[SP] Companion
Quote from greykarel on June 22, 2012, 6:33 pmHi, after having broken the puzzle month ago I've eventualy got back to solve it by more or less intended way. That time I stuck as Brainstone did. But after having figured out what to do with blue gel it was not so hard.
Actually I didn't like the way I had to treat the companion cube ([spoiler]being painted it bounced so randomly and often fell in the slime so I have to use quicksaves in order not to stuck in the orange gel area[/spoiler]). Well, any other cube would do but the companion cube is like a piece of heart and even glados asked to take care of it (in Portal 1 though). Of cause it's only my point of view.
The other thing I'd like to point out is the catapult in the well - you'd better choose another animaition for it not angled but straightup.
In the rest it is very good. You payed so much attantion to detailes, animaition and destruction. I like it.
And I must admit this map gave me an idea for my last map Hard Light. Thank you.
Hi, after having broken the puzzle month ago I've eventualy got back to solve it by more or less intended way. That time I stuck as Brainstone did. But after having figured out what to do with blue gel it was not so hard.
Actually I didn't like the way I had to treat the companion cube (
The other thing I'd like to point out is the catapult in the well - you'd better choose another animaition for it not angled but straightup.
In the rest it is very good. You payed so much attantion to detailes, animaition and destruction. I like it.
And I must admit this map gave me an idea for my last map Hard Light. Thank you.
Quote from canari on June 25, 2012, 6:40 pmgreykarel wrote:I didn't like the way I had to treat the companion cubeI respect...and have to face the fact that i can't fix that (without making a new map)
greykarel wrote:The other thing I'd like to point out is the catapult in the well - you'd better choose another animaition for it not angled but straightup.That's right ! (that was also true for the very first catapult) : fixed in the 6th version
greykarel wrote:In the rest it is very good. You payed so much attantion to detailes, animaition and destruction. I like it.
And I must admit this map gave me an idea for my last map Hard Light. Thank you.Thanks greykarel !
I respect...and have to face the fact that i can't fix that (without making a new map)
That's right ! (that was also true for the very first catapult) : fixed in the 6th version
And I must admit this map gave me an idea for my last map Hard Light. Thank you.
Thanks greykarel !