[SP] Companion
Quote from canari on May 30, 2012, 12:54 pm@sigmas55 :
[spoiler]For the secret rooms : there are clues... you can find them by loooking around... if you find one, you'll know how to find the other...[/spoiler]@QWE :
Thanks for these detailsThank you both for testing
@QWE :
Thanks for these details
Thank you both for testing
Quote from Dom44 on June 4, 2012, 4:18 amBrilliant map! Really cool and well thought-out puzzle, I liked the idea of coming back using tubes.
Also lighting in the main room was quite interesting. But what really impressed me was [spoiler]that destruction of whole map when you finally got the companion cube into that place where are two ball buttons, and just how things changed and you had less possibilities.[/spoiler]That was really great idea. 5/5!
Brilliant map! Really cool and well thought-out puzzle, I liked the idea of coming back using tubes.
Also lighting in the main room was quite interesting. But what really impressed me was
My mod for Portal 1: Portal:New Adventure
Quote from canari on June 4, 2012, 8:31 amDom44 wrote:Brilliant map! Really cool and well thought-out puzzle, I liked the idea of coming back using tubes.
Also lighting in the main room was quite interesting. But what really impressed me was [spoiler]that destruction of whole map when you finally got the companion cube into that place where are two ball buttons, and just how things changed and you had less possibilities.[/spoiler]That was really great idea. 5/5!
![]()
Well ! I'm so glad you enjoyed it ! I spent so much time learning how to create a map with hammer...
I have a few other ideas for next maps, and i have to say that even if i don't always have much time (i also have a job) this kind of feedback is just the right motivation to continue !
Thanks !
Also lighting in the main room was quite interesting. But what really impressed me was
Well ! I'm so glad you enjoyed it ! I spent so much time learning how to create a map with hammer...
I have a few other ideas for next maps, and i have to say that even if i don't always have much time (i also have a job ) this kind of feedback is just the right motivation to continue !
Thanks !
Quote from Yorgn on June 13, 2012, 1:18 pmYes, this was one of the best map I played in quite a while, one of the select few that will go into my 'excellent' folder. Please quit your job and do some more maps - who needs to eat? Who needs a life?
What I like about it is that you have a room packed with differents elements and you really have to work out how everything works, giving you a lot of 'HA HA' moments and a great sense of continuous pregression. There seems to be a lot of possibilities - and yet in the end only one path. For instance, I lost a lot of time in the beginning because I was persuaded you had to [spoiler]go to the other side and come back with a portal on the funnel to be able to catch the very first CC[/spoiler]. It contrasts with the minimalist style of most hard maps out there (though that's not to sy I don't like them) that reduces the number of elements to constrain the solution.
Nice touch with P-body too! Gave me a smile...
PS: just a tiny 'but', the funnel that goes up on a timer is a bit frustrating, when you try to get out to the top floor, you often fall in the small gap in between the two. I got around it by [spoiler]landing on the ledge of the fizzler first[/spoiler] but it does not seem to be part of the challenge as it is not required to do so (and would probably qualify as a ninja solution which you wnat to avoid). Simply put the funnel closer if you want to solve this.
Yes, this was one of the best map I played in quite a while, one of the select few that will go into my 'excellent' folder. Please quit your job and do some more maps - who needs to eat? Who needs a life?
What I like about it is that you have a room packed with differents elements and you really have to work out how everything works, giving you a lot of 'HA HA' moments and a great sense of continuous pregression. There seems to be a lot of possibilities - and yet in the end only one path. For instance, I lost a lot of time in the beginning because I was persuaded you had to
Nice touch with P-body too! Gave me a smile...
PS: just a tiny 'but', the funnel that goes up on a timer is a bit frustrating, when you try to get out to the top floor, you often fall in the small gap in between the two. I got around it by
Quote from canari on June 13, 2012, 4:16 pmYorgn wrote:Yes, this was one of the best map I played in quite a while, one of the select few that will go into my 'excellent' folder. Please quit your job and do some more maps - who needs to eat? Who needs a life?I'm soooo flattered ! Okay i may survive without a job for a few months...but then i have to deal with my wife a bit jealous of my computer...
Yorgn wrote:PS: just a tiny 'but', the funnel that goes up on a timer is a bit frustrating, when you try to get out to the top floor, you often fall in the small gap in between the two.That's right, in fact you need to wait to reach the very closest to the roof and then walk straight out the funnel looking up...but i agree that's not fully satisfying and i put this as the first item in my "to do" list for v4.
Thaaaaaanks Yorgn !
I'm soooo flattered ! Okay i may survive without a job for a few months...but then i have to deal with my wife a bit jealous of my computer...
That's right, in fact you need to wait to reach the very closest to the roof and then walk straight out the funnel looking up...but i agree that's not fully satisfying and i put this as the first item in my "to do" list for v4.
Thaaaaaanks Yorgn !
Quote from Brainstone on June 22, 2012, 9:10 amerrm.. are you sure that you have not broken this map with v5? Because I will get stuck after purchasing the laser cube and the companion cube and enabling the blue gel. I am just neither able to transport the cubes anywhere else nor am I able to get the blue gel anywhere. There are just fizzlers anywhere you look and no white surfaces. I can get into the other room with the steep floor surface, but that isn't useful at all.
