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[SP] Aperture Time Testing Center

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Hey, I you need any ideas or help let me know.

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You should add an env_fade (fades to white), panels, panel arms, maybe arms carrying doors ans such and don't use the framework texture for the walls and the floor.

There are panel arms holding the "doors" or "openings." I'm not sure what your talking about (except for the framework texture), could you be a bit more specific?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
There are panel arms holding the "doors" or "openings." I'm not sure what your talking about (except for the framework texture), could you be a bit more specific?

Like the walls aren't finshed yet, you just see the panel, not the wall

Spoiler
Remember when you finish the turret introduction level and when you're done, glados says: To maintain a constant testing cycle, I simulate daylight at all hours and add adrenal vapor to your oxygen supply. So you may be confused about the passage of time. The point is, yesterday was your birthday. I thought you'd want to know. Where you walk through the panels building the floor

http://www.youtube.com/watch?v=IyhzUZNIl2A

0:04 - 0:17

spongylover123 wrote:
You should add an env_fade (fades to white), panels, panel arms, maybe arms carrying doors ans such and don't use the framework texture for the walls and the floor.

I did the fade White and also some Shake and Sound As an effect to the machine :)

Mostly lurking

@beecake: I'm interested to see what it'll be like.

@spongylover123: Uh, what?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I tried to grab the gray frame thing. Oh well. No biggie.

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MasterLagger wrote:
@beecake: I'm interested to see what it'll be like.

@spongylover123: Uh, what?

Check the video of sp_a2_laser_relay

0:02 - 0:17

The walls were making the floor for the test chamber

I saw the video with the time you pointed out. What's so interesting about the tiles that the panels are holding? (Not trying to sound rude, just trying to be clear)

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
I saw the video with the time you pointed out. What's so interesting about the tiles that the panels are holding? (Not trying to sound rude, just trying to be clear)

He wants to see a test being build on "active". He wants to see the animation of the panels making the floor of the test chamber...

Masterlagger: i'm very soon putting the final touch on my "Aperture science time test map"

Then i Got an idea for a new map (maybe some inspiration):
You walk in to the room and cant do anything for now. You have 2 choices:
1. Go to the past
2. Go to the present

So you have to do something in the past, to change something in the normal time, to finish the map in the future... Or maybe you have to get something in the future, for the past, to finish in the normal time?

Just something i will experiment with, later on ;) hope you got inspired :)

Mostly lurking
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