[SP] CG - Additional Chapter 8 Tests v2.0!
Quote from quatrus on July 30, 2011, 5:33 pmVery difficult chambers, 1 and 2 were challenging. Chamber 3 was very difficult, particularly the surprise light bridges - getting up there was just a trick - not difficult. Getting from the light bridges to the exit door seemed impossible from below the cross - had to noclip to end.
glitches: you can end up behind walls and trapped in several places in Ch 3. You can also get trapped in the pit if you put white on the wall and get into it (dumb...I know). The texture exposes the cube drop and area around it from the cube drop level in Ch 3 - just aesthetics.
You have created a masterpiece map, but unfortunately it still needs a little cleanup work. Still an excellent map set. Thanks for creating.
Very difficult chambers, 1 and 2 were challenging. Chamber 3 was very difficult, particularly the surprise light bridges - getting up there was just a trick - not difficult. Getting from the light bridges to the exit door seemed impossible from below the cross - had to noclip to end.
glitches: you can end up behind walls and trapped in several places in Ch 3. You can also get trapped in the pit if you put white on the wall and get into it (dumb...I know). The texture exposes the cube drop and area around it from the cube drop level in Ch 3 - just aesthetics.
You have created a masterpiece map, but unfortunately it still needs a little cleanup work. Still an excellent map set. Thanks for creating.
Quote from CrazyGuy on July 31, 2011, 5:10 amquatrus wrote:Chamber 3 was very difficult, particularly the surprise light bridges - getting up there was just a trick - not difficult. Getting from the light bridges to the exit door seemed impossible from below the cross - had to noclip to end.I thought that last chamber would be pretty hard. Remember, there is a reason there are TWO lightbridgess instead of one. And a spoiler, [spoiler]use the panels directly above the lightbridges to paint them with bounce gel.[/spoiler] See if you can figure it out from there. If you can't ther eis a demo file with the solution on it but another poster said it didn't work, so I may need to re-record them and post them later
quatrus wrote:glitches: you can end up behind walls and trapped in several places in Ch 3.several places? I thought the only place that was possible was after revealing the lightbridges, portalling through the angled panels above them. Are there other places? because Im sure I clipped them all off
quatrus wrote:You can also get trapped in the pit if you put white on the wall and get into it (dumb...I know).you should be able to easily get out of pit by portalling the panel that flips down over it. But if you are saying you conversion gelled the walls of the pit, put a portal on the wall of the pit, took the box off the button THEN used the portal to go into pit, I guess you are stuck although I Can't imagine why you would do this =/
but this is noted I can make an escape trigger down there if anyone ever does thisquatrus wrote:The texture exposes the cube drop and area around it from the cube drop level in Ch 3 - just aesthetics.not sure what this sentence means.. what texture what cube drop area?
quatrus wrote:You have created a masterpiece map, but unfortunately it still needs a little cleanup work. Still an excellent map set. Thanks for creating.thanks for testing and thanks for the comment! much appreciated
I thought that last chamber would be pretty hard. Remember, there is a reason there are TWO lightbridgess instead of one. And a spoiler,
several places? I thought the only place that was possible was after revealing the lightbridges, portalling through the angled panels above them. Are there other places? because Im sure I clipped them all off
you should be able to easily get out of pit by portalling the panel that flips down over it. But if you are saying you conversion gelled the walls of the pit, put a portal on the wall of the pit, took the box off the button THEN used the portal to go into pit, I guess you are stuck although I Can't imagine why you would do this =/
but this is noted I can make an escape trigger down there if anyone ever does this
not sure what this sentence means.. what texture what cube drop area?
thanks for testing and thanks for the comment! much appreciated
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from Saturn on July 31, 2011, 10:09 amCrazyGuy wrote:Saturn wrote:The second chamber made me impatient trying to have the gel shoot in the right angle in order to bounce to the button. By that time, alot of the place was covered with the blue gel sent you bouncing all over if you didnt make the jump right or were to close to a painted wall. ARGH. Also, the same track on loop made me crazy. This specific track gets on your nerves if it plays all the time.you mean the upper part of the first chamber? Okay, you're right, that music is kind of annoying, ill do two things one: change it to the propper ch8 theme and two: have it fade out after a few minutes.
