Please or Register to create posts and topics.

[SP] Dilapidation: Part 5

PreviousPage 2 of 3Next
Shakky wrote:
That's not a speedrun.

This is the speedrun:

Once again, awesome, there is actually a player clip around that central pillar for people who dont want to jump around and want to just edge around the corner :lol:

The cube landing on the catapult was just epic xD Excellent portal placement.

Also you timed the music so perfectly :lol:

Quote:
The cube landing on the catapult was just epic xD Excellent portal placement.

I got a run where the cube actually landed on the button but I messed up the end part in that one. :)

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward
LoneWolf2056 wrote:
Shakky wrote:
Great one! Not too hard to solve hungover but still gives you a good challenge. Great ending leaves me wanting more.

The map was so great I'll go and record my solution video. It will be here later today. Most of it felt intended but are you supposed to be able to

Spoiler
pick up the cube through the grid in the last puzzle room
.

Awesome work. Easy 5/5.

Thanks Quatrus and Shakky :notworthy:

Do you mean

Spoiler
the part where you have to move the cube off the button by reaching through the grill (intended) or did a cube glitch through a grill, had a lot of trouble with func_clipvphysics

My misinterpretation: I did not grab a cube through a grill, did remove it from the plate through the grill, of course..

Wow LoneWolf, that's really awesome!
It's one of those maps you can play over and over and still enjoy - more so than valve's own. Great puzzle, great visuals, nice sense of space, everything works and it's a bunch of fun, thanks!
Btw, did you put that crazy sound effect in, or am I going slightly mad?

I found the same route as Shakky last night, but here's one that doesn't require bhop.
You can also place a floor portal in the raised area with the first flip-panel's button, and drop the cube in there to get it into the second half, but I think that's actually longer... so nevermind :)

81ytBQu0nVE

Hahaha... awesome cube positioning on that floor_button Sickle! :lol:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
sicklebrick wrote:
Wow LoneWolf, that's really awesome!
It's one of those maps you can play over and over and still enjoy - more so than valve's own. Great puzzle, great visuals, nice sense of space, everything works and it's a bunch of fun, thanks!
Btw, did you put that crazy sound effect in, or am I going slightly mad?

81ytBQu0nVE

:notworthy: Thanks and are you referring to the click_stick sound xD they are all so creepy o.O Seriously anyone who hasent listened to them type "click" Sound Type Raw, they are the creepiest set of noises ever, I found them at 4am and scared the hell out of myself :lol: I vowed to add one of them to every map from part 4 onward :p

I did have a grill over the wall you and shakky both use to skip the panel flip button but decided to remove it before release cause I thought it was pointless, ah well its not something most people would do on their first time im sure so i'll keep it the same, there really is such a good variety of solutions to this map its very surprising and quite nice :thumbup:

Mad cube skills too :lol: Physics!!! aint nobody got time for dat!

Haha, that totally wasn't deliberate for the record, was a practice run too... but I had to keep that part >.< But seriously, really looking forward to part 6 :)

RogerL wrote:
Another nice puzzle with varied puzzles and useful BTS area. I was a little confused at the beginning because once I dumped the first cube into the incinerator, the fan came on and I spent a lot of time trying to figure out what to do with the other two cubes. But maybe that was intentional. The lighted signboard is portable, which made several of the steps easier to do, especially since you can sniper the board while standing on the fizzler button in the side room, but, other than that, I thought it was a great addition to your series.

Oops missed your comment, just realised now that all my lightboards are broken >_< only this one is important to fix though, its cause its the clean pti instance with a brush that has a dirt overlay on top which you are placing a portal on, fixed it and reuploaded, glad you liked it anyway.

sicklebrick wrote:

1:57

Image

ImageImage

Josepezdj has just finished playtesting my newest map which is now release ready ^_^ But I am going to be evil and make you wait for it :lol:

It's my personal favourite map of the series, and the one I almost lost, it has survived a decompile :lol:

PreviousPage 2 of 3Next