[SP] Beamtrap
Quote from jonatan on September 21, 2011, 12:42 amI'm not sure what you are talking about. I thought it was clear that the fizzler is deactivated as long as the beam is blocked.
I'm not sure what you are talking about. I thought it was clear that the fizzler is deactivated as long as the beam is blocked.

Quote from josepezdj on September 21, 2011, 7:14 amHi there Jonatan:
Quote:What you do in your video requires some luck [spoiler]since the cube often will bounce on the dropper.[/spoiler]I appreciate that you upload your intended solution. I see that your intentions where much more complex than how I managed to solve it. I'm a bit sort of "enemy" of complex solutions when there's an easier one... Anyway, speaking of luck, I must say that you have at least 3 times more luck than me, my friend! Please revise your playthrough at:
[spoiler]- 1:24 min. You receive the cube across the portal the same as I did, but outside the fizzler room...
- 1:42 min. Again, you have to wait until the cube has crossed the laser (in order to pass through the deactivated fizzler wall), then you portal on the wall outside the fizzler to get it back after it has already flown around the cube-spawner... again, the same as I did.
- 2:21 min. In a movement of luck (or editting the video) you place the blue portal closed (no connection with the orange one), then place below the orange one, and magically you've got the cube (which was outside in the main room) appearing across the blue portal.... ???? Please explain how you do this.[/spoiler]I like the intended solution you want to show us though, but I think that it's not really shown and clear in your video. I will upload what I think is your intended solution later this afternoon, ok?
Thanks for mapping!
Best regards.
Hi there Jonatan:
I appreciate that you upload your intended solution. I see that your intentions where much more complex than how I managed to solve it. I'm a bit sort of "enemy" of complex solutions when there's an easier one... Anyway, speaking of luck, I must say that you have at least 3 times more luck than me, my friend! Please revise your playthrough at:
- 1:42 min. Again, you have to wait until the cube has crossed the laser (in order to pass through the deactivated fizzler wall), then you portal on the wall outside the fizzler to get it back after it has already flown around the cube-spawner... again, the same as I did.
- 2:21 min. In a movement of luck (or editting the video) you place the blue portal closed (no connection with the orange one), then place below the orange one, and magically you've got the cube (which was outside in the main room) appearing across the blue portal.... ???? Please explain how you do this.
I like the intended solution you want to show us though, but I think that it's not really shown and clear in your video. I will upload what I think is your intended solution later this afternoon, ok?
Thanks for mapping!
Best regards.
Quote from Saturn on September 21, 2011, 8:25 amFirst of all, you might want to cover your post in spoiler tag.
I agree with you mostly but i think what he ment in the 2:21 mark is:[spoiler]That because he's doing the second drop via the deathtrap which makes the cube go higher, so when he's putting the portal to retrieve the cube it's still oscillating between the two portals pretty high, so it's a matter of placing the portal in the right time instead like in our solution where we hope the cube will come to a rest in the range of the portal so we can 'spill' it over to us.
And yes, the way i did it did rely on some luck but the intended way isn't and you guaranteed to get the cube.[/spoiler]
--
For the people who are still working the puzzle out and that don't want to know the solution i have this clue that i think should help:
[spoiler]There's a reason why there's a gap in the glass barrier at the bottom.[/spoiler]
First of all, you might want to cover your post in spoiler tag.
I agree with you mostly but i think what he ment in the 2:21 mark is:
And yes, the way i did it did rely on some luck but the intended way isn't and you guaranteed to get the cube.
--
For the people who are still working the puzzle out and that don't want to know the solution i have this clue that i think should help:
Quote from jonatan on September 21, 2011, 8:41 amYou will see that nothing I do in my video requires luck. Let me explain.
[spoiler]
josepezdj wrote:- 1:24 min. You receive the cube across the portal the same as I did, but outside the fizzler room...I admit I was lucky here, but even if the cube would have bounced on the cube spawner coming to a rest, which now in latest version I think it will always do, I could just go get it. No luck required.
Quote:- 1:42 min. Again, you have to wait until the cube has crossed the laser (in order to pass through the deactivated fizzler wall), then you portal on the wall outside the fizzler to get it back after it has already flown around the cube-spawner... again, the same as I did.Actually no. It does not fly back to the cube-spawner. I switch this portal to upstairs as soon as it crosses the laser (I listen for the sound of the fizzler deactivating), and afterwards have one portal under the laser and one in the upper corner. It never has a chance to bounce on the cube-spawner here. No luck required.
Quote:- 2:21 min. In a movement of luck (or editting the video) you place the blue portal closed (no connection with the orange one), then place below the orange one, and magically you've got the cube (which was outside in the main room) appearing across the blue portal.... ???? Please explain how you do this.In my recording the last fizzler caught me destroying my portals on the way back after fetching the cube. If you are a bit faster this won't happen and the other cube will happily continue bounce between the portals. But even if it does as you can see, as long as you get the cube through in time, it is timed so that the cube will end up in the deathpit. This is no coincidence. I made the depth of the pit so that this will always happen. If you try it yourself you will see that there is nothing left to chance here.[/spoiler]
Thanks for trying my map, and I look forward to see your video.Cheers!
You will see that nothing I do in my video requires luck. Let me explain.
I admit I was lucky here, but even if the cube would have bounced on the cube spawner coming to a rest, which now in latest version I think it will always do, I could just go get it. No luck required.
Actually no. It does not fly back to the cube-spawner. I switch this portal to upstairs as soon as it crosses the laser (I listen for the sound of the fizzler deactivating), and afterwards have one portal under the laser and one in the upper corner. It never has a chance to bounce on the cube-spawner here. No luck required.
In my recording the last fizzler caught me destroying my portals on the way back after fetching the cube. If you are a bit faster this won't happen and the other cube will happily continue bounce between the portals. But even if it does as you can see, as long as you get the cube through in time, it is timed so that the cube will end up in the deathpit. This is no coincidence. I made the depth of the pit so that this will always happen. If you try it yourself you will see that there is nothing left to chance here.
Thanks for trying my map, and I look forward to see your video.
Cheers!

