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[SP] CG - Additional Chapter 8 Tests v2.0!

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

M0SAErmFZpU
(Link: http://www.youtube.com/watch?v=M0SAErmFZpU)

Also note the video description for more feedback and my signature for additional project information.

Are we supposed to

Spoiler
use the stand-on-a-lightbridge-and-shoot-portals-to-raise-the-lightbridge-higher-and-higher trick in the very first room
?

Because I am not sure whether it counts as a cheat.
No hints please, just an answer to this question. Thanks.

pretty damn good map. I especially like the whole speed up the gel thing, that was clever. overall i didnt find this map too hard, except for the ninja lightbridge fling at the end. really good aesthetics, its nice to have a nice veiw from the chamber, there are too many maps out there that just chuck in a couple of random boxes and figure thatll do for a view outside the chamber. This was good. slightly dissapointed though at one point, when leaving chamber two, to the right of the catwalk where you land there is another that looks within jumping distance. i tried it and it was. unfortunately i fell straight through and died. might want to look at moving that (or making it solid and having it lead to an easter egg or something) but yeah i really liked this map.

Image
I think in terms of boolean variables. Generally, it makes things easier.

I really enjoyed the looks and gameplay of this map. I played v2, and didn't have much trouble figuring out most of the "tricks" needed. I generally have problems with bouncy gel, but was able to avoid most of it. The

Spoiler
bounce off the angled lightbridge
was a neat trick. In the second chamber, I was annoyed by the player_clip blocking the button, but was still able to fling over it (like I said before, I don't get along with bouncy gel.) I haven't watched any other playthroughs, but I think my solution(s) to the
Spoiler
crossed
lightbridges weren't intended. The first time, I offset the portals (I was somehow able to defeat the info_placement_helpers) so that they didn't
Spoiler
intersect
. The second time, I just refired my portals while pressing against it. The brief moment the bridges were down was enough to push through and end up on top.

Sure, this map has its annoying features, but the overall attention to detail and creative puzzles are impossible to ignore. 5/5 from me.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

When you autosave during that

Spoiler
jump with the repulsion gel to the broken rail
if you don't solve it the right way, you can't finish the map

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