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[SP] Cube Stacking

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This test shows players how to redirect lasers by stacking cubes in a excursion funnel. There are 3 separate chambers. GLaDOS speaks in them as well. This may be the finished version.

Change Log:
v1.8 - Various bug fixes, Added auto saves, and slightly increased the complexity of the second chamber.
v1.9 - Added minor details
v2.2 - Fixed a chamber exploit in chamber 2 and fixed a glitch in chamber 3.
v2.5 - Slightly Increased Performance.
v2.7 - Lag Fixed.(Hopefully)
v2.8 - Minor Details and Fixes.

Screenshots:

Spoiler
Image

Image

Image

File Name: pillz_sp_cubestacking.rar
File Size: 2.42?MiB
Cube Stacking

how do you expand a .rar file?

"We're done here."
bufutda wrote:
how do you expand a .rar file?

Download this:
http://www.win-rar.com/download.html
then download my map and select open with winrar.

I downloaded wrar400, but it is not a valid application. I cannot click it to select "open with..."

"We're done here."
bufutda wrote:
I downloaded wrar400, but it is not a valid application. I cannot click it to select "open with..."

I am not sure what to tell you. You may have to find help somewhere else or watch a youtube tutorial. Sorry :(

I have to say I love this map. Challenging and thought provocative Keep up the good work! :thumbup: :thumbup:

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page
bufutda wrote:
I downloaded wrar400, but it is not a valid application. I cannot click it to select "open with..."

Use 7zip then

http://www.7zip.org

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

I really enjoyed this map. It was very simple yet just thought provoking enough to keep me interested. I enjoyed the learning curve too. Good job!

Inventive and fun, I particularly appreciate the lightning & aural part. One smart map. BTW I used

Spoiler
a vertical cube to dispose of the turrets
, which got the rest pretty leaky. Also: door to chamber 2 locked me out.

the hills are alive... with the sound of music

Overall I thought it was a pretty nifty idea. I think the mechanic itself works really well, though you're not teaching it enough. I figured out the funneling and cube combination early on, but I feel that even then the puzzle is rushing just a TAD too fast. I would recommended putting a slight puzzle in-between the two. Thats more of a nitpick I guess though.

Visually I thought the maps we're pretty good. My only issue is the overall size of the rooms. You're doing a lot of back and fourth with those laser cubes moving them around, and doing that in a tight space can sometimes make people a little dizzy.

Other than that it was a very enjoyable map, and I think you got something really going here.

Currently working on Darksiders 3.
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