[SP] Companion
Quote from canari on May 18, 2012, 8:17 pmYou know where you have to go ? Okay, just have to find how you will... This is the goal of my very first map (first, but not botched).
This map doesn't require ninja-skills, but only brain-skills. You have some ? So try this ! and would you mind recording your blindrun for me ? (if your computer can record for hours of course...)
Update v7 (14/10/12) :
- put the map on the workshop PTIUpdate v6 (25/06/12) :
- a few changes in the design of the first big room (added glass windows)
- fixed a few things noticed by Brainstone (added other autosaves, moved a walkway/a faith plate/ducts, fixed the arrival/departure videos) and by greykarel (changed the animation of 2 faith plates)
- removed the env_projectedtexture and put toolsblocklight textured brushes instead (to get static shadows of a grate)Update v5 (21/06/12) :
- a completely new design for the room with the light bridge (i hope you'll like it)Update v4 (19/06/12) :
- added a platform to avoid falling in a small gap at the top of a funnel (noticed by Yorgn)
- minor fixes for the design (made the foliage to sway, added an env_projectedtexture)Update v3 (04/06/12) :
- removal of an anoying looping sound at the bottom of the well
- changed a weird sentence of GLaDOS (noticed by KennKong)Update v2 (28/05/12) :
- made a trigger_hurt deal more damage to prevent getting upstairs by wall strafing at the end (thanks to Shakky)
- removal of a huge shortcut (found by KennKong and greykarel, well done guys !)
You know where you have to go ? Okay, just have to find how you will... This is the goal of my very first map (first, but not botched).
This map doesn't require ninja-skills, but only brain-skills. You have some ? So try this ! and would you mind recording your blindrun for me ? (if your computer can record for hours of course... )
Update v7 (14/10/12) :
- put the map on the workshop PTI
Update v6 (25/06/12) :
- a few changes in the design of the first big room (added glass windows)
- fixed a few things noticed by Brainstone (added other autosaves, moved a walkway/a faith plate/ducts, fixed the arrival/departure videos) and by greykarel (changed the animation of 2 faith plates)
- removed the env_projectedtexture and put toolsblocklight textured brushes instead (to get static shadows of a grate)
Update v5 (21/06/12) :
- a completely new design for the room with the light bridge (i hope you'll like it)
Update v4 (19/06/12) :
- added a platform to avoid falling in a small gap at the top of a funnel (noticed by Yorgn)
- minor fixes for the design (made the foliage to sway, added an env_projectedtexture)
Update v3 (04/06/12) :
- removal of an anoying looping sound at the bottom of the well
- changed a weird sentence of GLaDOS (noticed by KennKong)
Update v2 (28/05/12) :
- made a trigger_hurt deal more damage to prevent getting upstairs by wall strafing at the end (thanks to Shakky)
- removal of a huge shortcut (found by KennKong and greykarel, well done guys !)
Quote from Shakky on May 19, 2012, 8:22 amDone! Great map! Good look and I liked the puzzle. I found some parts tedious to jump through and I fell down alot because the game doesn't recognize jumping if it conciders you falling.
My blindrun took about 50min without a little break I had at one point.
[spoiler]I also found both secret rooms afterwards after some looking around. P-body trigger didn't trigger first time I found him so I had to go there twice to get the proper end message.[/spoiler]I also had little framedrops but nothing major.
Here it is when it finishes uploading:
[spoiler]Xl2y7OBC3y0[/spoiler]Great job! 5/5
Done! Great map! Good look and I liked the puzzle. I found some parts tedious to jump through and I fell down alot because the game doesn't recognize jumping if it conciders you falling.
My blindrun took about 50min without a little break I had at one point.
I also had little framedrops but nothing major.
Here it is when it finishes uploading:
Great job! 5/5
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from canari on May 19, 2012, 8:50 amShakky wrote:Done! Great map! Good look and I liked the puzzle.Thank you ! i couldn't stand waiting to know what people thought of the map ! would you say it has a medium or hard difficulty ?
Shakky wrote:[spoiler]P-body trigger[/spoiler] didn't trigger first time[spoiler]It triggers not when you find the secret place, but only when you open the door (to see P-body). Did you open the door the first time ? ...cause i tried many times to see if the ending message was correct and it always was...[/spoiler]
Thanks for rating, i can't wait to see your blindrun
Thank you ! i couldn't stand waiting to know what people thought of the map ! would you say it has a medium or hard difficulty ?
