[SP] Broad Ratio
Quote from Szieve on March 13, 2012, 6:05 pmRuien wrote:I'm sorry but this map is terrible in its current form.It appears that there is no portable surface in the connecting room between the two chambers. Because there is only one laser and both the light bridge and door require a laser catcher, it appears that the whole puzzle is in figuring out how to keep the door open, obtain the light bridge with a single portal shot standing right behind the door, and making a double jump onto and off of the light bridge from within the connecting chamber before the door would block it off. So I ran through and got all three cubes without any "puzzle", and then wasted a couple hours trying to set up the aforementioned circuit.
What makes little sense is that you could easily have fixed this by making the platform in the interconnection room a tad longer so that the portal surface is clearly visible. The fact that you don't implies to the player that there is no portal surface and that they must look for a solution similar to the above.
2/5 from me for wasting my time.
ummm wow. I think with the fixes the map is easier.. spent about 20 min on the first version before noclipping to 2nd room because I was too stupid to see the solution. (ok, I was drunk) Blindrun on this version took less than 10 maybe 15 min. What's the problem? I think the map is on par with any OEM map.
5/5 for fixing unintended and making a good map.
It appears that there is no portable surface in the connecting room between the two chambers. Because there is only one laser and both the light bridge and door require a laser catcher, it appears that the whole puzzle is in figuring out how to keep the door open, obtain the light bridge with a single portal shot standing right behind the door, and making a double jump onto and off of the light bridge from within the connecting chamber before the door would block it off. So I ran through and got all three cubes without any "puzzle", and then wasted a couple hours trying to set up the aforementioned circuit.
What makes little sense is that you could easily have fixed this by making the platform in the interconnection room a tad longer so that the portal surface is clearly visible. The fact that you don't implies to the player that there is no portal surface and that they must look for a solution similar to the above.
2/5 from me for wasting my time.
ummm wow. I think with the fixes the map is easier.. spent about 20 min on the first version before noclipping to 2nd room because I was too stupid to see the solution. (ok, I was drunk) Blindrun on this version took less than 10 maybe 15 min. What's the problem? I think the map is on par with any OEM map.
5/5 for fixing unintended and making a good map.
Quote from Ruien on March 13, 2012, 10:06 pmSzieve wrote:spent about 20 min on the first version before noclipping to 2nd room because I was too stupid to see the solution. (ok, I was drunk) Blindrun on this version took less than 10 maybe 15 min. What's the problem?Well sure - if you noclipped around and played a previous version then you already know that there's a portal surface in the interconnecting room. That's exactly my point. I don't read the forums or download old versions when playing a map, and I shouldn't be expected to noclip around to make sure that I didn't miss some hidden crucial map element.
Well sure - if you noclipped around and played a previous version then you already know that there's a portal surface in the interconnecting room. That's exactly my point. I don't read the forums or download old versions when playing a map, and I shouldn't be expected to noclip around to make sure that I didn't miss some hidden crucial map element.
Quote from Szieve on March 13, 2012, 10:54 pmin the most recent version there are not any hidden portal surfaces..my noclipping had nothing to do with finding a solution. it just allowed me to bypass the lightbridge puzzle.there is really nothing wrong with this map.I'll admit, [spoiler]I used a portal and just was on the event horizon to get the falling lightbridge cube..[/spoiler] but other than that it reall is pretty straight forward. After I solved, I watched the vid of someone elses solution to an earlier version and found that they did a lot more walking around than was really necessary....
This is not a hard map..I did not find any bugs. Just because you can't solve it does not make it a bad map.
If you think it's a bad map because it took you 2 hours to come up with the solution, try a map like Triplex, or simply resort to playing checkers or solitaire. (that may be more your speed). but please dont' put down mappers who are trying to provide good content.
in the most recent version there are not any hidden portal surfaces..my noclipping had nothing to do with finding a solution. it just allowed me to bypass the lightbridge puzzle.there is really nothing wrong with this map.I'll admit,
This is not a hard map..I did not find any bugs. Just because you can't solve it does not make it a bad map.
If you think it's a bad map because it took you 2 hours to come up with the solution, try a map like Triplex, or simply resort to playing checkers or solitaire. (that may be more your speed). but please dont' put down mappers who are trying to provide good content.
Quote from Ruien on March 14, 2012, 6:07 amSzieve wrote:in the most recent version there are not any hidden portal surfaces..Ah, you are correct. The latest version was also uploaded after my initial comment, so thanks to warnightify for fixing the problem. It really is a great map with this fix.
You may think a trivial change like this can't make a big difference in the quality of a map, say changing it from a 2/5 to 5/5 in quality. By that logic, you'd also consider a small one-liner bug in Portal 2 that causes the game to no longer recognize mouse events to be a minor bug too.
Szieve wrote:Just because you can't solve it does not make it a bad map.
If you think it's a bad map because it took you 2 hours to come up with the solution, try a map like Triplex, or simply resort to playing checkers or solitaire. (that may be more your speed). but please dont' put down mappers who are trying to provide good content.Funny you mention Grayarea. Look around before assaulting my intellectual capacity (granted, we all worked on that together). I haven't started Triplex yet.
