[SP] Bounded
Quote from Xtreger on May 8, 2012, 2:29 amA small map of medium difficulty. The solution is not difficult to execute.
There is also a challenge version included, called sp_bounded_c, which is slightly harder.
Some important points:
1. The yellow field fizzles objects, but NOT portals.2. There is a small delay before death lasers actually get activated. So there's a time gap between your pressing the relevant button and the death field turning on.
This is not a hint, but something that can be eventually noticed - I just want to save the player's time.3. To prevent tight timing (and increasing the height of the room), I modified the death fields slightly so that even if you touch the lasers while ascending, there is be a small time interval before you're killed. So you can still get out safely even if you touch the lasers (FROM BELOW) briefly. You can test it to get a better idea.
4. The cube button in the 2nd room saves the game when activated (just a reminder to those who don't quick-save often). It doesn't do anything except that.
View "ReadMe.txt" for installation instructions.
Special thanks to HeadShot, Jacu, KennKong and RogerL for playtesting (the normal version only, not the challenge one), coming up with unintended (and intended) solutions, and providing feedback and tips. And to FourthReaper for the nice custom texture/functionality.
File Name: sp_bounded_1_0.rar
File Size: 3.68 MiB
Click here to download Bounded
A small map of medium difficulty. The solution is not difficult to execute.
There is also a challenge version included, called sp_bounded_c, which is slightly harder.
Some important points:
1. The yellow field fizzles objects, but NOT portals.
2. There is a small delay before death lasers actually get activated. So there's a time gap between your pressing the relevant button and the death field turning on.
This is not a hint, but something that can be eventually noticed - I just want to save the player's time.
3. To prevent tight timing (and increasing the height of the room), I modified the death fields slightly so that even if you touch the lasers while ascending, there is be a small time interval before you're killed. So you can still get out safely even if you touch the lasers (FROM BELOW) briefly. You can test it to get a better idea.
4. The cube button in the 2nd room saves the game when activated (just a reminder to those who don't quick-save often). It doesn't do anything except that.
View "ReadMe.txt" for installation instructions.
Special thanks to HeadShot, Jacu, KennKong and RogerL for playtesting (the normal version only, not the challenge one), coming up with unintended (and intended) solutions, and providing feedback and tips. And to FourthReaper for the nice custom texture/functionality.
File Name: sp_bounded_1_0.rar
File Size: 3.68 MiB
Click here to download Bounded
Quote from El Farmerino on May 8, 2012, 3:25 amXtreger wrote:4. The cube button in the 2nd room saves the game when activated. Just a reminder to those who don't quick-save often.Is that all it does? I can't see it doing anything, really, and I'd rather not waste time trying to find out if it isn't actually relevant to the puzzle...
Is that all it does? I can't see it doing anything, really, and I'd rather not waste time trying to find out if it isn't actually relevant to the puzzle...
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------

Quote from josepezdj on May 8, 2012, 3:26 amHey Xtreger, this looks SOO NICE, dude! I'm happy to see that you are polishing your mapping skills, and putting much attention to detail!
Can't wait for playing it!
Hey Xtreger, this looks SOO NICE, dude! I'm happy to see that you are polishing your mapping skills, and putting much attention to detail!
Can't wait for playing it!
Quote from Xtreger on May 8, 2012, 3:29 amEl Farmerino wrote:Xtreger wrote:4. The cube button in the 2nd room saves the game when activated. Just a reminder to those who don't quick-save often.Is that all it does? I can't see it doing anything, really, and I'd rather not waste time trying to find out if it isn't actually relevant to the puzzle...
Yup, better to mention it in the description so that player's aren't confused.
@josepezdj : Thanks! There still may be some visual flaws, haven't checked very thoroughly.
Is that all it does? I can't see it doing anything, really, and I'd rather not waste time trying to find out if it isn't actually relevant to the puzzle...
Yup, better to mention it in the description so that player's aren't confused.
@josepezdj : Thanks! There still may be some visual flaws, haven't checked very thoroughly.
Quote from Djinndrache on May 8, 2012, 3:52 amOh I think I totally ninjaed the map - at least parts of it. I'll try to render all the 99.5 GB of data today and give you the full blind playthrough in FullHD quality tomorrow. Never try to frustrate a ninja with your map. Never! You better get popcorn, the playthrough took me almost an hour.
By the way: Why the yellow fizzler? There could be a real fizzler
Oh I think I totally ninjaed the map - at least parts of it. I'll try to render all the 99.5 GB of data today and give you the full blind playthrough in FullHD quality tomorrow. Never try to frustrate a ninja with your map. Never! You better get popcorn, the playthrough took me almost an hour.