Quote from josepezdj on September 21, 2011, 9:11 am@Saturn:
You're right: editted my post and place a bigspoiler.
Regarding min. 2:21, well, I can't agree. [spoiler]By 2:11 it seems that he touched the fizzler wall (that's the reason why when he placed the blue portal it appears "closed"). Well, when I said that he was lucky, I meant that he touched the fizzler and luckily the cube stood at this side of the portals, or if you want, after the getting through the orange portal, that's inside the pit. But the cube could have stopped after getting through the blue portal, that's in the main room, in the floor, am I right?[/spoiler]
I understand what jonatan intends (from moment 2:11):
[spoiler]Obviously, he wouldn't have touched the fizzler, and then, with just a single glance inside the pit with the lasers you'll know where is the cube at; after that, when you watch the cube going up inside the pit, you just have to place the blue portal on the wall, and the cube is yours[/spoiler]
I hope that now I explained better...
Anyway, I want to say that I liked much the idea of solving the puzzle by [spoiler]bouncing the cube up and down corssing the laser beam[/spoiler]. I think this map is great. Just wanted to remark it.
@Saturn:
You're right: editted my post and place a bigspoiler.
Regarding min. 2:21, well, I can't agree.
I understand what jonatan intends (from moment 2:11):
I hope that now I explained better...
Anyway, I want to say that I liked much the idea of solving the puzzle by
Quote from Djinndrache on September 21, 2011, 11:24 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:5Fqrpql9PRY
(Link: http://www.youtube.com/watch?v=5Fqrpql9PRY)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
5Fqrpql9PRY
(Link: http://www.youtube.com/watch?v=5Fqrpql9PRY)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from jonatan on September 21, 2011, 1:15 pmThat's a very innovative solution you got there Djinndrache. I didn't anticipate that at all. Very enjoyable to watch!
That's a very innovative solution you got there Djinndrache. I didn't anticipate that at all. Very enjoyable to watch!
Quote from Djinndrache on September 21, 2011, 2:51 pmI just watched the intended solution and I got to say that mine looks cooler :p I thought that my solution was unintended though. I'm kinda glad that I found any solution at all on my own
Glad you think it's enjoyable
I just watched the intended solution and I got to say that mine looks cooler :p I thought that my solution was unintended though. I'm kinda glad that I found any solution at all on my own
Glad you think it's enjoyable
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from pfalstad on September 22, 2011, 8:34 pmThat's a really clever puzzle. I didn't solve it, but I did enjoy watching the video.
You might want to add a warmup room at the beginning, with a simple puzzle that forces the player to [spoiler]fizzle a cube on purpose[/spoiler], just to introduce that idea beforehand. Unless you want it to be really hard.
That's a really clever puzzle. I didn't solve it, but I did enjoy watching the video. You might want to add a warmup room at the beginning, with a simple puzzle that forces the player to

Quote from Vordwann on September 22, 2011, 9:07 pmReally good map. I was stuck for a long time. The only thing that requires the player to have a very good amount of speed is the fact that the force the cubes have traveling through 2 floor portals diminishes alarmingly quickly.
Really good map. I was stuck for a long time. The only thing that requires the player to have a very good amount of speed is the fact that the force the cubes have traveling through 2 floor portals diminishes alarmingly quickly.
[spoiler][SP] Alternate[/spoiler]