So you really didn't like the bounces up the blocks to the switch that knocked the panels off? you think it would be a good idea to just remove the big blocks entirely and just have the upper part of 1 be the bounce out to 2? cause I am starting to hate that part too =/
Saturn wrote:The last chamber also got to me. The jump in order to get to the faith plate is too tough to pull off with no particular reason. For some reason my bounce came short. The bit with the light bridges also gave me troubles. I had a bug where the blue gel stopped dripping and when you quick-load, the light bridges are no loger covered with the gel eventhough they were when i saved.Im not sure what the trouble was for the bounce to the faithplate. Did you watch the demo of how I did it? [spoiler]remember the second bounce after jumping straight up off of blue gel is slightly higher so you can get some extra velocity that way. You have to put your "out" portal on the checkered wall, not the angles one[/spoiler]
also this is a known bug of the paint going away from lightbridges after quickloading. I am not sure how to fix the blue gel stopping after quickload either. If you press the buttons again it should start them back upSaturn wrote:The puzzles are cool but too much gel painting that made me unsure which surface to paint and if i can get the gel coming out in the right angle, with the portal being placable in only one way and me bouncing all around the place.i'm not sure what you mean by this
1. Yeah, the upper part. I wasn't able to get the gel on block #2 so i could jump to the button, so i thought i have to do something else like jumping and bouncing and somehow steer myself to the button platform.
I wouldn't hurry to make the changes because it doesn't seem anyone else was having issues in this part and all my frustration was a result of not realizing you can put the gel on that spot.
you mean the upper part of the first chamber? Okay, you're right, that music is kind of annoying, ill do two things one: change it to the propper ch8 theme and two: have it fade out after a few minutes.
So you really didn't like the bounces up the blocks to the switch that knocked the panels off? you think it would be a good idea to just remove the big blocks entirely and just have the upper part of 1 be the bounce out to 2? cause I am starting to hate that part too =/
Im not sure what the trouble was for the bounce to the faithplate. Did you watch the demo of how I did it?
also this is a known bug of the paint going away from lightbridges after quickloading. I am not sure how to fix the blue gel stopping after quickload either. If you press the buttons again it should start them back up
i'm not sure what you mean by this
1. Yeah, the upper part. I wasn't able to get the gel on block #2 so i could jump to the button, so i thought i have to do something else like jumping and bouncing and somehow steer myself to the button platform.
I wouldn't hurry to make the changes because it doesn't seem anyone else was having issues in this part and all my frustration was a result of not realizing you can put the gel on that spot.
Quote from lifeson99 on July 31, 2011, 3:50 pmOverall a great map.
BUT (and this is a Big Butt !!) . . . the exit in Chamber 2 is not explained well at all.
The 2nd line of text from Wheatley says the Exit is "near the button where I intended it to be".
Yet the exit is all the way on the other corner of the room from the button and way up high.
I would have not guessed in a million years that I had to fling myself out that exact window, one football field across no-man's land, and onto a stairwell that is nowhere in sight.
Not one clue about that other than an X in the ceiling and floor. I wasted 2 hours - then finally watched the demo, which is Demo 1, not Demo 2 even though I was in the 2nd chamber. Go figger.Would have been great if not for that.
Overall a great map.
BUT (and this is a Big Butt !!) . . . the exit in Chamber 2 is not explained well at all.
The 2nd line of text from Wheatley says the Exit is "near the button where I intended it to be".
Yet the exit is all the way on the other corner of the room from the button and way up high.
I would have not guessed in a million years that I had to fling myself out that exact window, one football field across no-man's land, and onto a stairwell that is nowhere in sight.
