Please or Register to create posts and topics.

[SP] Chander Test 9 (Supernova)

PreviousPage 3 of 3
KennKong wrote:
here's a hint
Spoiler
You can carry a cube down a lightbridge and place it on the platform above you, then use the portals to get yourself to it.

yes i know that but the platform with the funnel to get to the 2nd part of the room (wich is equal from the 1st one) hasnt any walls so its troubling me to get me there with the three cubes. i can get 2 cubes and myself there, or the 3 cubes but not me and its driving me crazy :)

Yeah I also felt it would take a bit too long to make a video. My guide to the downstairs bridge puzzle:

Spoiler
There are 4 funnels along the diagonal of the map. One near the entrance, two in the middle "island" and one near the exit. You have to gradually move the cubes from the entrance corner, to the middle island, up a middle funnel and down into the second room and then to the exit funnel. It's important to maintain access to the middle island, so one cube needs to stay in the first room (the corner clockwise from entrsnce) while you take a cube through the funnels into the second room. Then you can portal through and access the island from a bridge in the second room. It's important to be really clear on the layout and where you can portal from/to. To be honest I used a bit of trial and error with this rough strategy.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

I sent you a solution to the second part via PM. But really, you'll feel better if you work it out yourself. It isn't that hard (who'd ever think we'd be saying that about a Chander map?)

EDIT: Just for giggles, who wants to do a least portals run on this puppy? I used 22 in the second part alone, and I'm almost certain that can be beaten. And just so I don't waste any more posts on this: Chander, this is my favorite map of yours so far. I'm sure the ninjas are a little disappointed, and Xtreger or marKiu wanted to figure out a really dirty trick, but this one was my type of puzzle map. I really would like it if you published it in the Workshop, so I can add to my collection of Favorite Puzzle Maps. It really makes me want to hack the webserver so I can give it a 6.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

i solved it yesterday by myself, thanks anyway! :D hah

I'm figuring out what to do just fine, I've got the top floor solved, but god, this is infuriating.

EDIT: Just solved the whole thing, bottom floor was very nice and enjoyable. It was, as others have noted, very disorienting though, but sorting through that was part of the fun.

KennKong wrote:
... Just for giggles, who wants to do a least portals run on this puppy? I used 22 in the second part alone, and I'm almost certain that can be beaten.

It took me until the last of Chander's non-workshop maps before I thought a fewest portals run might be fun. And I even started recording this one, until I was stopped half way through by an issue with demos that seems peculiar to this map.

If I try to record a demo in the second part of the map (

Spoiler
lower level, after getting the 3 cubes
) Portal 2 immediately stops running (vanishes without a trace). It runs fine if a demo is not recording.
There seems to be a specific boundary within which the problem occurs -
Spoiler
anywhere below the floor of the two mid-level areas
. It doesn't matter if a demo is recording when I enter the area, or if I enter the area first and then start recording, the result is an immediate crash. I also tried it on a completely different computer, with the same result.

Can anyone suggest a way to get this working?
(Note: with my hardware, live recording with fraps is not a suitable option.)

For anyone else who wants to seek their own "giggles", here are the targets:
Entire map: 24 portals
(1st part: 14 portals, 2nd part: 10 portals)

The second part can be done using 18 portals with pure non-ninja logic. :)

EDIT: One of the reasons for the recording bug was loading a saved game prior to starting a demo. Having to record this run without using saves made it harder than it needed to be.
If you like trying difficult things, have a look at 2:17 in the video.

24 portals

PreviousPage 3 of 3