[SP] Chander Test 9 (Supernova)
Quote from sigmas55 on May 27, 2012, 4:54 am@RogerL: you just give me a hint,, cause i started thinking the map got corrupted in my game :s
@RogerL: you just give me a hint,, cause i started thinking the map got corrupted in my game :s
Quote from chabon333 on May 27, 2012, 8:00 ammarKiu wrote:Wow that was confusing... oO
Somehow this reminds me of one of my own maps...It's like a mix of the last part of Chander Test 1 and the second room in Heavens Gate ...Maybe I'll record a video tomorrow. It will be hard to make a clean run on this and stay under 15 min.[/bigspoiler]
Markio tell us the answer!
Somehow this reminds me of one of my own maps...It's like a mix of the last part of Chander Test 1 and the second room in Heavens Gate ...
Maybe I'll record a video tomorrow. It will be hard to make a clean run on this and stay under 15 min.[/bigspoiler]
Markio tell us the answer!
Quote from zivi7 on May 27, 2012, 8:15 am@chabon33 & sigmas55: [spoiler]Start by using the funnel all the way up and solve that area first. You'll need to get three cubes here.[/spoiler]
@chabon33 & sigmas55:
Quote from chabon333 on May 28, 2012, 2:34 am@zivi7 i have all the 3 cubes downstairs. i have problems taking them through the bridges to the exit door
@zivi7 i have all the 3 cubes downstairs. i have problems taking them through the bridges to the exit door
Quote from grayarea on May 28, 2012, 6:40 amThanks Chander. I solved it in about 2.5 hours. I was also massively confused by the connectivity and the similarity of the various areas. I thought you were using world portals even after I noticed [spoiler]there are slightly different textures on the ceiling in the two downstairs areas[/spoiler]. Once I had finally drawn a map, it wasn't too hard.
Thanks Chander. I solved it in about 2.5 hours. I was also massively confused by the connectivity and the similarity of the various areas. I thought you were using world portals even after I noticed

Quote from chabon333 on May 28, 2012, 9:10 ami have the 3 cubes downstairs. what now? am i missing something obvious? that bridges are driving me crazy
i have the 3 cubes downstairs. what now? am i missing something obvious? that bridges are driving me crazy
Quote from Stakhanov on May 28, 2012, 10:25 amPuzzle design is pretty clever , but unfair / awkward execution challenges ruin it.
[spoiler]I was very much frustrated by the low angled flings required to reach the upper room's light bridge , entering portals at less than 45? is very unreliable. But I only gave up after the short funnel timer pulled me back up as I tried to toss the 3rd cube , requiring a restart. A pity , the lower room puzzle looked interesting.[/spoiler]
Puzzle design is pretty clever , but unfair / awkward execution challenges ruin it.
Quote from grayarea on May 28, 2012, 7:24 pmI also performed these [spoiler]low-angled flings and couldn't get enough height. Then I realised you can use the higher walls above the exit room and bounce all the way back to the laser room. Now I see that it is technically possible to fling to the required height while staying in the laser room[/spoiler], but it's quite ninja- for me anyway. Anyway, agreed that this isn't a highlight of the map.
Edit: fling
[spoiler]Here's my version of the fling. I needed to hit the wall to avoid flying into the goo. As I said, this isn't needed if you start from the room above the exit and bounce back to the laser room.
7Db-sxiKCXg[/spoiler]
I also performed these
Edit: fling
7Db-sxiKCXg
Quote from chabon333 on May 29, 2012, 2:17 pmwhy isnt anyone posting a solution for the room downstairs? :O
are you talking in another forum and im not informed?
why isnt anyone posting a solution for the room downstairs? :O
are you talking in another forum and im not informed?
Quote from KennKong on May 29, 2012, 9:53 pmchabon333 wrote:why isnt anyone posting a solution for the room downstairs?Speaking only for myself, it took me so long to get through the whole thing that I don't feel like editing all that video. And I'm too tired to try to replay the map in a more reasonable amount of time.
here's a hint
[spoiler]You can carry a cube down a lightbridge and place it on the platform above you, then use the portals to get yourself to it.[/spoiler]
BTW, does anyone else feel the timing for getting the cubes downstairs is a little tight? I lost count of the quick loads I used there.
Speaking only for myself, it took me so long to get through the whole thing that I don't feel like editing all that video. And I'm too tired to try to replay the map in a more reasonable amount of time.
here's a hint
BTW, does anyone else feel the timing for getting the cubes downstairs is a little tight? I lost count of the quick loads I used there.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]