Not one clue about that other than an X in the ceiling and floor. I wasted 2 hours - then finally watched the demo, which is Demo 1, not Demo 2 even though I was in the 2nd chamber. Go figger.
Would have been great if not for that.
Quote from Blaizer on August 2, 2011, 9:49 amI enjoyed this map quite a lot. I've just uploaded my initial playthrough of it. All of my thoughts and suggestions are in the video and description. I also find a couple small visual mistakes in the map during the video.
Anyways, thanks for mapping.
I enjoyed this map quite a lot. I've just uploaded my initial playthrough of it. All of my thoughts and suggestions are in the video and description. I also find a couple small visual mistakes in the map during the video.
Anyways, thanks for mapping.
Quote from CrazyGuy on August 5, 2011, 5:48 pmI have addressed several issues outlined in previous posts and uploaded an updated version. Check out 2.0 if 1.0 was giving you too much trouble.
lifeson99 wrote:Overall a great map.BUT (and this is a Big Butt !!) . . . the exit in Chamber 2 is not explained well at all.
The 2nd line of text from Wheatley says the Exit is "near the button where I intended it to be".
Yet the exit is all the way on the other corner of the room from the button and way up high.
I would have not guessed in a million years that I had to fling myself out that exact window, one football field across no-man's land, and onto a stairwell that is nowhere in sight.
Not one clue about that other than an X in the ceiling and floor. I wasted 2 hours - then finally watched the demo, which is Demo 1, not Demo 2 even though I was in the 2nd chamber. Go figger.Would have been great if not for that.
thanks for testing! alright, well I added a lot more signs to indicate the exit. And it IS still chamber 1, it is just the upper half of chamber 1. Chamber 2 is the one with the ramps that are already painted.
Blaizer wrote:I enjoyed this map quite a lot. I've just uploaded my initial playthrough of it. All of my thoughts and suggestions are in the video and description. I also find a couple small visual mistakes in the map during the video.Anyways, thanks for mapping.
Thanks for testing!
Watching your video, overall you didn't seem to see several things I put in to help like signs. And in area 2 you didn't seem to notice the switches until much later. Were they that hard to see?
Also I see you had a LOT of trouble getting to the first cube in area 3. Most others I talked to had trouble here too. In the new version I didn't change it that much, however, for the next version im thinking of a much easier way to get up.
I added a lot more signs and a few more indicator lights to better guide the player in the future, since in the video you said you had no idea what you were supposed to do a lot of the time.
I figured part of the fun of this was figuring out what to do, but it may be a little too hard in a bar chamber so like I said, more signs
I have addressed several issues outlined in previous posts and uploaded an updated version. Check out 2.0 if 1.0 was giving you too much trouble.
BUT (and this is a Big Butt !!) . . . the exit in Chamber 2 is not explained well at all.
The 2nd line of text from Wheatley says the Exit is "near the button where I intended it to be".
Yet the exit is all the way on the other corner of the room from the button and way up high.
I would have not guessed in a million years that I had to fling myself out that exact window, one football field across no-man's land, and onto a stairwell that is nowhere in sight.
Not one clue about that other than an X in the ceiling and floor. I wasted 2 hours - then finally watched the demo, which is Demo 1, not Demo 2 even though I was in the 2nd chamber. Go figger.
Would have been great if not for that.
thanks for testing! alright, well I added a lot more signs to indicate the exit. And it IS still chamber 1, it is just the upper half of chamber 1. Chamber 2 is the one with the ramps that are already painted.
Anyways, thanks for mapping.
Thanks for testing!
Watching your video, overall you didn't seem to see several things I put in to help like signs. And in area 2 you didn't seem to notice the switches until much later. Were they that hard to see?
Also I see you had a LOT of trouble getting to the first cube in area 3. Most others I talked to had trouble here too. In the new version I didn't change it that much, however, for the next version im thinking of a much easier way to get up.
