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[SP] Cube Fling

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Enigmaphase wrote:
Hi, I just played through your map. I think you've got some good ideas here, but the map could use some polishing up. Here are some issues that I encountered in my play through:

1) In the first room, the two aerial faith plates that are used to shoot the spheres do not take kindly to a Chell standing on them. In fact, they seem to go into an epileptic seizure and subsequently crash my game when I jump on them.

2) Also in the first room, before you press the button to open the exit door, there is an invisible floor in front of the exit.

Spoiler
Image

3) This is not really a problem, but I thought I'd mention it anyway. In the first room, it is possible to solve the puzzle without using the third aerial faith plate at all. However, this is more difficult than the intended solution, so it's not really a shortcut.

4) The second room's intended solution was quite enjoyable. However, that chamber can be beaten in about 10 seconds without using any portals.

Spoiler
Simply grab the cube, walk to the edge above the left faith plate, crouch, and drop/throw the cube onto the afp (crouching makes it easier but isn't necessary). Then jump onto the other afp yourself.

Happy mapping my friend!

Thanks for the heads up, I have fixed the issue with the cheat in the second chamber as that was most pressing. I'm not sure why the ledge is there, there isn't anything in the file that should make it do that?!

And the Chell hating aerial faith plates no longer hate her so much ;)

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

U0Vf-UmFEi8
(Link: http://www.youtube.com/watch?v=U0Vf-UmFEi8)

Also note the video description for more feedback and my signature for additional project information.

Glitchy 2-parter map offering dignified Clean looks and game breaking bugs. Puzzles are mostly catapult based, but testing elements seem redundant and easy to break through - see for yourself:

1NIIYrQDXOs

Bugs: 2 catapults at the start make you crash; the last one misses the target 50% of the time, spelling death; no cubemaps; entering this panel deals you water damage http://i212.photobucket.com/albums/cc12 ... -27-45.jpg and nodraw surfaces here http://i212.photobucket.com/albums/cc12 ... -04-16.jpg

the hills are alive... with the sound of music
Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Also note the video description for more feedback and my signature for additional project information.

Many thanks for this video, it is extremely helpful from a developer perspective, and I am working on a few adjustments to make the map work better :)

xdiesp wrote:
Bugs: 2 catapults at the start make you crash; the last one misses the target 50% of the time, spelling death; no cubemaps; entering this panel deals you water damage http://i212.photobucket.com/albums/cc12 ... -27-45.jpg and nodraw surfaces here http://i212.photobucket.com/albums/cc12 ... -04-16.jpg

Ok the latest update should fix these :)

It was easy to figure out what to do, but the second room just wouldn't work for me. I keep getting bad bounces out of the portals, so that the cube falls into the water before the last one. The one time I got it to the fifth panel, it didn't fall through the portal in the low panel.

This sort of quick aiming is usually very difficult with a controller, but if you rely on timing in your head instead of with your eyes, there is actually plenty of time to turn and shoot. You just don't have enough time to look, then turn.

I liked the concept, but it just wouldn't work for me. 3/5, but only because I've watched Djinndrache prove it works.

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