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[SP] Aperture Time Testing Center

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The Easter Egg is accessed by

Spoiler
opening a prop_portal in the past in the room next to the boxed turret room. Djinndrache got into that room in a more difficult way than it was intended (there is a ledge you can walk on near the top of the staircase). Then open the prop_portal in the present and look for a tube with cores in the present.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
The Easter Egg is accessed by
Spoiler
opening a prop_portal in the past in the room next to the boxed turret room. Djinndrache got into that room in a more difficult way than it was intended (there is a ledge you can walk on near the top of the staircase). Then open the prop_portal in the present and look for a tube with cores in the present.

Yep found it! :) Could you post a tutorial about how to make the time machine effect? Post a link in here? I think i've got an idea about how you did it... but would like to see your tutorial :)

Mostly lurking

All I did was make it was to make a the basic structure of the map (walls, glass, observation room, time machine, etc.) and then duplicate the map and move it away from the original. With the copy of the original map, I made a few changes to it (open walls, staircases, etc.).
And as for the time machine, I used a trigger_teleport and info_target (one of each for each time machine) to teleport to and from the 2 maps.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
All I did was make it was to make a the basic structure of the map (walls, glass, observation room, time machine, etc.) and then duplicate the map and move it away from the original. With the copy of the original map, I made a few changes to it (open walls, staircases, etc.).
And as for the time machine, I used a trigger_teleport and info_target (one of each for each time machine) to teleport to and from the 2 maps.

Nice... maybe i should try it... :D

Mostly lurking

Go for it, it's a pretty good illusion of time traveling.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

This is a neat concept, and I like how you did the time machine. But I could not figure out how to change the floor in the past so that it would be a pit with goo in the present.

Also, I found it a bit tedious to

Spoiler
carry all the boxed turrets to the ledge. Did I miss a more convenient way? (I dropped them downstairs and then carried them to the other room).

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Here's a possible solution list (spoil at your own risk):
Solution 1

Spoiler
Throw the turrets off the edge and turn off the turret production

Solution 2

Spoiler
Grab the tile frame near the glass wall (with the "use" key) in the past to make the floor collapse and turn off the turret production.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Hm. I tried to

Spoiler
grab the tile with the 'use' key
, but nothing happened. I'm assuming this is working for others, so I must have been standing in the wrong place or something.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

I'm sure other people got it to work. Are you grabbing the gray frame or the tile? The gray frame is what you want to grab.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I Got very inspired of the time traveling idea :) i've started on a map... Really hope it is going to work out :D

Mostly lurking
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