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[SP] Climbing_Companion_v1c

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KillerBeeGees wrote:
Thanks again! That run is looking a lot more like I intended it to go, so I'm excited! I'm curious what you think about
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grabbing the box off the switch mid-fling. That was the longest bit without progress, so I'm curious if you were just frustrated at the end - and mad about the convoluted solution, or if it was a decent epiphany moment for you. I think you got it on your first try?

I like the idea, just didn't think you would do that to me in this map, so I took my time to find out. I like it though!

KillerBeeGees wrote:
Also, I'm not sure whether to do anything about the part where you block the laser...
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things would have run more smoothly for you if the box had been in the "chimney," but you got it to work outside of it without tooooo much struggle.

First I had the cube inside. But it felt too normal to me. I thought maybe I could find an exploit with the cube outside later, but the intended solution turned out easier as soon as I understood it.

KillerBeeGees wrote:
Spoiler
3)only allow a new box to be created if the last one is killed in the water, just to discourage that as a solution (not sure if this would just frustrate people more if they felt they had to throw the box in the water as part of the puzzle...

What if someone gets the cube on a high layer and then falls down without safestates? He can't get up anymore without the cube and he can't get a new one?

KillerBeeGees wrote:
I really liked your solution for the bit where
Spoiler
you come out of the ceiling into the beam. The intended solution requires a tricky shot too, but yours feels slightly more clever and forgiving.
:thumbup:

I wasn't sure if it was intended, but it felt most intuitive to me in that moment. I'm glad it worked out quite nicely <3

KillerBeeGees wrote:
Also, the bit where the bridge got stuck on for you... I apparently need to come up with an even smoother solution to those logic relays. I think the problem occurs either when you press the button twice within .2 seconds, or when you press it at the precise moment when it's resetting...I can't remember. Either way it's a problem, and had you missing out on just one more bit of puzzle (maybe my favorite).

This simple bit is your favorite part of the map? You only need 2 portals to "rush" the bridge again. This is actually quite boring compared with the rest of the map.
Btw according to the video I think it's rather like pushing the button while its timer is ending. I'm not a mapper though

KillerBeeGees wrote:
Thanks a bundle Djinn, you've been a biiig help. :notworthy:

<3 Let me know if/when you make more amazing stuff

Djinndrache wrote:
KillerBeeGees wrote:
Spoiler
3)only allow a new box to be created if the last one is killed in the water, just to discourage that as a solution (not sure if this would just frustrate people more if they felt they had to throw the box in the water as part of the puzzle...

What if someone gets the cube on a high layer and then falls down without safestates? He can't get up anymore without the cube and he can't get a new one?

...

KillerBeeGees wrote:
Also, the bit where the bridge got stuck on for you... I apparently need to come up with an even smoother solution to those logic relays. I think the problem occurs either when you press the button twice within .2 seconds, or when you press it at the precise moment when it's resetting...I can't remember. Either way it's a problem, and had you missing out on just one more bit of puzzle (maybe my favorite).

This simple bit is your favorite part of the map? You only need 2 portals to "rush" the bridge again. This is actually quite boring compared with the rest of the map.

Yeah, there would need to be some careful consideration before implementing a change like that. I put in a decent amount of ability to traverse to try to prevent that issue as much as possible, but there are still (at least 1!) places where it would be an issue.

Not the timer bridge specifically, the part just after that. Do the beginning without getting the bridge stuck and you should see what I mean.

Get the latest version of:
Climbing Companion
BlumCoLe wrote:
I'm sorry to say that a tga has an crc error ...so, my gameplay will follow later, too.
I have to find the mistake and render the video again.

I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.

Here are yours!

gameplay

THX for mapping...

Keep it up!

Visit me on ? youtube ?

I liked this map. It's the first custom map I played. I thought I was decent at portal, but apparently not. It took me about 2 hours to do this chamber. I found it to be quite the challenge, so I liked it a lot.

The only issue I had with it was twice I got "trapped"

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when I missed falling through the final portal on the floor, and instead dropped through the floor portal (from floor level) to the lower angled wall just as it closed. I had to noclip my way out.

BlumCoLe: Thanks for getting that video fixed for me! First video I've seen where everything was done as intended. I'd like to ask you the same question I asked Djinndrache - What do you think about

Spoiler
grabbing the box off the switch mid-fling? Is it straying too far from standard portal puzzles, or is it out of place enough in this map that it is a frustrating solution to arrive at?

Also, if you

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place your portal on the wall, then go through it backwards looking downward, that last shot to extend the funnel is a lot easier. I'm thinking about putting a portal placement helper on that ceiling tile - don't want to seem too evil...

Thanks again! Videos are a reeeaaally big help!

turbo2ltr: Glad you had a good time! If you like a challenge, these forums span the spectrum from simple to brain busting. Hopefully you'll get a lot of enjoyment out of everyone's stuff. Just to clarify, you got trapped because

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you fell slowly out of the blue-lit "launch panel" and then the door of the orange-lit launch panel closed on you and you were stuck in the geometry? I must admit, that's one bit of moving brushes I did not test to see if it could trap you. (If you got stuck in floor panel that flips 180 degrees, let me know. I did test that one, so that would surprise/sadden me.)

Hope you find a lot more content to your liking here, and maybe get inspired yourself!

Get the latest version of:
Climbing Companion

No I got trapped in the orange lit launch panel

Spoiler
because instead of falling through the final portal after bouncing off the button on the ceiling, I hit the floor first, then went through the portal on the floor (which exits out of the orange lit launch panel). But since my speed was very low, I just popped out the portal instead of being launched, so I was standing on the orange lit launch panel just as it closed, trapping me.

What a bad coincidence. That you got locked into that thing twice is kinda terrible, but a little funny as well... That's a bit more complicated to fix than the problem I described I think, I'll have to mull that over a little. Thanks for the feedback.

Get the latest version of:
Climbing Companion

Nice map good job.

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I didnt stucked in free fall and catch the cube in the air so much, figured it out in secs.

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I stucked after I placed the cube in the upper section when I'm on the lower one to activate anti-gravity button.. lol
I cheated a bit from the video above there and did the rest myself again. Was fun to play :thumbup:

This was fantastic. I loved every minute of it.

That fling with the

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sideways cube grab
was the one part I go completely stuck on and had to watch the video. The final
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double-fling and double-button press
was sheer genius. I spent the entire game wondering when the hell those glass panels would slide open - LOL. Great job. GREAT GREAT JOB !!!!!!!!!!!!!!!!!!!!!!

A challenging map. The funnel was well-used. I had a bit of trouble with the last double-fling at the end, even when I knew what I was trying to do.

Signage

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Image
I was looking all over for this crescent moon sign, but I couldn't find it until I was already there. I would suggest putting another one under the reticule around here (so it's visible from below or across):
Image

Image
I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.
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