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[SP] Demo: Chell Returns to Aperture Laboratories

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MasterLagger wrote:
Nice video Djinndrache! Too bad you didn't find the disc player, but at least you found a turret on a toilet.

If I had to choose, I'd have picked the turret ;) :D

This gives a new meaning to Wheatley's "crap turrets"!
For a demo, it's enticing enough to have me looking forward to the full campaign.
Just a few notes on what you have so far:
I agree with other posters that the brightness was overwhelming in a few spots.
The sliding doors need sounds.
The function of the up and down buttons wasn't clear; a movement sound there would be nice.
The fact that

Spoiler
the door in the observation room is enabled by the super button in the test chamber
is entirely illogical. Why would an observer need the player to let him out?
You didn't need two buttons to open the door and drop a cube.
I started the second room with a portal gun, but I'm almost certain that it's my custom transition script.

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Oh! This was good. :thumbup: However you serve the levels up is fine with me. Perhaps they seemed quick to some folks because there was considerably less walking to do than in most other maps. It kept my attention but left me wanting for more! By the way, will the code on the monitor give the

Spoiler
full recipe for the cake? :cake:
OK, now stop reading and go fix up some more maps. :lol:

@KennKong: Thanks for your feedback, but the sliding doors DO have sounds including the secret passage. The sliding doors make the sounds by themselves without me interfering with the doors. I think you need to turn up your volume. The secret area is a Maintenance area, it's something I thought was cool after accidentally coming across one at my high school years ago. Large buildings usually have maintenance areas either in the ceiling or floor. I'll try to fix the lights so they shine properly. You may want to do something about that custom transition script of yours. I'm not using any scripts for the level transition.
@Dinsy:You should look up "Black Forest Cake" online for the recipe.

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Little short, but I'd love to see more ... especially your keycode idea :)

The problem with using GlaDos sounds from the multiplayer is that it breaks in other languages than english where "you" (as in "you two", plural) is another word than "you" (as in "you monster", singular).

In german for example, the singular you is "du" whereas the plural form is "ihr". That kind of breaks the experience when you ensure yourself all the time that indeed you don't suffer from schizophrenia. ;-)

Did you consider making your own voiceovers?

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This campaign is supposed to take place during the first DLC campaign which is why I used those co-op lines. I have no idea what your telling me to do.

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[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
This campaign is supposed to take place during the first DLC campaign which is why I used those co-op lines. I have no idea what your telling me to do.

The point is that you're using english lines, that's fine. However, there are also people who play in different languages where you (aimed at a single person) has a different word than you (aimed at multiple persons).

So if you use a sentence that is aimed at multiple persons single player that's odd. Even though it seems good in English =(

So the voice lines sound kind of strange to people that understand different languages? Hm... Maybe I could try experimenting with subtitles? Yeah, I guess using the Co-op lines in a SP campaign is a bit confusing, but it establishes the time of when the campaign takes place. It's like unintentional eavesdropping, since GLaDOS is such a loud mouth. :lol:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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