[SP] Chander Test 5 (ver.1)
Quote from Chander on October 25, 2011, 5:42 pmMy 5 map version 2. I changed some things in the map after watching the game play video
File Name: sp_chander_test_05_v2.rar
File Size: 1.87 MiB
Click here to download Chander Test 5 (ver.2)
My 5 map version 2. I changed some things in the map after watching the game play video
File Name: sp_chander_test_05_v2.rar
File Size: 1.87 MiB
Click here to download Chander Test 5 (ver.2)
Quote from Djinndrache on October 26, 2011, 1:00 amWow, this was nice! The blind run took me almost 25 minutes. I like the complexity of the puzzle and that you [spoiler]do not need every portal surface like in most other maps. This way the player has to think what elements and objects he could really need and which may be just distraction. This is what I dislike about the original maps, they are too linear, it's too obvious what to do and not challenging enough.[/spoiler] This map on the other hand is just great at this!
I'll repost when the video is rendered and uploaded (I guess tomorrow)
Wow, this was nice! The blind run took me almost 25 minutes. I like the complexity of the puzzle and that you
I'll repost when the video is rendered and uploaded (I guess tomorrow)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from josepezdj on October 26, 2011, 5:06 amChander, you too? Altogether with jonatan, you are my favourite puzzlemakers!
This is going to be one of those complex weeks!
AWESOME! I will play it this evening and upload my playthrough
Thanks for your maps!
Chander, you too? Altogether with jonatan, you are my favourite puzzlemakers!
This is going to be one of those complex weeks!
AWESOME! I will play it this evening and upload my playthrough
Thanks for your maps!
Quote from josepezdj on October 27, 2011, 4:00 amThat first vote is mine: 5/5
I will only say this: PLEASE DO NOT EVER, EVER, STOP MAKING THIS KIND OF PUZZLES
Well let me say something more: I think this map is absolutely amazing. I like it from the ambient created with those strange metal textures and the smell of rusty, to the [spoiler]unreacheable levels beyond the river and the original way you have forced us to use to pass through. Same as Djinndrache, I really liked the multiple options you offer to the player with some portalable walls here and there, or for example the prop_floor_button that deactivates the horizontal fizzler where the fliing room is: unless I didn't do in the intended way, that button is not necessary... I like those elements because I think they offer an unreal feelinig of multiple options, while actually there is no such multiple possibilities, just one solution...[/spoiler].
Thank you Chander. More than maps, these are genuine puzzles, and I really enjoy TONS with your work!
Playthrough:
That first vote is mine: 5/5
I will only say this: PLEASE DO NOT EVER, EVER, STOP MAKING THIS KIND OF PUZZLES
Well let me say something more: I think this map is absolutely amazing. I like it from the ambient created with those strange metal textures and the smell of rusty, to the
Thank you Chander. More than maps, these are genuine puzzles, and I really enjoy TONS with your work!
Playthrough:
Quote from Djinndrache on October 27, 2011, 5:26 amTold you I'd upload my blind playthrough today, so there we go:
WjCARxrAhRY
(Link: http://www.youtube.com/watch?v=WjCARxrAhRY)
Told you I'd upload my blind playthrough today, so there we go:
WjCARxrAhRY
(Link: http://www.youtube.com/watch?v=WjCARxrAhRY)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from shawy89 on October 27, 2011, 6:23 pmAmazing map, really difficult. Loved the muliple uses of each test element and even portal surfaces, lots of back and forth.
Got really stuck on how to do the very last part. I've watched both videos that have been posted, and I did it differently from both of them! I tried to do it the way Djinndrache but couldn't. I assume that josepezdj has the right solution, which is pretty damn hard, don't think I'd have worked that out.
I basically used game-exploits by jumping backwards through my portal while placing another one. Kinda like portal-standing.
The only negative thing I can say about this map is the textures. So many misaligned and cut-off textures. Not a big deal, but it bothered me a little. Also, you need to up the damage on your trigger_hurt for the toxic slime, as you can fall in a jump out (see Djinndrache's video).
Overall, excellent map - 5/5! Well done.
Amazing map, really difficult. Loved the muliple uses of each test element and even portal surfaces, lots of back and forth.
Got really stuck on how to do the very last part. I've watched both videos that have been posted, and I did it differently from both of them! I tried to do it the way Djinndrache but couldn't. I assume that josepezdj has the right solution, which is pretty damn hard, don't think I'd have worked that out.
I basically used game-exploits by jumping backwards through my portal while placing another one. Kinda like portal-standing.
The only negative thing I can say about this map is the textures. So many misaligned and cut-off textures. Not a big deal, but it bothered me a little. Also, you need to up the damage on your trigger_hurt for the toxic slime, as you can fall in a jump out (see Djinndrache's video).
Overall, excellent map - 5/5! Well done.
Quote from josepezdj on October 28, 2011, 5:35 am@shawy89:
Quote:I tried to do it the way Djinndrache but couldn't. I assume that josepezdj has the right solutionWell, for sure I tried before Djinndrache's final step solution, [spoiler]but I couldnd't either reach the ledge standing on top of the cube... even placing the portal right in the same upper-right part of the white panel (out of the scope of the info_placement_helper for that panel)... that's why I searched for alternate ways... and I thought of the way I just did...[/spoiler] I also think my solution is more intended than his. And I'm not sure if Chander maybe posted 2 different versions in a short time and he played to a different one then you and me...
@shawy89:
Well, for sure I tried before Djinndrache's final step solution,
Quote from eat911 on October 28, 2011, 8:12 amThis map was amazing. I spent about 15 minutes in the control room with the buttons until I finally got the idea [spoiler]to try to reach the lightbridge.[/spoiler] I then spent about 15 minutes trying to figure out what to do next when I came up with the idea [spoiler]to use the cube to get over the fizzler[/spoiler]. Despite that, this map never felt like it was flawed or too difficult and it was really fun to play. MY only complaint was the part at the very end when trying to reach the door
This map was amazing. I spent about 15 minutes in the control room with the buttons until I finally got the idea
Quote from KennKong on October 29, 2011, 9:10 pmWhooh, what a doozy that was! I was afraid I'd never make it through the pointy-shooty bits with a controller, but with plenty of quick loads, I did. The tricks I used to get through this might have been exploits in other maps.
Why is it that Djinn was able to make the final jump onto the platform, and I can't? I ended doing what Josep did (plus about 20 deaths along the way).
Congratulations on doing a dimly lit map without leaving black holes in all the nooks and crannies. I didn't have to turn up my brightness at all to see this map.
Now, to see if I can get through the map without dying! 4/5 from me.
Whooh, what a doozy that was! I was afraid I'd never make it through the pointy-shooty bits with a controller, but with plenty of quick loads, I did. The tricks I used to get through this might have been exploits in other maps.
Why is it that Djinn was able to make the final jump onto the platform, and I can't? I ended doing what Josep did (plus about 20 deaths along the way).
Congratulations on doing a dimly lit map without leaving black holes in all the nooks and crannies. I didn't have to turn up my brightness at all to see this map.
Now, to see if I can get through the map without dying! 4/5 from me.
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Quote from Marise on October 31, 2011, 10:04 pmA challenging map! This is a good puzzle which definitely made me think. But I do have a complaint: I was not able to [spoiler]reach the final ledge in the way Djinndrache did[/spoiler], so I had to do [spoiler]a rather sloppy backward jump through the portal, just as I shot another portal on the higher wall[/spoiler] I did get there, though, but thank goodness for Save.
A challenging map! This is a good puzzle which definitely made me think. But I do have a complaint: I was not able to
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