[SP] Discontinued
Quote from MK16 on June 27, 2011, 10:05 pmA destructed theme in which you enter a closed down test chamber. You must use puzzle pieces found outside the normal chamber to complete the broken puzzle.
It is really bare bones right now and I'm new to making Portal 2 maps so I really could use some serious feedback. It basically just has the pieces there and the aesthetics aren't put in yet.
Be as blunt as you want I really need feedback this being one of my first maps. So post notes on this, and I hope to hear some constructive things.
UPDATED: Fixed workarounds.
File Name: sp_discontinued.zip
File Size: 3.7 MiB
Click here to download Discontinued - Pre-Release
A destructed theme in which you enter a closed down test chamber. You must use puzzle pieces found outside the normal chamber to complete the broken puzzle.
It is really bare bones right now and I'm new to making Portal 2 maps so I really could use some serious feedback. It basically just has the pieces there and the aesthetics aren't put in yet.
Be as blunt as you want I really need feedback this being one of my first maps. So post notes on this, and I hope to hear some constructive things.
UPDATED: Fixed workarounds.
File Name: sp_discontinued.zip
File Size: 3.7 MiB
Click here to download Discontinued - Pre-Release
Quote from Hawkeye on June 28, 2011, 6:22 pmI am just not sure what all the room is for. [spoiler]What did I need to be on the other side of the map with the blue for? I was by the button closest to the entrance and then got 2nd button. I then sniped my way to the other end using the funnel to get me to the ceiling. From there I went back to the beginning and sniped the middle portal and funneled my way to the middle button. I am not sure this is the intended solution. If not, you need to get rid of some of the sniping abilities. I never used the far catapult.[/spoiler]
I am just not sure what all the room is for.
Quote from Dilbao on June 28, 2011, 9:24 pmI recorded a few demo for you. Things that I found wrong or weird.
[spoiler]- There are three boxes but two box dropers. If you lost the middle one, you lost is forever.
- The room with blue gel is unnecessary, you can use the wall behind that glass you broke.[/spoiler]discontinued_test1.zip
I recorded a few demo for you. Things that I found wrong or weird.
- The room with blue gel is unnecessary, you can use the wall behind that glass you broke.
Quote from MK16 on June 28, 2011, 11:50 pmThanks I fixed those workarounds in the second version so that the intended puzzles are needed.
Thanks I fixed those workarounds in the second version so that the intended puzzles are needed.
Quote from Ricket on July 2, 2011, 6:28 amYou should probably make it so I can't skip parts of it like this.
QiIZm8WOGow
http://www.youtube.com/watch?v=QiIZm8WOGowCool map though.
You should probably make it so I can't skip parts of it like this.
QiIZm8WOGow
http://www.youtube.com/watch?v=QiIZm8WOGow
Cool map though. ![]()
Quote from MK16 on July 2, 2011, 4:20 pmHey thanks a lot for the help! It is much appreciated and the fix has been implemented to the next version. Anything I can do to repay you guys let me know.
Hey thanks a lot for the help! It is much appreciated and the fix has been implemented to the next version. Anything I can do to repay you guys let me know.
Quote from Djinndrache on July 4, 2011, 2:12 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:5sEcH0VmxyI
(Link: http://www.youtube.com/watch?v=5sEcH0VmxyI)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
5sEcH0VmxyI
(Link: http://www.youtube.com/watch?v=5sEcH0VmxyI)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from MK16 on July 18, 2011, 1:38 pmA destructed theme in which you enter a closed down test chamber. You must use puzzle pieces found outside the normal chamber to complete the broken puzzle.
All feedback is appreciated.
Hope you enjoy!
FIXED:
- Fizzler re-enabling if third button is pressed in rapid succession.
- Projected textures not working properly.File Name: sp_discontinued.zip
File Size: 3.87 MiB
Click here to download Discontinued
A destructed theme in which you enter a closed down test chamber. You must use puzzle pieces found outside the normal chamber to complete the broken puzzle.
All feedback is appreciated.
Hope you enjoy!
FIXED:
- Fizzler re-enabling if third button is pressed in rapid succession.
- Projected textures not working properly.
File Name: sp_discontinued.zip
File Size: 3.87 MiB
Click here to download Discontinued
Quote from luke on July 18, 2011, 2:22 pmFun map. But [spoiler]the fizzler at the end didn't turn off even after placing all three cubes.[/spoiler] (see attachment below)
[spoiler]
Untitled-2.jpg[/spoiler]
(EDIT)
Reloaded and played again: worked fine. I don't know what was different, but you might want to look into it if anyone else runs into that.
Fun map. But
(EDIT)
Reloaded and played again: worked fine. I don't know what was different, but you might want to look into it if anyone else runs into that.
Quote from MK16 on July 18, 2011, 3:18 pmYea it's not a consistent bug, I can't seem to narrow it down, but when it happens if you just pick up a cube again and put it back down it works fine.
It is being caused by the button triggering during the delay of re-enabling the fizzler between button presses.
It is fixed.
Yea it's not a consistent bug, I can't seem to narrow it down, but when it happens if you just pick up a cube again and put it back down it works fine.
It is being caused by the button triggering during the delay of re-enabling the fizzler between button presses.
It is fixed.
