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[SP] Beamtrap

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jonatan wrote:
The solution is tricky so your solution might very well be the intended one. While alternative solutions might exist I've gone to great lengths to try eliminate them. Will be interesting to see your video, especially an uncut first run. Seeing the thought process helps improve design and playability as a map maker. Kudos to you for recording all your plays.

Well, my solution contains ninjaaction, cubeflinging and tons of skill, but also raging because nothing did work before I got this idea lol
It does also include the deathtrap and timing like a boss. Maybe my solution is something like halfway intended without the ninja stuff. When I'm out of ideas I start randomly ninjaing wherever I get ideas to ninja. And then usually I get ideas how I could use ninjaing to solve the puzzle.

The video file is rendered, 1.42GB in size. Maybe I'll get it uploaded on Thursday

Glad you appreciate my project, you'll be a dignified part of it!

edit: I just watched the video and this time you can clearly see how I get to my solution piece by piece. I really wasn't fast at getting the clue... :(

Made a small change (1.4) that hopefully removes some of this ninja action. Note: The solution is tricky to find but fairly easy to execute.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

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Great map. I like the textures chosen and the sobriety.

Anyway, this map, over many of the rest of maps, is mainly a puzzle itself. Frankly speaking I didn't find it TOO difficult; nontheless it could be a bit too twisting for some players. I saw the logical of the solution and I found it harder to

Spoiler
get the second cube re-appear across the orange portal up near the exit (because it crashed against the cube-dropper and changed its direction) than the solution itself
.

Maybe some music would have helped to get a challenging atmosphere!

Here is my playhrough:

THANKS FOR MAPPING!!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

What you do in your video requires some luck

Spoiler
since the cube often will bounce on the dropper
.

Might as well post the intended solution (that does not depend on luck) since people are close enough:

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Heh, i was fist pumping about completing it and i came here to say how great it is, but i did it the same josepezdj did :C

Dunno if it's totally luck cause

Spoiler
at first i tried it when the portal under the dropper was across and not to the width like the video so it ended with the cube finally coming to stop too far from the portal.

v1.5: Now added

Spoiler
a forced target helper under the cube dropper so that the cube always (hopefully) will bump into the cube dropper and be put into rest instead of infinite looping
. This hopefully removes the unintended solutions posted above while at the same time gives a small hint to the solution to an acute observer.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

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I tried that solution and the fizzler never went off.I've been stuck since you posted it.

Just tried again and nobody is gonna know about a second to go through the fizzler.Thats just not right.Its either on or off.

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