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[SP] Designed for Danger

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It looks like a hot spring or something in mine, with bubbles coming through it and flows in different directions, is that what you're seeing?

Falsi sumus crusto!
FelixGriffin wrote:
It looks like a hot spring or something in mine, with bubbles coming through it and flows in different directions, is that what you're seeing?

Not sure, take a look at my blindrun. (Refer to 3:06 of the video onwards) Its all fuzzly-looking. Is it the same as yours?

No. That's odd...

Falsi sumus crusto!
FelixGriffin wrote:
No. That's odd...

Exactly :|

That's definitely NOT how it's supposed to look. Could you possibly try redownloading the map and let me know if it works better?

Has anyone else experienced this issue?

I don't know if it is my computer or not, but once I got to the doors for the second chamber, they did not open so I just started dfd_2_twobuttons.bsp myself only to find that I had no portal gun. I tried using the portal command in the console "give weapon_portalgun", but that didn't work. As a matter of fact none of your other maps had a portal gun either. What am I doing wrong?

Puddy wrote:
That's definitely NOT how it's supposed to look. Could you possibly try redownloading the map and let me know if it works better?

Has anyone else experienced this issue?

Ah, I see now, I need to have the Shader Detail to be on High/Very High. When I'm recording, my Shader Detail was Low, thats why.
Here, is this better? Is this what the Goo is supposed to be like?
Image

I'm usually playing with low settings and had the same problem. If I remember correctly, Josepezdj had a similar problem once and fixed it, maybe he can help you to get it working on all settings.

This was among the first Workshop levels I played upon finally getting my meaty paws on Portal 2, and it still makes me giggle whenever I see the little bits of extra scenery. Especially memorable parts:

- The picture of

Spoiler
Rick wearing a fedora

- The "alligator" floating in one of the goo pits.
- The room for cowards.
- The whiteboards.
- The alternate route to the final level.
- The bit in the last level with
Spoiler
the timed hard light walls

- The finale.

So many things in this pack made me either grin like a maniac, or pause to think about how I should proceed. 5/5 but only because there's no option for 6/5 in the dropdown.

I wonder if VALVe would consider it cheating to put these into the original game? The maps are saved in such a way that it would be possible to insert this into the original vertical-light-bridge puzzle from Portal 2.

Puddy, would you be willing to send me the source so I could try this?

Falsi sumus crusto!
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