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[SP] Collateral Damage

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http://www.youtube.com/watch?v=cVHt2zSvTx0&hd=1

1280x720 Download: http://www.gamefront.com/files/22107560/CDW.zip

LambdaCore 21 wrote:

Great. Could you also record a Source Demo file of you playing through the map, and upload that here?

Anyone wanna take bets if it will even play for you, since you don't have the DLC?

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Damn, dat ending!

That was really cool. Too bad no one has Sixense. Not even Valve! O_o

i placed the surprise in a location where no one expects anything to happen, thus maximizing the impact on the player :notwant:

wstrika wrote:
Could you also record a Source Demo file

no point in doing so, i started the normal Portal 2 and tried to load the Sixense created .dem file, all you get is this message:

Image

I am another who solved it without the Sixense package. I kinda took it as a challenge to solve it without such advantages. :thumbup:

I think the judges should at least have a go at solving it, whilst recognising that in the situation they are in, the only solutions will be exploits. I'm afraid whilst it's a gold standard for aesthetics, it's unlikely to win because the puzzles are a little weird without sixense and because there are so many damn good maps here.

Current Community Contributor status: not a community contributor. Lost it. :(

I wanted to play it as far as I could go without the Sixense to be able to judge it. I ended up solving this map within 4 minutes of my blindrun!

I'll upload the contest blindruns later, but I played this map again to show you which way I found:
2e2vHhpI8xI
(Link: http://www.youtube.com/watch?v=2e2vHhpI8xI)

Danke f?r das Replay deines Blindruns! sicklebrick hat auf dem fast gleichen Weg zur zweiten Testkammer gefunden, und der Conversion gel part ist auch ohne Hydra l?sbar ^^
Das kommt halt davon, wenn man beim Mappen den H?henaspekt zu sehr aus den Augen l?sst.

Zudem sollte man von der Ecke, wo du das Portal platziert hast, nicht auf dem kleinen Vorsprung landen K?NNEN. Aber durch die hohe Geschwindigkeit, die man auf normalem Weg nicht erreichen kann, schaffst du auch das. :oops:

it was a really funny situation when i showed my friend the controller he never had seen before in action and i was picking collateral damage as a map. what a surprise! people saying that the controllers are nothing more than a gimmick is only partly true i find because i really like the scalable cube element- breaking glass, shielding yourself, walking on it- gaming experience is much more like holding a real portal gun i really think. so thanks again for bringing back memories.

npc_msleeper_boss wrote:
In the future, buy the judging team Sixenses.

:lol:

Image

"Such monstrous sucking-constructions aren't built within one afternoon"
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