[SP] Chander Test 7 (Two Towers)

Quote from josepezdj on January 12, 2012, 10:13 amXtreger wrote:Excellent map... and kudos to josepezdj for being able to figure it out.Thanks mate!
[spoiler]After I realized that in the final chamber it would be impossible to use a non-painted cube and I started to ask myself: why should the light bridge be put right there driving you to the toxic slime room? I began to try different approaches: the first one was to jump into the funnel with the painted cube some "meters" behind me, then portal the funnel at the end of the toxic-slime room trying to make the cube bounce against the light bridge and jump straight on again to reach the funnel back placed crosswise... to be finally grabbed by me at the end of the funnel, at the ledge of the final chamber[/spoiler]
I tried that for 1 hour without success until I figured out about [spoiler]painting the light bridge and sincronizing myself with the cube into the funnel[/spoiler]. But ey, if I would have managed to get the cube bounce on the light bridge and return to the funnel, it would have been an amazing alternative solution, wouldn't it? (I don't dismiss to go back there and manage to get it and post it!!)
Thanks mate!
I tried that for 1 hour without success until I figured out about
Quote from quatrus on January 12, 2012, 4:20 pmSorry, have to pass on this one - I got massively frustrated just watching "josepezdj" run. ........................
Sorry, have to pass on this one - I got massively frustrated just watching "josepezdj" run. ........................
Quote from DaMaGepy on January 13, 2012, 8:34 amChander, pls post the intended solution as a spoiler! It hurts to watch jospepezdj's last 20 min, it must be about something else than boncing-luck
Cool map btw!
Chander, pls post the intended solution as a spoiler! It hurts to watch jospepezdj's last 20 min, it must be about something else than boncing-luck
Cool map btw!
Quote from PCdoc on January 13, 2012, 1:06 pmI love Chander maps - but this one is bit like a Jonaton (too hard).
The cube was an awesome technique to use [spoiler]repulsion gel to get it to the other room and then I assumed I could set it on the ledge to block the laser. GENIUS idea !!! But no, the ledge is a tad too far from the laser and besides there is no cleaner to allow it to stay on the ledge. Well OK, but to then to have to bounce it off the wall above so that it flies 30 feet across and accurately lands in the funnel ?[/spoiler] That was a bit much.
Hopefully the intended solution is more direct than what it seems.
I love Chander maps - but this one is bit like a Jonaton (too hard).
The cube was an awesome technique to use
Hopefully the intended solution is more direct than what it seems.
Quote from nasucet04 on January 13, 2012, 1:22 pmHi,on some maps have a problem with textures, like in this map, pink and black textures, any solution? Please help
http://imageshack.us/f/502/screenshot2012011318392.jpg/
I play Portal 2 with the latest patches on XP 32bit, in 1680x1050 resolution on GTX 275 with the latest drivers.
Thanks for the advice
Hi,on some maps have a problem with textures, like in this map, pink and black textures, any solution? Please help
http://imageshack.us/f/502/screenshot2012011318392.jpg/
I play Portal 2 with the latest patches on XP 32bit, in 1680x1050 resolution on GTX 275 with the latest drivers.
Thanks for the advice
Quote from marKiu on January 13, 2012, 3:11 pmwow what a great map! took me some well enjoyed hours to figure out
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i think i used the same solution for the funnel as josepezdj did...
[spoiler]when i passed the lasers on my first attempt i noticed that the cube was following me and after i saw the second cube and the laserbridge i noticed that their only useage is for regaining a blue cube if u lost the first one. so actually these elements are not nessesairy for the solution. or is there another one?
anyway heres my playthrough..[/spoiler]
wow what a great map! took me some well enjoyed hours to figure out
i think i used the same solution for the funnel as josepezdj did...
anyway heres my playthrough..
Quote from KennKong on January 13, 2012, 11:51 pmNot as hard to figure out as some of your previous deviousness, and also not as hard to execute. The first time through was very hard, as I had to go back to get the first cube, and the first two times I tried to bring it with me, it apparently fizzled before it found the funnel. I got smarter the second time through; [spoiler]I pinned it above the doorway.[/spoiler]
It took so damn long for that cube to find its way through the maze. On the third playthrough, I timed it from the time it reached the "crosswalk". 8 freaking minutes before the funnel finally grabbed it. However, I had watched marKlu's playthrough, and his [spoiler]swimming upstream in the funnel[/spoiler] trick saved that much at least (I had forgotten about that trick.)
I would suggest a trigger_catapult in the crosswalk to help things along, without changing the puzzle one bit.
Another superb 5/5 effort. You should package all your levels in a mod and call it "Portal: The Hard Way"!
Not as hard to figure out as some of your previous deviousness, and also not as hard to execute. The first time through was very hard, as I had to go back to get the first cube, and the first two times I tried to bring it with me, it apparently fizzled before it found the funnel. I got smarter the second time through;
It took so damn long for that cube to find its way through the maze. On the third playthrough, I timed it from the time it reached the "crosswalk". 8 freaking minutes before the funnel finally grabbed it. However, I had watched marKlu's playthrough, and his
I would suggest a trigger_catapult in the crosswalk to help things along, without changing the puzzle one bit.
Another superb 5/5 effort. You should package all your levels in a mod and call it "Portal: The Hard Way"!
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from andyb on January 14, 2012, 10:12 amnasucet04 wrote:Hi,on some maps have a problem with textures, like in this map, pink and black textures, any solution? Please helphttp://imageshack.us/f/502/screenshot2012011318392.jpg/
I play Portal 2 with the latest patches on XP 32bit, in 1680x1050 resolution on GTX 275 with the latest drivers.
Thanks for the advice
The console should tell you in red text what your missing or at least give a hint as to why its not showing up
http://imageshack.us/f/502/screenshot2012011318392.jpg/
I play Portal 2 with the latest patches on XP 32bit, in 1680x1050 resolution on GTX 275 with the latest drivers.
Thanks for the advice
The console should tell you in red text what your missing or at least give a hint as to why its not showing up
Quote from lifeson99 on January 14, 2012, 12:32 pmOut of curiosity, I no-clipped and placed the regular cube without gel on it into the final funnel and it rises one inch ABOVE the laser crosshairs and will not open the door. I am mystified why the [spoiler]gel cube opens the door and keeps it open[/spoiler] whereas the regular cube won't.
At any rate, getting a tiny splotch of [spoiler]gel on the light bridge[/spoiler] was way too painful. Then at the end I was already steamed and my [spoiler]cube bounced for 20 minutes through the maze[/spoiler]. It was almost there - then it went back down the other way.
At that point I quit and was so mad I smashed my mouse into several pieces. I will never do that again but I just lost it.
Out of curiosity, I no-clipped and placed the regular cube without gel on it into the final funnel and it rises one inch ABOVE the laser crosshairs and will not open the door. I am mystified why the
At any rate, getting a tiny splotch of
At that point I quit and was so mad I smashed my mouse into several pieces. I will never do that again but I just lost it.
Quote from nibbori on January 16, 2012, 6:10 pmvery nice map,
[spoiler]i solved it without the need of light bridge, using my first cube to solve the tower room[/spoiler]. Did anybody do that?i've never found a chander_test_1, never released that?
very nice map,
i've never found a chander_test_1, never released that?