Please or Register to create posts and topics.

[SP] Demo: Chell Returns to Aperture Laboratories

Page 1 of 2Next

This is a demo for the MapPack I'm making. Don't freak out when you start without a Portal Gun, because you'll get one later. This demo contains the first two maps of the MapPack. There are also some Easter Eggs that aren't too hard to find.

File Name: MLs Chell Returns to Aperture Lab. Demo.zip
File Size: 2.95 MiB
Click here to download Demo: Chell Returns to Aperture Laboratories

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I think the puzzles are a bit too easy and a bit too short.
Too easy could be ok, if it's the start of a mappack but I think having so much level transitions would be annoying, and won't allow people to be submerged in your maps.
Put them together as one and it's a great first map!

~Lp

I laughed when I saw the

Spoiler
turret on the potty.
and then even louder when I tried to grab it.
Thanks

"I am not a Marshmallow"

I liked it alot! I liked the secret stair case. GlaDos voice was great and I liked the atmosphere. Yes the puzzles were easy but it's the beginning of the map pack so I can't
wait to see more! Nice work - keep them coming!

Did anyone find the

Spoiler
disc and disc player in the 2nd map?
Because if people REALLY want a harder puzzle, then they best find those in the other maps in the MapPack I will release. I realize that the first map was short, but I was testing the level transition. I'm glad it works. But I will make longer levels. I'm just trying to make the beginning easier for players to get used to stuff (obviously expert players wouldn't be too impressed). But the later levels will be more difficult, especially the "extra" area.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Did anyone find the
Spoiler
disc and disc player in the 2nd map?
Because if people REALLY want a harder puzzle, then they best find those in the other maps in the MapPack I will release. I realize that the first map was short, but I was testing the level transition. I'm glad it works. But I will make longer levels. I'm just trying to make the beginning easier for players to get used to stuff (obviously expert players wouldn't be too impressed). But the later levels will be more difficult, especially the "extra" area.

Yes I did! The light is on the desk in the room

Spoiler
where you find the disk
is very light though, thus making it harder to see. If you make the light a bit less bright it'd be easier to spot, and it will push people a bit more just to look around. Just my two cents ;).

Glad you got your level transition working :P Now you know how that works, merge the levels and I'm looking forward to see the rest of the mappack!

I'd be really great if you have more of those

Spoiler
disk and dvdplayer codes
then add something like a numpad next to some bts doors, which you can only unlock if you have the codes from the other levels :thumbup:

lpfreaky90 wrote:
I'd be really great if you have more of those
Spoiler
disk and dvdplayer codes
then add something like a numpad next to some bts doors, which you can only unlock if you have the codes from the other levels :thumbup:

That's what I'm sort of going for. Of course the numpad on door models might be too small to make button brushes. But I will assure you that there will be some sort of number related code combination during some point in the campaign. It will open up some difficult and possibly bizarre test chambers. However, I must finish my main maps first.

A Player's Easter Egg Hunting Skills will not go to waste on this campaign.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
lpfreaky90 wrote:
I'd be really great if you have more of those
Spoiler
disk and dvdplayer codes
then add something like a numpad next to some bts doors, which you can only unlock if you have the codes from the other levels :thumbup:

That's what I'm sort of going for. Of course the numpad on door models might be too small to make button brushes. But I will assure you that there will be some sort of number related code combination during some point in the campaign. It will open up some difficult and possibly bizarre test chambers. However, I must finish my main maps first.

A Player's Easter Egg Hunting Skills will not go to waste on this campaign.

OK :D Good luck with the rest of the mapping :thumbup:

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

OFvaM5NvVmI
(Link: http://www.youtube.com/watch?v=OFvaM5NvVmI)

Also note the video description for more feedback and my signature for additional project information.

Nice video Djinndrache! Too bad you didn't find the disc player, but at least you found a turret on a toilet.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Page 1 of 2Next