[SP] Cube Stacking
Quote from pepto_pillz on May 29, 2011, 9:54 pm
Ignore the unaccounted bar, Its just hammer running in the background.
This is the worse I could get the budget, I looked in every direction in every room, moved things placed portals everywhere, and yet this is the worst I could get it. 30 - 60 frames isn't bad, the human eye cant even see the difference between them.
Ignore the unaccounted bar, Its just hammer running in the background.
This is the worse I could get the budget, I looked in every direction in every room, moved things placed portals everywhere, and yet this is the worst I could get it. 30 - 60 frames isn't bad, the human eye cant even see the difference between them.
Quote from Omnicoder on May 30, 2011, 2:47 ampepto_pillz wrote:the human eye cant even see the difference between them.Yes it can. Watching a video or playing a game in 30 and 60 has a noticable difference for most people.
Here's a few sources, you'll easy find more (with examples) if you Google it.
http://amo.net/NT/02-21-01FPS.html
http://en.wikipedia.org/wiki/Frame_rate ... frame_rate
Yes it can. Watching a video or playing a game in 30 and 60 has a noticable difference for most people.
Here's a few sources, you'll easy find more (with examples) if you Google it.
http://amo.net/NT/02-21-01FPS.html
http://en.wikipedia.org/wiki/Frame_rate ... frame_rate
Quote from BOEN on May 30, 2011, 2:56 amput fps_max 30 into the console and play for a bit, then change it up to fps_max 60 and say there's no difference
put fps_max 30 into the console and play for a bit, then change it up to fps_max 60 and say there's no difference
Quote from pepto_pillz on May 30, 2011, 11:31 amwell, in one of those links, it talks about the eyes seeing 24 FPS, and in wiki it says unknown, but I never trust Wikipedia. But I can easily play a game at 30 frames and not tell the difference if it goes up to 60 frames :/
EDIT: v2.7 released...
I did all that is possible to lower the lag as much as possible. There is somethings in my map I absolutely require that cannot be removed or it will break the map and make it unplayable.
well, in one of those links, it talks about the eyes seeing 24 FPS, and in wiki it says unknown, but I never trust Wikipedia. But I can easily play a game at 30 frames and not tell the difference if it goes up to 60 frames :/
EDIT: v2.7 released...
I did all that is possible to lower the lag as much as possible. There is somethings in my map I absolutely require that cannot be removed or it will break the map and make it unplayable.
Quote from Krem on June 1, 2011, 1:51 pmI did a youtube of this map too! I goofed up a bit with the turrets and didn't figure out that I should put several boxes in the funnel at a time (as per the theme of the map...) but other than that it was a lot of fun!
[spoiler]H6cq1AkhyzQ[/spoiler]
I did a youtube of this map too! I goofed up a bit with the turrets and didn't figure out that I should put several boxes in the funnel at a time (as per the theme of the map...) but other than that it was a lot of fun!
Quote from pepto_pillz on June 1, 2011, 5:17 pmKrem wrote:I did a youtube of this map too! I goofed up a bit with the turrets and didn't figure out that I should put several boxes in the funnel at a time (as per the theme of the map...) but other than that it was a lot of fun![spoiler]H6cq1AkhyzQ[/spoiler]
Thanks! Enjoyed watching someone actually have commentary on my map
Thanks! Enjoyed watching someone actually have commentary on my map
Quote from Ratboy on June 7, 2011, 7:31 pmA very inspired concept and well realized. I just wish you hadn't given away the solution to both chambers with the title
Good use of other testing variables though, it wasn't all cube stacking, and for that I thank you. You took existing puzzle pieces and found something entirely new to do with them. I just wish there had been one more puzzle. I got all worked up and ready to do one more, then it ended. But hey, "always leave them wanting more" right?
A very inspired concept and well realized. I just wish you hadn't given away the solution to both chambers with the title Good use of other testing variables though, it wasn't all cube stacking, and for that I thank you. You took existing puzzle pieces and found something entirely new to do with them. I just wish there had been one more puzzle. I got all worked up and ready to do one more, then it ended. But hey, "always leave them wanting more" right?

Quote from pepto_pillz on June 7, 2011, 7:39 pmI was planning on adding one more chamber at the end, but I ran out of time before I could finish it.
I was planning on adding one more chamber at the end, but I ran out of time before I could finish it.
Quote from xdiesp on June 12, 2011, 8:47 amWhen I previously said "puzzles got leaky, after skipping that part", I meant a domino effect where an unintended solution makes everything else ever easier.
When I previously said "puzzles got leaky, after skipping that part", I meant a domino effect where an unintended solution makes everything else ever easier.
Quote from Djinndrache on July 25, 2011, 11:16 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:ydw7G71ttu4
(Link: http://www.youtube.com/watch?v=ydw7G71ttu4)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
ydw7G71ttu4
(Link: http://www.youtube.com/watch?v=ydw7G71ttu4)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200