[SP] Chander Test 5 (ver.1)
Quote from Saturn on November 1, 2011, 6:52 amYeah, great map. I was surprised to solve it in my first sitting cause Chander maps usually gave me problems. [spoiler]I too did the backward jump, dunno if that was the proper solution but thats the first thing i thought to do and it worked[/spoiler].
Does anyone have an idea about the purpose of the timed button that disables the frizzler in the entrance (that you jump up through) to the button room? No body seemed to make use of it, i guess it's a red herring?
Yeah, great map. I was surprised to solve it in my first sitting cause Chander maps usually gave me problems.
Does anyone have an idea about the purpose of the timed button that disables the frizzler in the entrance (that you jump up through) to the button room? No body seemed to make use of it, i guess it's a red herring?
Quote from John11 on November 2, 2011, 12:41 amAfter a lot of work I managed a least portal run of this with 18 portals. I'll put up a video of it tomorrow. Awesome map by the way. My only complaint is that the AFP doesn't always boost you to it's max height (especially when you come at it from the front). That gave me some issues when trying to solve this the first time.
After a lot of work I managed a least portal run of this with 18 portals. I'll put up a video of it tomorrow. Awesome map by the way. My only complaint is that the AFP doesn't always boost you to it's max height (especially when you come at it from the front). That gave me some issues when trying to solve this the first time.
Quote from josepezdj on November 2, 2011, 4:20 am@Saturn:
Quote:Does anyone have an idea about the purpose of the timed button that disables the frizzler in the entrance (that you jump up through) to the button room? No body seemed to make use of it, i guess it's a red herring?After reading your post I'm not so sure about what solution you made (for not using that fizzler's function)... Also if at the end you did a jump from the bridge put on the below panel, well you're luckly, seems that only you and Djinndrache at the forum were able to reach the ledge this way!
I would kindly ask you to check out my walkthrough, you'll know this fizzler function: [spoiler]it is needed to bring the bridge or the catapult from the entrance part to the opposite part of the map where the buttons are and use them there in order to get the cube safely!...[/spoiler]
@Saturn:
After reading your post I'm not so sure about what solution you made (for not using that fizzler's function)... Also if at the end you did a jump from the bridge put on the below panel, well you're luckly, seems that only you and Djinndrache at the forum were able to reach the ledge this way!
I would kindly ask you to check out my walkthrough, you'll know this fizzler function:
Quote from KillerBeeGees on November 2, 2011, 4:38 amJohn11 wrote:the AFP doesn't always boost you to it's max height (especially when you come at it from the front)I had this issue as well, but even the secondary, not as high height worked for the first launch. [spoiler]Instead of using it the second time, I jumped from the high hallway into the deep hole to get out of the elevator shaft in the back - thought it was cool that the height works out really well both ways.[/spoiler]
I also had an issue with the cube dropper: [spoiler]The cube was coming out a little crooked, since it was sitting on the spiral door beforehand, and then rolling off into the E-Grille. I had to noclip to figure that out, and then move the light bridge AFTER the box hit the bridge the first time to catch it.[/spoiler]
I also did the vertical fling room a different, much less graceful way: [spoiler]I got up to the middle height platform, then jumped off that into the ground to get standing on the wall. That just BARELY doesn't give you enough height to get into the ceiling... Then off that into the ground to get on top of the E-Grille projector, which looked just slightly higher, and that little bit of extra height got me into the ceiling.[/spoiler]
The aesthetics feel a little unfinished to me, but that might be because they are...? The lighting just feels a little sterile, but I'm just coming out of my map that's kind of a rainbow, so take that with a grain of salt. I also wish there was an indication as to what the floor button did, because I couldn't remember after all those aerial acrobatics. Maybe it could be wrapped around in a different position, overlooking that corridor through glass?
I'm really curious what your intended solution for the end is, because all of the ones I've read and watched seem a lot less clean than the rest of the test.
Overall, a lot of cool stuff, requiring some mental and "physical" gymnastics. The layout was simple enough (without compromising the complexity of the puzzle), so it wasn't a big deal to have the player wandering all through closed corridors. I've pretty much enumerated every gripe I have, so if I didn't mention something I probably really liked it. Nice work!
josepezdj: I think Saturn means [spoiler]the push button that greets you when you come up through the ceiling, I believe you ran right by it in your walkthrough. It disables the fizzler right next to it, not the one lower that disables the tall fizzler next to the "fence".[/spoiler]
I had this issue as well, but even the secondary, not as high height worked for the first launch.
I also had an issue with the cube dropper:
I also did the vertical fling room a different, much less graceful way:
The aesthetics feel a little unfinished to me, but that might be because they are...? The lighting just feels a little sterile, but I'm just coming out of my map that's kind of a rainbow, so take that with a grain of salt. I also wish there was an indication as to what the floor button did, because I couldn't remember after all those aerial acrobatics. Maybe it could be wrapped around in a different position, overlooking that corridor through glass?
I'm really curious what your intended solution for the end is, because all of the ones I've read and watched seem a lot less clean than the rest of the test.
Overall, a lot of cool stuff, requiring some mental and "physical" gymnastics. The layout was simple enough (without compromising the complexity of the puzzle), so it wasn't a big deal to have the player wandering all through closed corridors. I've pretty much enumerated every gripe I have, so if I didn't mention something I probably really liked it. Nice work!
josepezdj: I think Saturn means
Climbing Companion
Quote from Saturn on November 2, 2011, 4:59 amYeah, that button.
Also, my solution wasn't like djinndrache's. I did the same thing that shawy89 and Marise did.
Yeah, that button.
Also, my solution wasn't like djinndrache's. I did the same thing that shawy89 and Marise did.
Quote from John11 on November 2, 2011, 1:34 pmHardest least portal run I've done yet:
bXofpbF6ZsI
Hardest least portal run I've done yet:
bXofpbF6ZsI
Quote from KillerBeeGees on November 2, 2011, 4:35 pmAny idea how long that took you, John? I am thoroughly entertained by these videos.
Any idea how long that took you, John? I am thoroughly entertained by these videos.
Climbing Companion
Quote from John11 on November 2, 2011, 5:49 pmKillerBeeGees wrote:Any idea how long that took you, John? I am thoroughly entertained by these videos.I'm glad you're enjoying them. The uncut vid was a bit over 22 minutes. The part that took the longest was the portal standing at the end. I'm not sure how long I spent figuring out the route. Maybe an hour? Probably a bit less.
I'm glad you're enjoying them. The uncut vid was a bit over 22 minutes. The part that took the longest was the portal standing at the end. I'm not sure how long I spent figuring out the route. Maybe an hour? Probably a bit less.
Quote from PCdoc on December 9, 2011, 12:59 pmPlaying it now.
In Djinndrache's walkthrough . . how did he jump short to the stairs, land in the water, and then [spoiler]come back up out of the water and climb up the stairs[/spoiler] ? I tried this repeatedly and always died. It does not appear to be that special "forgiving" [spoiler]water that lets you live for a few seconds[/spoiler]. Instant death every time I tried it. WTF ???
Playing it now.
In Djinndrache's walkthrough . . how did he jump short to the stairs, land in the water, and then
Quote from grayarea on December 10, 2011, 11:23 pmI think this bit was fixed PCdoc. [spoiler]It's possible to clear the water with correct portal placement and forward running while in flight.[/spoiler]
I think this bit was fixed PCdoc.










