[SP] Designed for Danger
Quote from PCdoc on October 28, 2012, 12:07 pmI had such a blast playing these new levels that I went to your website and downloaded your two HalfLife mods. Looking forward to playing them.
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The beginning was sort of a Deja-Vu for me. I swear I have played that puzzle before - and I thought I was then gonna play it again and assumed that new stuff was added afterwards. But then the lights cut out and I was redirected outta there. Then in the end when I came back to that point, I assumed I would be playing that puzzle again - but no. I must ask you - is that a puzzle from another map that was there just for the look? Or am I wrong and is it just similar-looking to another map ?The environments were fascinating - like a storybook land. The final "Adventure" series was so mesmerizing, that I found myself no-clipping to explore it.
One thing I hate to say, since I loved this . . . is that the puzzles . . . well, they were very basic and sort of like "Portal 101". You obviously spent a huge amount of time on this . . . so it would have made sense to use more time to create challenging puzzles.
However, despite the lack of difficulty - it was so fun to go through it all - that the low difficulty did not bother me.
I had such a blast playing these new levels that I went to your website and downloaded your two HalfLife mods. Looking forward to playing them.
.
The beginning was sort of a Deja-Vu for me. I swear I have played that puzzle before - and I thought I was then gonna play it again and assumed that new stuff was added afterwards. But then the lights cut out and I was redirected outta there. Then in the end when I came back to that point, I assumed I would be playing that puzzle again - but no. I must ask you - is that a puzzle from another map that was there just for the look? Or am I wrong and is it just similar-looking to another map ?
The environments were fascinating - like a storybook land. The final "Adventure" series was so mesmerizing, that I found myself no-clipping to explore it.
One thing I hate to say, since I loved this . . . is that the puzzles . . . well, they were very basic and sort of like "Portal 101". You obviously spent a huge amount of time on this . . . so it would have made sense to use more time to create challenging puzzles.
However, despite the lack of difficulty - it was so fun to go through it all - that the low difficulty did not bother me.
Quote from FelixGriffin on October 28, 2012, 6:00 pmPCDoc: It's a VALVe map, one of the ones they give you the source for with Hammer.
PCDoc: It's a VALVe map, one of the ones they give you the source for with Hammer.
Quote from PCdoc on October 29, 2012, 4:51 pmThat explains the DejaVu. I can't remember them all any more since there are now so many.
That explains the DejaVu. I can't remember them all any more since there are now so many.
Quote from zivi7 on October 29, 2012, 6:28 pmEasily 5/5, awesome job!
I was stuck a little while in that bts fling area where you have to use the portal surface inside a metal stair case. Maybe there could be some indication that the player should check it out? Or is there aready something and I missed it, maybe because of playing with low details?
Easily 5/5, awesome job!
I was stuck a little while in that bts fling area where you have to use the portal surface inside a metal stair case. Maybe there could be some indication that the player should check it out? Or is there aready something and I missed it, maybe because of playing with low details?
Quote from DocWibbleyWobbley on October 30, 2012, 12:37 pm5/5 All the way. Even in stereoscopic 3D. It was fun despite the low difficulty. Perfect integration of the storyline in the Portal 2 storyline
In my opinion you have definitely put a lot of work into this and it was totally worth it.
5/5 All the way. Even in stereoscopic 3D. It was fun despite the low difficulty. Perfect integration of the storyline in the Portal 2 storyline In my opinion you have definitely put a lot of work into this and it was totally worth it.

Quote from RectorRocks on October 31, 2012, 11:02 pmThis is probably the best map-pack I've played in Portal 2, absolutely amazing and really fun!
I was kinda disappointed that it ended so fast
Heres my blindrun: (Warning: 40 mins!)
Blindrun
[spoiler]YpOOwrxGFbw[/spoiler]Really liked the designs and the puzzles of the map-pack. Rick was really hilarious, and I loved all those signs, especially the fish and aligator one. I won't say that the puzzles were easy, they're more of a medium difficulty, and it was really creative too. I don't know why but the Goo was kinda messed up, is the Goo supposed to be like that? o_O I was a little disappointed that there was no underground puzzles too, but I really like how you start and end at the same place: GLaDOS' Test Chamber 18 in Chapter 4. Good job on the credits though!
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Definitely 5/5 from me. Please please please please make more maps in the future!!! I can't wait to play them!!
This is probably the best map-pack I've played in Portal 2, absolutely amazing and really fun! I was kinda disappointed that it ended so fast
Heres my blindrun: (Warning: 40 mins!)
Blindrun
Really liked the designs and the puzzles of the map-pack. Rick was really hilarious, and I loved all those signs, especially the fish and aligator one. I won't say that the puzzles were easy, they're more of a medium difficulty, and it was really creative too. I don't know why but the Goo was kinda messed up, is the Goo supposed to be like that? o_O I was a little disappointed that there was no underground puzzles too, but I really like how you start and end at the same place: GLaDOS' Test Chamber 18 in Chapter 4. Good job on the credits though!
Definitely 5/5 from me. Please please please please make more maps in the future!!! I can't wait to play them!!
Quote from FelixGriffin on November 1, 2012, 8:20 amThe goo is a custom flowmap, isn't it?
The goo is a custom flowmap, isn't it?

Quote from RectorRocks on November 1, 2012, 8:23 amFelixGriffin wrote:The goo is a custom flowmap, isn't it?Uhh..I'm not sure? So is it supposed to be like that?
Uhh..I'm not sure? So is it supposed to be like that?
Quote from FelixGriffin on November 1, 2012, 8:34 amNo idea. That was just my first thought when I saw it.
No idea. That was just my first thought when I saw it.

Quote from RectorRocks on November 1, 2012, 8:37 amFelixGriffin wrote:No idea. That was just my first thought when I saw it.Did you play the map? Is your Goo the same as mine?
Did you play the map? Is your Goo the same as mine?