I could get a view of the entry way. Then I jump up on the cube, crouched down, and fired a portal on the entry way ceiling. So with a portal on the floor of the gel room I could drop down and use the excursion funnel back into the gel room. Now place the excursion funnel high on the wall above the shaft, grab the cube, bounce on the gel to catch the excursion funnel and the rest is history.

Thanks for all the little detail that went into the various spaces.
Eastward
P.S. That was a nice touch in adding the button on the ceiling in the exit room. I like puzzles that once you think you're close to done, more thinking is required. :)

I'm 99% certain that i did not solve this map as it was intended to be solved. Great fun ! :)

I just re-played the latest version of this map! Here we go:

N7g8DBb97JE
(Link: http://www.youtube.com/watch?v=N7g8DBb97JE)

I have the same complaints as others about the lighting and the blue gel jump. You just need a vertical portal surface in the room to allow the player to

Spoiler
step out of the high portal
, that seemed to get the velocity right. Also, if you screw up and get blue gel on a cube, you're done for. You can funnel gel across the room, causing a nasty surprise on landing if you forget to crouch because it's there.

Problems aside, I quite enjoyed working around the broken elements in the room. I think this map was well-designed thematically and puzzle-wise, but the above mentioned problems keep me from giving it more than a 3.

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I also wasn't happy about the lighting, but it wasn't as bad as some maps I've seen.

The blue gel jump was finicky, but I figured it out after a few tries. In fact, I made with the last cube in hand as I had already positioned the first 2 and didn't want to have to repeat any of that.

The puzzle itself wasn't that difficult once I realized it was one of those

Spoiler
fizzle the cube from where it is so you can move it to where you need it
things.

3/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
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