By the way: Why the yellow fizzler? There could be a real fizzler
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from El Farmerino on May 8, 2012, 3:55 amJust finished the map now. Great puzzles and I really, really liked the last part - I'm surprised I got it as quickly as I did.
I thought the buttons were a little close together in the first bit, particularly the cube button and the one that turns off the fizzlers (pressed the wrong one a couple of times there, resulting in some mild annoyance). Also found that cube button a little off-putting - is there no better way to autosave? Can't you have a trigger to detect the cube when you enter the room or something?
Other than those couple of minor niggles, though, a great map. I'll see if I can get a demo done for you, though it seems to stop recording if I die...
EDIT: Demo done:
[spoiler]boundedsolution.zip[/spoiler]
Just finished the map now. Great puzzles and I really, really liked the last part - I'm surprised I got it as quickly as I did.
I thought the buttons were a little close together in the first bit, particularly the cube button and the one that turns off the fizzlers (pressed the wrong one a couple of times there, resulting in some mild annoyance). Also found that cube button a little off-putting - is there no better way to autosave? Can't you have a trigger to detect the cube when you enter the room or something?
Other than those couple of minor niggles, though, a great map. I'll see if I can get a demo done for you, though it seems to stop recording if I die...
EDIT: Demo done:
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------
Quote from Xtreger on May 8, 2012, 4:07 amDjinndrache wrote:Oh I think I totally ninjaed the map - at least parts of it. I'll try to render all the 99.5 GB of data today and give you the full blind playthrough in FullHD quality tomorrow. Never try to frustrate a ninja with your map. Never! You better get popcorn, the playthrough took me almost an hour.By the way: Why the yellow fizzler? There could be a real fizzler
Nice! One hour... so is it medium according to you?
@El Farmerino : I tried that trigger thing. But I'm a noob and don't know how to do that. Besides I'm bored of working on this map now, gave too much of time to it already
By the way: Why the yellow fizzler? There could be a real fizzler
Nice! One hour... so is it medium according to you?
@El Farmerino : I tried that trigger thing. But I'm a noob and don't know how to do that. Besides I'm bored of working on this map now, gave too much of time to it already
Quote from marKiu on May 8, 2012, 4:14 amNice map Xtreger
When I saw the new release I was like "yeahh new laserpuzzle
"
I was kinda surprised that there was none^^
Anyways I really like the puzzle with all that back and forth going and bringing the cube with you.
Took me about an hour to finish with an unintended solution.
I recorded my solution, here's the video.
Amazing second! Looking forward for the update and the hard version
Nice map Xtreger When I saw the new release I was like "yeahh new laserpuzzle
"
I was kinda surprised that there was none^^
Anyways I really like the puzzle with all that back and forth going and bringing the cube with you.
Took me about an hour to finish with an unintended solution.
I recorded my solution, here's the video.
Amazing second! Looking forward for the update and the hard version
Quote from El Farmerino on May 8, 2012, 4:17 amHa, I don't know how to do that either, but I'm sure someone here will. One other thing I'd say is that you should perhaps have it save when you press the triangle button - I died in the lasers after that and had to get up there again.
I'm not convinced the way I got the cube into the second room is intended, so you might want to look at the demo I uploaded for that. As for difficulty, I'd say medium/medium-hard is about right - nothing tricky to execute, but a few tricks I've never seen before that had me scratching my head for a while.
Ha, I don't know how to do that either, but I'm sure someone here will. One other thing I'd say is that you should perhaps have it save when you press the triangle button - I died in the lasers after that and had to get up there again.
I'm not convinced the way I got the cube into the second room is intended, so you might want to look at the demo I uploaded for that. As for difficulty, I'd say medium/medium-hard is about right - nothing tricky to execute, but a few tricks I've never seen before that had me scratching my head for a while.
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
---------------------------
Quote from Djinndrache on May 8, 2012, 4:23 amXtreger wrote:One hour... so is it medium according to you?Medium what? Video length? Well, I'd consider it pretty long although I also have blindrun videos that go 3+ hours. I solve the majority of puzzles in a much shorter time though.
I got stuck in this puzzle several times and took quite some while to find out how I could continue. However, a real ninja does never surrender
Will talk about my solutions when the video is ready.
Medium what? Video length? Well, I'd consider it pretty long although I also have blindrun videos that go 3+ hours. I solve the majority of puzzles in a much shorter time though.
I got stuck in this puzzle several times and took quite some while to find out how I could continue. However, a real ninja does never surrender
Will talk about my solutions when the video is ready.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200