[SP] Core Civ
Quote from SpAM_CAN on June 8, 2011, 3:19 amPlease read the OP, it says how to get the glass to break. Either that, or in the console, type "ent_fire smashyglasspanel break"
Please read the OP, it says how to get the glass to break. Either that, or in the console, type "ent_fire smashyglasspanel break"
Quote from FelixGriffin on June 13, 2011, 9:48 pmI'm having some trouble with Rick's test chamber. Can someone help me? Are you supposed to [spoiler]coat the little alcove in propulsion gel, then run in a horizontal infinite loop, then somehow move your portal to fling[/spoiler]?
I'm having some trouble with Rick's test chamber. Can someone help me? Are you supposed to
Quote from SpAM_CAN on June 16, 2011, 7:26 pmRun backwards, then fire the portal infront of you into the floor. You'll shoot up. Shoot the wall portal onto the floor, then fling using the 45* panel. Done :3
Run backwards, then fire the portal infront of you into the floor. You'll shoot up. Shoot the wall portal onto the floor, then fling using the 45* panel. Done :3
Quote from Hawkeye on July 9, 2011, 4:04 pmWas fine until the part where you can't kill the turret. Then it exploded like 30 times without me hitting anything. Yes, I slid it under the lasers. I wasn't even close to the lasers half the time. Pretty effin stupid. Ruined something good you had going.
Was fine until the part where you can't kill the turret. Then it exploded like 30 times without me hitting anything. Yes, I slid it under the lasers. I wasn't even close to the lasers half the time. Pretty effin stupid. Ruined something good you had going.
Quote from xdiesp on July 9, 2011, 4:15 pmNow that the contest is over, how about some fixes for those known bugs?
Now that the contest is over, how about some fixes for those known bugs?
Quote from SargonAnkro on August 2, 2011, 4:54 pmMap is helluva buggy, but also mindfucked as well.
Map is helluva buggy, but also mindfucked as well.
Quote from Djinndrache on September 19, 2011, 10:31 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:kAIh4Oh-l2c
(Link: http://www.youtube.com/watch?v=kAIh4Oh-l2c)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
kAIh4Oh-l2c
(Link: http://www.youtube.com/watch?v=kAIh4Oh-l2c)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on December 31, 2011, 2:45 amWhen this map started out with bigger and bigger flings, I was optimistic. Then it all went to hell.
The first time in the funnel room, one cube bounced over the water by the exit and just floated in mid-air. The second time, I got no cubes at all. The third time was the charm.
Then came the turret puzzle, which had no sense of direction or purpose. I finally got back to the gel room, and had to break the glass via the console. Then, I couldn't bounce myself onto the shelf (but then again, I've never been able to control myself on bouncy gel.) Then came the orange gel glass smash, which worked so well, it makes me wonder why you didn't use that below.Then you get to the end, which is such a letdown.
What started out with great promise rapidly degraded into an unplayable mess. This should have remained in WIP until done. As it is, just 2/5 from me.
When this map started out with bigger and bigger flings, I was optimistic. Then it all went to hell.
The first time in the funnel room, one cube bounced over the water by the exit and just floated in mid-air. The second time, I got no cubes at all. The third time was the charm.
Then came the turret puzzle, which had no sense of direction or purpose. I finally got back to the gel room, and had to break the glass via the console. Then, I couldn't bounce myself onto the shelf (but then again, I've never been able to control myself on bouncy gel.) Then came the orange gel glass smash, which worked so well, it makes me wonder why you didn't use that below.
Then you get to the end, which is such a letdown.
What started out with great promise rapidly degraded into an unplayable mess. This should have remained in WIP until done. As it is, just 2/5 from me.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from SpAM_CAN on September 12, 2012, 8:32 amIt took me a year to get around to it, but at last there is an update to Core Civ. There are two minor bugs (with material placement) left, but I honestly don't want to recompile everything to paint a couple of brushes.
Anyway, enjoy - its way more playable now!
It took me a year to get around to it, but at last there is an update to Core Civ. There are two minor bugs (with material placement) left, but I honestly don't want to recompile everything to paint a couple of brushes.
Anyway, enjoy - its way more playable now!