If I missed the solution, don't tell me how, only that there is one.
Oh, and another thing that bugged me, is that jump over the destroyed walkway over the slime pit. I fell in the acid three times when I accidently jumped against the railing on the other side. And an autosave was only there at the beginning. I started using F6 then.
errm.. are you sure that you have not broken this map with v5? Because I will get stuck after purchasing the laser cube and the companion cube and enabling the blue gel. I am just neither able to transport the cubes anywhere else nor am I able to get the blue gel anywhere. There are just fizzlers anywhere you look and no white surfaces. I can get into the other room with the steep floor surface, but that isn't useful at all.
If I missed the solution, don't tell me how, only that there is one.
Oh, and another thing that bugged me, is that jump over the destroyed walkway over the slime pit. I fell in the acid three times when I accidently jumped against the railing on the other side. And an autosave was only there at the beginning. I started using F6 then.
Quote from canari on June 22, 2012, 9:26 amBrainstone wrote:If I missed the solution, don't tell me how, only that there is one.There is one !
Brainstone wrote:that jump over the destroyed walkway over the slime pit. I fell in the acid three times when I accidently jumped against the railing on the other sideThat's right...you're not the first one with this problem so i put this on my "to fix" list for the day i make a 6th version...i just wait a few to see if people find other problems in order not to have updates too frequently.
Thanks for feedback and don't give up !!! you're about to get the key !

There is one !
That's right...you're not the first one with this problem so i put this on my "to fix" list for the day i make a 6th version...i just wait a few to see if people find other problems in order not to have updates too frequently.
Thanks for feedback and don't give up !!! you're about to get the key !
Quote from Brainstone on June 22, 2012, 12:08 pmOkay, I just solved it. I need to compliment you: You have shown excellent skill in creating this puzzle. Mind-bending, a bit frustrating sometimes, but so very satisfying in the end. A really true 5/5
![]()
Some minor things were: that walkway thingy as said, some misaligned tiles (as usual in every critique), the catapult at the very start could be set a bit higher, because you don't get into the tractor beam every time, and at the same location it is actually not possible to go on that metal pipe once you hit the base of the tractor beam. This spot is a bit uncomfortable.
And also, elevator videos were not working. Allow me to make a little advertisement for my elevators.
Okay, I just solved it. I need to compliment you: You have shown excellent skill in creating this puzzle. Mind-bending, a bit frustrating sometimes, but so very satisfying in the end. A really true 5/5
Some minor things were: that walkway thingy as said, some misaligned tiles (as usual in every critique), the catapult at the very start could be set a bit higher, because you don't get into the tractor beam every time, and at the same location it is actually not possible to go on that metal pipe once you hit the base of the tractor beam. This spot is a bit uncomfortable.
And also, elevator videos were not working. Allow me to make a little advertisement for my elevators.
Quote from canari on June 22, 2012, 12:36 pmBrainstone wrote:A really true 5/5![]()
Brainstone wrote:Some minor things were: that walkway thingy as said, some misaligned tiles (as usual in every critique), the catapult at the very start could be set a bit higher, because you don't get into the tractor beam every time, and at the same location it is actually not possible to go on that metal pipe once you hit the base of the tractor beam. This spot is a bit uncomfortable.That's right, i had noticed all that, but it's always interesting to know what is anoying or frustrating to people, and what is not, in order to fix only what needs to be.
In the 6th version i will fix the walkway, the catapult, the tractor beam (or the metal pipe).
For the misaligned tiles, it is soooo frustrating to me because it is now hard to fix that without changing scales of the tiles. In fact, when i started to learn how to build a map with hammer, i didn't pay attention to the grid size and started to make walls at the scale of 1 instead of 16 or 32... and now if i want to align tiles, walls, and models, first it seems to be a lot of work and by moving objects i could allow unintended solutions ! do you think of an easy way to fix misaligned tiles ?Brainstone wrote:And also, elevator videos were not working. Allow me to make a little advertisement for my elevators.Yeah i saw that in Shakky's blindrun but didn't know if it was something with Shakky's configuration or with my map...
Thanks for the link to your elevators, i will check this too before updating !For now, i leave Toulouse for the weekend and go in the middle of France without any computer !!! I will do all this next week...
![]()
Thanks again.

That's right, i had noticed all that, but it's always interesting to know what is anoying or frustrating to people, and what is not, in order to fix only what needs to be.
In the 6th version i will fix the walkway, the catapult, the tractor beam (or the metal pipe).
For the misaligned tiles, it is soooo frustrating to me because it is now hard to fix that without changing scales of the tiles. In fact, when i started to learn how to build a map with hammer, i didn't pay attention to the grid size and started to make walls at the scale of 1 instead of 16 or 32... and now if i want to align tiles, walls, and models, first it seems to be a lot of work and by moving objects i could allow unintended solutions ! do you think of an easy way to fix misaligned tiles ?
Yeah i saw that in Shakky's blindrun but didn't know if it was something with Shakky's configuration or with my map...
Thanks for the link to your elevators, i will check this too before updating !
For now, i leave Toulouse for the weekend and go in the middle of France without any computer !!! I will do all this next week...
Thanks again.