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[SP] Cube Fling

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This map is not in the really difficult category from a puzzle perspective, however it does require some quick and accurate portaling, especially in the second chamber. There are two chambers included, the second one being harder than the first. The two chambers revolve around flinging cubes and balls. Version 1.2 fixes an issue with cheats in the first and second chambers and also fixes up several other little issues.

File Name: sp_cube_fling.zip
File Size: 2.84 MiB
Click here to download Cube Fling

Quite ok map.

First room felt like doing the same trick twice, then doing the same with a cube as what you did with yourself.
I think the room was a bit too easy, however, it looked and felt good.
I really liked

Spoiler
the fact that you could enter an obersvation room :D!

the second puzzle was quite tricky but nice.

EDIT: I was able to launch a cube to the button in the second puzzle by just jumping down, placing a portal and then get launched and portal-ed back. That's a serious problem :thumbdown:
3/5

(if you fix this issue it'll be a 4/5)

Not bad, but I think it still needs some tweaking.

The only challenge to the first chamber is that the smaller panels can make it sometimes hard to get a portal to stick -- otherwise, it's super-easy. Maybe something a bit more difficult to figure out?

In the second chamber, the concept is interesting, but part of the challenge again is that the portalable panels are so small, which can make it a bit difficult to execute on the solution (not necessarily difficult in a good way). Though I'm new to mapping myself, and haven't tried this yet, I've read about portal bumpers, which can help players to more easily place portals on smaller panels -- that may reduce the annoyance factor a bit.

I'm with the earlier poster, in that I loved the fact that I got to look back into the first chamber when heading for the second!

The last comment I have is that I think you'll need to do some detailing/finishing work -- everything looks a bit too uniform. Maybe vary the textures a bit more, put in some props and lighting, etc.

You have a decent start here, and this map shows some potential, just needs some more work in my opinion :-)

Hi there and thanks for mapping.

I completed your map but didnt really see the difficult part in chamber two.

The concept is interesting but what makes "fast" switches complicated is when you are yourself flying, i would love to see myself the cube, and have to do that trick to reach the end.

Anyway i liked the idea, reminds me a bit of that map "fast reflexes" smthing like that, you should mb check that map (coop map), it should give you some ideas.

Keep going !

I gave a 4 cuz it wasnt as difficult as i expected. The fast switched in the intro turned me on, and i end up a bit disappointed.

Great map! I love the consistent design, especially the soft window lights.

My only complaint is that the name is too obvious. It should be something unique, something that no one else will ever use as a map name. I don't even care if it has nothing whatsoever to do with the map, it just needs to be unique.

Thanks for the feedback everyone,I will have a bit more of a play around with some of the suggestions here.

lpfreaky90 wrote:
EDIT: I was able to launch a cube to the button in the second puzzle by just jumping down, placing a portal and then get launched and portal-ed back. That's a serious problem :thumbdown:
3/5

lpfreaky90 I'm a little confused as to how this worked, could you try explaining this 'cheat' so to speak again?

as soon as i figured out that there actually was a portable zone where the cube in chamber 2 falls down to - i got it done on the 1st try - may be highlight this area with a sign - map 1 was simple - but still enjoyable

3,5/5 overall

The way to get the ball is a special one I never used before. And in the second chamber putting blue and orange portals in turn rhythmically is fun. Great map, though a little bit easy. 5/5 overall.

Nice map!Also pretty tricky. I liked the

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timed panel
idea. I would suggest you put some
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indicators in the second room showing you the cube dropper. It took me a bit to figure out where it was :/
Other than that, great map!

Not in cruelty
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away

Hi, I just played through your map. I think you've got some good ideas here, but the map could use some polishing up. Here are some issues that I encountered in my play through:

1) In the first room, the two aerial faith plates that are used to shoot the spheres do not take kindly to a Chell standing on them. In fact, they seem to go into an epileptic seizure and subsequently crash my game when I jump on them.

2) Also in the first room, before you press the button to open the exit door, there is an invisible floor in front of the exit.

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Image

3) This is not really a problem, but I thought I'd mention it anyway. In the first room, it is possible to solve the puzzle without using the third aerial faith plate at all. However, this is more difficult than the intended solution, so it's not really a shortcut.

4) The second room's intended solution was quite enjoyable. However, that chamber can be beaten in about 10 seconds without using any portals.

Spoiler
Simply grab the cube, walk to the edge above the left faith plate, crouch, and drop/throw the cube onto the afp (crouching makes it easier but isn't necessary). Then jump onto the other afp yourself.

Happy mapping my friend!

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