[SP] CG - Additional Chapter 8 Tests v2.0!
Quote from Djinndrache on August 17, 2011, 5:36 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:M0SAErmFZpU
(Link: http://www.youtube.com/watch?v=M0SAErmFZpU)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
M0SAErmFZpU
(Link: http://www.youtube.com/watch?v=M0SAErmFZpU)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from arvisrend on August 17, 2011, 10:53 amAre we supposed to [spoiler]use the stand-on-a-lightbridge-and-shoot-portals-to-raise-the-lightbridge-higher-and-higher trick in the very first room[/spoiler]?
Because I am not sure whether it counts as a cheat.
No hints please, just an answer to this question. Thanks.
Are we supposed to
Because I am not sure whether it counts as a cheat.
No hints please, just an answer to this question. Thanks.
Quote from Spam Nugget on September 7, 2011, 6:33 ampretty damn good map. I especially like the whole speed up the gel thing, that was clever. overall i didnt find this map too hard, except for the ninja lightbridge fling at the end. really good aesthetics, its nice to have a nice veiw from the chamber, there are too many maps out there that just chuck in a couple of random boxes and figure thatll do for a view outside the chamber. This was good. slightly dissapointed though at one point, when leaving chamber two, to the right of the catwalk where you land there is another that looks within jumping distance. i tried it and it was. unfortunately i fell straight through and died. might want to look at moving that (or making it solid and having it lead to an easter egg or something) but yeah i really liked this map.
pretty damn good map. I especially like the whole speed up the gel thing, that was clever. overall i didnt find this map too hard, except for the ninja lightbridge fling at the end. really good aesthetics, its nice to have a nice veiw from the chamber, there are too many maps out there that just chuck in a couple of random boxes and figure thatll do for a view outside the chamber. This was good. slightly dissapointed though at one point, when leaving chamber two, to the right of the catwalk where you land there is another that looks within jumping distance. i tried it and it was. unfortunately i fell straight through and died. might want to look at moving that (or making it solid and having it lead to an easter egg or something) but yeah i really liked this map.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from KennKong on February 23, 2012, 8:33 pmI really enjoyed the looks and gameplay of this map. I played v2, and didn't have much trouble figuring out most of the "tricks" needed. I generally have problems with bouncy gel, but was able to avoid most of it. The [spoiler]bounce off the angled lightbridge[/spoiler] was a neat trick. In the second chamber, I was annoyed by the player_clip blocking the button, but was still able to fling over it (like I said before, I don't get along with bouncy gel.) I haven't watched any other playthroughs, but I think my solution(s) to the [spoiler]crossed[/spoiler] lightbridges weren't intended. The first time, I offset the portals (I was somehow able to defeat the info_placement_helpers) so that they didn't [spoiler]intersect[/spoiler]. The second time, I just refired my portals while pressing against it. The brief moment the bridges were down was enough to push through and end up on top.
Sure, this map has its annoying features, but the overall attention to detail and creative puzzles are impossible to ignore. 5/5 from me.
I really enjoyed the looks and gameplay of this map. I played v2, and didn't have much trouble figuring out most of the "tricks" needed. I generally have problems with bouncy gel, but was able to avoid most of it. The
Sure, this map has its annoying features, but the overall attention to detail and creative puzzles are impossible to ignore. 5/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Spycrab Killer on February 25, 2012, 5:03 pmWhen you autosave during that [spoiler]jump with the repulsion gel to the broken rail[/spoiler] if you don't solve it the right way, you can't finish the map
When you autosave during that