Ah, you are correct. The latest version was also uploaded after my initial comment, so thanks to warnightify for fixing the problem. It really is a great map with this fix.
You may think a trivial change like this can't make a big difference in the quality of a map, say changing it from a 2/5 to 5/5 in quality. By that logic, you'd also consider a small one-liner bug in Portal 2 that causes the game to no longer recognize mouse events to be a minor bug too.
If you think it's a bad map because it took you 2 hours to come up with the solution, try a map like Triplex, or simply resort to playing checkers or solitaire. (that may be more your speed). but please dont' put down mappers who are trying to provide good content.
Funny you mention Grayarea. Look around before assaulting my intellectual capacity (granted, we all worked on that together). I haven't started Triplex yet.
Quote from lowenz on March 14, 2012, 12:11 pmIt's possible to solve the puzzle with 2 cubes only and bypassing the use of funnel.
I'll make the video
It's possible to solve the puzzle with 2 cubes only and bypassing the use of funnel.
I'll make the video
Quote from lowenz on March 14, 2012, 1:13 pmHere's the video, no particular glitch used (it's possible to use the bridge for the second cube if you won't catch it through portals as previously viewed)
http://www25.zippyshare.com/v/98508901/file.html (click to directly view or download)
Hope you like this synthetic solution with 2 cubes only
Here's the video, no particular glitch used (it's possible to use the bridge for the second cube if you won't catch it through portals as previously viewed)
http://www25.zippyshare.com/v/98508901/file.html (click to directly view or download)
Hope you like this synthetic solution with 2 cubes only
Quote from Szieve on March 14, 2012, 8:28 pmRuien wrote:Szieve wrote:in the most recent version there are not any hidden portal surfaces..Ah, you are correct. The latest version was also uploaded after my initial comment, so thanks to warnightify for fixing the problem. It really is a great map with this fix.
You may think a trivial change like this can't make a big difference in the quality of a map, say changing it from a 2/5 to 5/5 in quality. By that logic, you'd also consider a small one-liner bug in Portal 2 that causes the game to no longer recognize mouse events to be a minor bug too.
Szieve wrote:Just because you can't solve it does not make it a bad map.
If you think it's a bad map because it took you 2 hours to come up with the solution, try a map like Triplex, or simply resort to playing checkers or solitaire. (that may be more your speed). but please dont' put down mappers who are trying to provide good content.Funny you mention Grayarea. Look around before assaulting my intellectual capacity (granted, we all worked on that together). I haven't started Triplex yet.
Well, I'll maintain that this map is not too hard and pretty straight forward. you professed your intellectual capacity by stating it took you over 2 hours to solve a 15 min map.. You did that all on your own bud.. the fact that the previous poster has a 2 cube solution proves it. get over yourself and your ego...
Ah, you are correct. The latest version was also uploaded after my initial comment, so thanks to warnightify for fixing the problem. It really is a great map with this fix.
You may think a trivial change like this can't make a big difference in the quality of a map, say changing it from a 2/5 to 5/5 in quality. By that logic, you'd also consider a small one-liner bug in Portal 2 that causes the game to no longer recognize mouse events to be a minor bug too.
If you think it's a bad map because it took you 2 hours to come up with the solution, try a map like Triplex, or simply resort to playing checkers or solitaire. (that may be more your speed). but please dont' put down mappers who are trying to provide good content.
Funny you mention Grayarea. Look around before assaulting my intellectual capacity (granted, we all worked on that together). I haven't started Triplex yet.
Well, I'll maintain that this map is not too hard and pretty straight forward. you professed your intellectual capacity by stating it took you over 2 hours to solve a 15 min map.. You did that all on your own bud.. the fact that the previous poster has a 2 cube solution proves it. get over yourself and your ego...
Quote from Ruien on March 15, 2012, 5:52 amSzieve wrote:you professed your intellectual capacity by stating it took you over 2 hours to solve a 15 min map.. You did that all on your own bud.. the fact that the previous poster has a 2 cube solution proves it. get over yourself and your ego...So the fact I missed a (well-hidden) puzzle element and came up with an almost-but-not-quite-workable solution makes me a moron? It's now become clear you're just a troll and I'm not feeding you any longer.
So the fact I missed a (well-hidden) puzzle element and came up with an almost-but-not-quite-workable solution makes me a moron? It's now become clear you're just a troll and I'm not feeding you any longer.

Quote from Instantiation on March 15, 2012, 3:39 pmI thought it was a fun and interesting map, but I think the indicators could be a little more clear. I found the correct solution pretty quickly, but I didn't see why it had worked. [spoiler]In particular, I expected the emancipation grid over the light bridge to be on.[/spoiler]
Other than that, it was fine. Neat puzzles, no timing needed, good atmosphere, and interesting to explore.
I thought it was a fun and interesting map, but I think the indicators could be a little more clear. I found the correct solution pretty quickly, but I didn't see why it had worked.
Other than that, it was fine. Neat puzzles, no timing needed, good atmosphere, and interesting to explore.
Quote from Motanum on March 15, 2012, 7:47 pmI've sent you a private message. Please take a look at it asap. Thanks
I've sent you a private message. Please take a look at it asap. Thanks
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
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