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[SP] Discontinued

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I like the look of the level, but I'm not finding it easy to follow.

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I opened the door labeled '3' easily, but the other two are killing me! I can shoot a portal into the area labeled '2' but not without killing myself. Are we supposed to coat a cube with the blue gel? I'm not sure how to use the pieces outside the puzzle when some of them are undone by shooting portals to get back into the main room.
I feel like I could get it if I just had a little more sense of direction, but as it is I'm not sure what to do next.

Discreet & visibly ruined Decay style, hosts a very enjoyable 3-keys quest (with a capital "ah-AH!" moment) but gets penalized from some botched lightning choices. More than just being dark (which the brightness controls could fix), it's the lightsources implying that a lightbulb has more power than the ginormous cracks in the ceiling. What hit me most was the flow, in particular I thought that arranging the hub around the now sunken structures got it right with the post-facto theme.

Glitches: needs cubemaps; someone

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testing that glass with a cube might think it's not breakable after all
; the "accidents hurt" poster going from top to bottom of the wall didn't look too good.

ormolu wrote:
I'm not sure what to do next.

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You might have missed the catapult which brings you to 3. As for the blue gel, fling yourself from the white wall over the pit to its bottom (not just from the general floor to the bottom).

the hills are alive... with the sound of music
xdiesp wrote:
.. some botched lightning choices. More than just being dark (which the brightness controls could fix), it's the lightsources implying that a lightbulb has more power than the ginormous cracks in the ceiling...

Apparently no one caught it in [WIP] and I'm new to making maps, but my projected textures were not working properly. So it should be fixed soon. And the lighting should be much better.

Nice map :thumbup:

I think you should make the player work to get the cubes, though, rather than have them all conveniently handed to the player at the ideal locations.

Cool map. But the fizzler at the end si still bugging sometimes. Need to replace the cube to turn it off. But the map is nice. 3/5 !

HA ha !

Excellent map - well done.. Everything worked fine for me. Only critique would be to have an easier portalable surface in the back room (blue gel room) - you could shoot the surfaces several times and if not just right - no portal...
Very challenging puzzle - working the numbers backwards seemed odd.

Good looking destruction map with medium difficulty in the puzzles.

However, I did have several moments of confusion as I made my way through:

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As xdiesp predicted, I initially used a cube to test where the first faith plate went and when the cube just hit the window and fell into acid I assumed that I would do the same. I suggest making that window shatter for the cube as well. It wasn't too long before I decided to quick save and just try breaking the window with my face.

I agree with quatrus about the portable surfaces near the blue gel. I found a good one on the ceiling above the railed-off area with the projector screen, but I think the floor areas should be easier to shoot a portal on.

The setup for the fling in that same room was difficult. I ended up placing the portals where they needed to be(bottom of the shaft and vertical panel at top of shaft) then I jumped to the bottom next to the portal so I could just step through the bottom portal and fall all the way back down. But I kept ending up on a ledge above the shaft door, or various other problems. I think this whole fling setup would be much easier with another vertical portable surface on a wall near the shaft. (It was even a bit more difficult because I was thinking I might need to take the cube with me. I did eventually do the fling with cube in hand.) :)

The final piece of the puzzle had me confused for a minute, but I got it without any frustration.


Oh and I found a shortcut that bypasses everything you'd normally do to get to area1.
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Just take the first cube to the area3 button and get another cube through the door that opens. Now stack the second cube on top of the first cube still sitting on the button. Jump up on the cubes and you can jump onto the glass wall. Place a portal in area3 and another in area1.

OK, I have to ask. I've circled the map 30 times, and can't finish it.
All 3 cubes are in place, and the fizzle screen is down.
Am I looking for a 4th object to hit the button with, or is there a way to get one of the three boxes up there?

reezle wrote:
OK, I have to ask. I've circled the map 30 times, and can't finish it.
All 3 cubes are in place, and the fizzle screen is down.
Am I looking for a 4th object to hit the button with, or is there a way to get one of the three boxes up there?

My solution:

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Make a portal in the button room (preferably underneath the button). Go back to area 3 and fire a portal somewhere near the entrance. Go back to button room, enter portal.. click button to get a new cube (destroys the cube in area 1, but you don't need it) and then make a portal in the funnel and bring the cube through. Remember not to replace the portal you made earlier in the button room.. I did that a couple of times. Too hasty :P

The emancipation grid will not turn off once

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all three cubes
are placed in the
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cube receptacles.

Be Cool, Be Awesome
Be You, Be Random
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