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[SP] Core Civ

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Within the walls of Aperture, each Personality Sphere has carved out his own area. They lead you through, forcing you to try out their brand new tests...

Contest entry for the TWP Mapping Contest 2011, this is a new version - redesigned & full of fixes. Now available through the Steam Workshop.

Click here to download Core Civ

I am aware of six bugs that, obviously, i can't fix. I'll list them here.

1: Glass doesn't smash when it should (FACT)
FIX: just stand there until the invisible glass smashes
2: Walkway shouldn't be there (FACT)
FIX: There isn't really one, but all i can ask is please don't exploit this too much :3
3: Turret can randomly explode (FACT)
FIX: Its due to a trigger too large for the lasers. the only way to avoid killing the turret is to get it on its side, and slide it under the lasers.
4: Exit lift doesn't end level (WHEATLEY)
FIX: Quit the game when you get to that point, its the end anyway.
5: Door doesn't close when only one cube is on the button pair (SPACE)
FIX: There isn't anything you can do, but i ask for you to try to do the test as intended, if you can figure it out :P
6: Some sounds don't play (WHEATLEY)
FIX: There isn't one, since its an engine problem (too many sounds)

SpAM_CAN wrote:
1: Glass doesn't smash when it should (FACT)
[i] FIX: just stand there until the invisible glass smashes

???
I have gotten the glass to break once, and for some reason it still wouldn't let me go through.

Also, it's really easy to

Spoiler
kill the turret and not trigger a lose. For example, dropping it or dunking it in blue gel.

Yeah, its weird. Annoying Valve methods are annoying (i used the same I/O from Crazy Box)

Yeah, I eventually got the

Spoiler
glass to break by making the turret "panic" (tipping it over), but there was still an invisible wall. I eventually just noclipped through
and finished the level.

Also, one of the laser cube droppers still glitched out :P

Nice level overall, just some of the puzzles were frustrating.

Idolon wrote:
Yeah, I eventually got the
Spoiler
glass to break by making the turret "panic" (tipping it over), but there was still an invisible wall. I eventually just noclipped through
and finished the level.

Also, one of the laser cube droppers still glitched out :P

Nice level overall, just some of the puzzles were frustrating.

Just stand on the other side of the glass? xD

Fantastically original, engaging map that will have you throw in a fit of laughter too for good measure!

I've been a big fan of Core Civ since the alpha, that "could have promised anything and more". Results: the fact core chamber fights with space's for the top position, but there's... a couple drawbacks. The external sequence right after Adventure, is a bit tough: I'd hate losing players there because they can't make the jump. Let's hope the judges are good.

Also: I bugged myself locked in the facts core room. Not even too difficult: picture players picking up the turret, what are they going to do next? Bring it with them... not so sure: how about throwing it to another turret! And if it lands on their platform, and stays there, you're stuck.

the hills are alive... with the sound of music

I have a bug with the end elevator; I keep going up a certain distance, then the elevator disappears, I fall for afew seconds and land ontop of it, and repeat.

The bug with the elevator is mentioned in the first post, but thanks for flagging it up.

And xdiesp, i've noticed stuff like that, but i can't fix any of it (even though i know how to!) I'll release a bug-fixed version of the map once submissions are open again, but it won't be entered into the contest unfortunately. When you pick up the turret, doesn't it come up with a hint saying 'don't let it die!'?

sry man this map is broken can't get the glass to break

maybe if you had more time to work on it... its kind of buggy in the flipping areas as well

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