I added a lot more signs and a few more indicator lights to better guide the player in the future, since in the video you said you had no idea what you were supposed to do a lot of the time.
I figured part of the fun of this was figuring out what to do, but it may be a little too hard in a bar chamber so like I said, more signs
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from Blaizer on August 6, 2011, 12:57 amWell, I played V2. I can see you addressed a lot of the problems with the first version. You even made my solutions to the first and third chamber not work... so I had to figure out the intended solutions. [spoiler]In the first chamber, I still didn't realise you were supposed to stand on the X to shoot the portal to the light bridge to get it at the correct angle. I was shooting it from the opposite side of the chamber... and ended up using trial and error. I don't really like the idea of this fling...[/spoiler]
Two problems with the third chamber. You can shoot a portal on the wall behind that weird thing that's dripping water that you added. Secondly... the intended solution is a little hard to do... even your demo of it has a little difficulty. [spoiler]That jump when you're on top of the two angled light bridges to the exit door... it's a bit awkward.[/spoiler]
CrazyGuy wrote:And in area 2 you didn't seem to notice the switches until much later. Were they that hard to see?I think my main problem was that in the front half of the chamber, the buttons are obscured by the metal things in the ground. You can only really see them from the back half of the chamber with the paint. Is this what those metal things are intended for?
Well, I played V2. I can see you addressed a lot of the problems with the first version. You even made my solutions to the first and third chamber not work... so I had to figure out the intended solutions.
Two problems with the third chamber. You can shoot a portal on the wall behind that weird thing that's dripping water that you added. Secondly... the intended solution is a little hard to do... even your demo of it has a little difficulty.
I think my main problem was that in the front half of the chamber, the buttons are obscured by the metal things in the ground. You can only really see them from the back half of the chamber with the paint. Is this what those metal things are intended for?
Quote from CrazyGuy on August 6, 2011, 3:08 amBlaizer wrote:And in area 2 you didn't seem to notice the switches until much later. Were they that hard to see?
I think my main problem was that in the front half of the chamber, the buttons are obscured by the metal things in the ground. You can only really see them from the back half of the chamber with the paint. Is this what those metal things are intended for?They are intended to make it impossible to use the speed gel to run from in front of the buttons up to the second cube. Also, they are there to stop you from pressing them from the "ramp" side. You think I should add indicator lights from them to the box droppers? I left the indicators off f them because I didnt want it too cluttered with them, so I could I guess put a sign there too. I don't make things intentionally hard to see. But you did walk past them a coupple of times on the button side with them going right through your main viewscreen, thought you'd have seen em
I think my main problem was that in the front half of the chamber, the buttons are obscured by the metal things in the ground. You can only really see them from the back half of the chamber with the paint. Is this what those metal things are intended for?
They are intended to make it impossible to use the speed gel to run from in front of the buttons up to the second cube. Also, they are there to stop you from pressing them from the "ramp" side. You think I should add indicator lights from them to the box droppers? I left the indicators off f them because I didnt want it too cluttered with them, so I could I guess put a sign there too. I don't make things intentionally hard to see. But you did walk past them a coupple of times on the button side with them going right through your main viewscreen, thought you'd have seen em
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from Blaizer on August 12, 2011, 11:48 amCrazyGuy wrote:But you did walk past them a coupple of times on the button side with them going right through your main viewscreen, thought you'd have seen emHehe. Guess I was overwhelmed by all the other fun stuff in the room.
Still think you should fix the jump in the last chamber to make it seem like the intended solution, though.
Hehe. Guess I was overwhelmed by all the other fun stuff in the room.
Still think you should fix the jump in the last chamber to make it seem like the intended solution, though.
Quote from club on August 13, 2011, 3:06 pmNice use of gels in new ways (as you had intended). Great attention to detail and decor too. Fun map
Nice use of gels in new ways (as you had intended). Great attention to detail and decor too. Fun map