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[SP] Aperture Salience

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Don't worry, I'm not going to reduce the timer by too much, awkisopen! At the moment its 35 seconds, which is enough to do each side individually and exit. That's why some people found it easier than the original.

I've uploaded v1.1.

Current Community Contributor status: not a community contributor. Lost it. :(

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

gO-R-KpUnl0
(Link: http://www.youtube.com/watch?v=gO-R-KpUnl0)

Also note the video description for more feedback and my signature for additional project information.

awkisopen wrote:
meb9000 wrote:
The instructions for vpk said to make an 'addons' folder and put that folder into the Map folder.

Which instructions were those? That won't work. You have to put it in the portal2 folder (Steamsteamappscommonportal 2portal2addons) for it to work.

Yeah, the instructions on this site did. Thank you for that helpful piece of information.

Except for the transitions not working, and the cube not dropping at the start, I found this to be a nice little headscratcher. The first chamber was pretty straightforward. I solved the second by

Spoiler
having portals in both rooms, jumping off the cube and grabbing, then yoyoing to hit the buttons.
Because it took longer to load the map than solve it, just 3/5 from me.

The transition script is Valve's way to make it easy to swap maps in, out and around during development. Don't use it yourself, just use changelevel and disconnect commands directly in your transition logic.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
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