Thanks for rating, i can't wait to see your blindrun
Quote from Shakky on May 19, 2012, 8:55 amThe blindrun is still rendering. I would say the map was probably medium-hard. Not even close to grayarea's maps but still challenging.
The blindrun is still rendering. I would say the map was probably medium-hard. Not even close to grayarea's maps but still challenging.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from canari on May 19, 2012, 11:51 amShakky wrote:The blindrun is still rendering.I watched the whole video, great ! [spoiler]I was wondering, how do you run this fast through fire at the end (on the stairs) ? I tried running and jumping but i get killed each time (like i should, in fact), but you didn't get killed...i thought my trigger_hurt was large enough...ow as i'm writting this i think it's because you disabled (in the console) being hurt by lasers and all that stuff, isn't it ? ok then, my trigger hurt should be right[/spoiler].
I watched the whole video, great !

Quote from Shakky on May 19, 2012, 12:11 pmI went and retried it and you can survive it simply by wall strafing against the railing like I did in the video.
You will have to make the trigger bigger or deal more damage.
Video tutorial for wall strafing if you don't know what I'm talking about:
[spoiler]CzELVBOZikk[/spoiler]
I went and retried it and you can survive it simply by wall strafing against the railing like I did in the video.
You will have to make the trigger bigger or deal more damage.
Video tutorial for wall strafing if you don't know what I'm talking about:
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from KennKong on May 25, 2012, 6:05 pmI think I'm hopelessly stuck. I got the companion cube on the button to open the door to the exit before I ever even tried going to the other side where the sphere-activated funnel takes you. The refectocube that activated the blue gel is still in that room, and I think I need it to open the exit. But there's no way back to that room. And I can't get to the above mentioned "other side" anymore either.
In case you're wondering how I got the companion cube (CC) to the exit switch:
[spoiler]After getting CC to the lightbridge room, drop through floor back into bottom of faithplate well (from fling to grab CC in the first place), and use faithplate to push you and CC out of well.[/spoiler] You can do this without even having gotten the reflectocube, even though I had. I think this route is what screwed the pooch for me.I watched Shakky's video, and clearly something's different. I never land in the funnel when I fling acros the room. I overshoot it every time.
Why does GlaDOS tell me "Don't do it!" when I walk to the faithplate in the center of the room? The only thing that can happen there is death, anyway.
I think I'm hopelessly stuck. I got the companion cube on the button to open the door to the exit before I ever even tried going to the other side where the sphere-activated funnel takes you. The refectocube that activated the blue gel is still in that room, and I think I need it to open the exit. But there's no way back to that room. And I can't get to the above mentioned "other side" anymore either.
In case you're wondering how I got the companion cube (CC) to the exit switch:
I watched Shakky's video, and clearly something's different. I never land in the funnel when I fling acros the room. I overshoot it every time.
Why does GlaDOS tell me "Don't do it!" when I walk to the faithplate in the center of the room? The only thing that can happen there is death, anyway.
[spoiler]My YouTube Channel: Please subscribe!
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from greykarel on May 27, 2012, 10:22 amLook nice, but as puzzle it has a serious flaw. It's possible to skip half the puzzle element. I've managed to finish it without using any gels, funnels ang going to the other side at all. Just got the companion and laser cubes by the way similiar to KennKong's. And go out with them to the exit area. If you are interested I could post video later.
Look nice, but as puzzle it has a serious flaw. It's possible to skip half the puzzle element. I've managed to finish it without using any gels, funnels ang going to the other side at all. Just got the companion and laser cubes by the way similiar to KennKong's. And go out with them to the exit area. If you are interested I could post video later.
Quote from canari on May 29, 2012, 3:20 amKennKong wrote:use faithplate to push you and CC out of well.greykarel wrote:Just got the companion and laser cubes by the way similiar to KennKong's
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Well done ! I can't believe, after playing this map hundreds of times, i didn't notice this huuuuuuuuuuge unintended shortcut !
Well, thanks a lot for feedbacks, you'll now find the updated map (v2) with a few changes.
Please tell me if there is still something wrong !Thanks for playing !
Canari
Well done ! I can't believe, after playing this map hundreds of times, i didn't notice this huuuuuuuuuuge unintended shortcut !
Well, thanks a lot for feedbacks, you'll now find the updated map (v2) with a few changes.
Please tell me if there is still something wrong !
Thanks for playing !
Canari