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[SP] Climbing_Companion_v1c

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You know I do, John.

Spoiler
That's quite a box toss, but it looks like you got it on the first try after saving? I was wondering how big I should make the moat... I'm thinking I could just flatten out the landing strip and it might block the trajectory. I'll let it stand unless other people start telling me they can do it too. You're a special case. The other part is pretty awesome, but I'm not sure how useful it is if you can't throw the box over?

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KillerBeeGees wrote:
You know I do, John.
Spoiler
That's quite a box toss, but it looks like you got it on the first try after saving? I was wondering how big I should make the moat... I'm thinking I could just flatten out the landing strip and it might block the trajectory. I'll let it stand unless other people start telling me they can do it too. You're a special case. The other part is pretty awesome, but I'm not sure how useful it is if you can't throw the box over?

Yeah.

Spoiler
That second part isn't useful if you can't throw the box over. It actually took me about 10 throws to get it over.

Trying to solve this the intended way, I got stuck by the cube pad. I can cross over to the two-bridge button but I'd need to bring the cube there if I want the bridges to stay lit. But the bottom portable surface that stays activated after the cube pad is not enough. A small hint would be appreciated.

Not sure how to give a hint on that part without giving it away, let's try:

Spoiler
You'll want to pick up the cube at the last possible moment.

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made it, hint worked. Being more on the clumsy side with the mouse it took me about 20 retries to make the final fling.

Djinndrache wrote:
Just awesome!

The blind run on this map took me more than 20 minutes. Video will follow the next days.

Took me some time to get it uploaded, sorry. There we go:

D9DFNO5ZbtY
(Link: http://www.youtube.com/watch?v=D9DFNO5ZbtY)

Wow, thanks for the video dude. I wonder if you'll like the revised version as much though... If you can work magic like John11 you can get through it really fast, but otherwise you should be guided through a slightly more linear experience. You skipped quite a few bits of the puzzle that I think are pretty cool, and as far as I know everything you did that wasn't intended has been cleaned up in v1c.

Glad you had a good time, and I'd love to see you tackle the updated version if you've got time :). Thanks again.

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The same here!

Djinndrache wrote:
Just awesome!

Your puzzle is incredible.

Djinndrache wrote:
The blind run on this map took me more than 20 minutes. Video will follow the next days.

I'm sorry to say that a tga has an crc error ...so, my gameplay will follow later, too.
I have to find the mistake and render the video again.

Please more maps and awesome puzzles! :)

pS: nice speedruns John, respect

Visit me on ? youtube ?
KillerBeeGees wrote:
Wow, thanks for the video dude. I wonder if you'll like the revised version as much though... If you can work magic like John11 you can get through it really fast, but otherwise you should be guided through a slightly more linear experience. You skipped quite a few bits of the puzzle that I think are pretty cool, and as far as I know everything you did that wasn't intended has been cleaned up in v1c.

Glad you had a good time, and I'd love to see you tackle the updated version if you've got time :). Thanks again.

Sure you can have a new version. There we go:

PMNgfYkt_Xg
(Link: http://www.youtube.com/watch?v=PMNgfYkt_Xg)

I must say that making the new version was worth it. Tons of new experience by just fixing some exploits.

Thanks again! That run is looking a lot more like I intended it to go, so I'm excited! I'm curious what you think about

Spoiler
grabbing the box off the switch mid-fling. That was the longest bit without progress, so I'm curious if you were just frustrated at the end - and mad about the convoluted solution, or if it was a decent epiphany moment for you. I think you got it on your first try?

Also, I'm not sure whether to do anything about the part where you block the laser...

Spoiler
things would have run more smoothly for you if the box had been in the "chimney," but you got it to work outside of it without tooooo much struggle.

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Just as an aside, you don't actually ever need to get a new box. So the changes I'd consider after watching your video are: 1)make the laser shoot through glass while it crosses the platform, so it is only possible to block in the intended location and 2)put a little instruction icon denoting a fling where you have to grab the box mid-flight and 3)only allow a new box to be created if the last one is killed in the water, just to discourage that as a solution (not sure if this would just frustrate people more if they felt they had to throw the box in the water as part of the puzzle...

I really liked your solution for the bit where

Spoiler
you come out of the ceiling into the beam. The intended solution requires a tricky shot too, but yours feels slightly more clever and forgiving.
:thumbup:

Also, the bit where the bridge got stuck on for you... I apparently need to come up with an even smoother solution to those logic relays. I think the problem occurs either when you press the button twice within .2 seconds, or when you press it at the precise moment when it's resetting...I can't remember. Either way it's a problem, and had you missing out on just one more bit of puzzle (maybe my favorite). I might have to go to the help section with that one.

This all comes across as addressed directly to Djinn, and I would love his thoughts on this stuff, but anyone else who has opinions based on their own playing or watching his video and reading this: please share. Thanks a bundle Djinn, you've been a biiig help. :notworthy:

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