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[SP] Aperture Salience

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awkisopen wrote:
Type "map sp_aperture_advsalience" into the console to play the advanced chamber.

Ah thanks.

Spoiler
In the advanced chamber I am able to jump and toss the cube up to the buttons.
Is this the intended way? Somehow I doubt it...

I had some downtime for most of today so I wasn't able to work on v1.1 . :(

Still, I can now use the computer so I'm back in business! Everything on the map is fiddled around with, so all I have to do is update the scripts.

Secondly, I haven't been able to fix the transitions. They work on my computer, but not on other people's. I reckon this has something to do with the transitions not working with the arrival/departure ent. (I have a custom transitions list script, so its possible that I put that in the wrong place so it's presence isn't being recognised.)

I'm interested in your opinions on making the rooms taller or recessing the buttons into the ceilings. This would cut cube throwing shenanigans but I don't think it would look as good aesthetically. What do you guys think?

Current Community Contributor status: not a community contributor. Lost it. :(

Maybe I'm just a moron like Wheatley, but I can't seem to install the map properly. I have the .vpk file in C:Program Files (x86)Steamsteamappscommonportal 2portal2mapsaddons, but when I go into the Developer Console in the game, no matter what I type in, it can't find the map. This is the first time I've had a vpk file map, so I'm not sure if I'm doing something wrong. Please help. Thank you.

You have to restart Portal 2 for new .vpks to be loaded. Then just type 'map salience' and it should bring up the map names as options.

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Rubrica, I have both the elevator base and the logic. In order to get the level to transition, I have done what it reccomends here and arranged my own arrival/departure transition ent pointing at my own transition_list script. Now when somebody downloads it it seems to fail to see the transition list at all. I've just checked with a friend and I discovered that's because I failed to package it.

:sigh:

I'm also going to reduce the timer in the advanced chamber to make it more interesting.

Current Community Contributor status: not a community contributor. Lost it. :(
RubbishyUsername wrote:
I'm also going to reduce the timer in the advanced chamber to make it more interesting.

Aw man. One of the things I liked about the advanced chamber is that the puzzle was difficult to figure out but the execution was easy; the opposite was true in the first chamber. This made the first chamber a lot less satisfying than the second for me.

I'm having trouble with the vpk map as well. I made the addon folder, put in the Map folder, extracted the vpk to that folder, restarted Portal 2, and it still can't be found! Any help here?

meb9000 wrote:
I'm having trouble with the vpk map as well. I made the addon folder, put in the Map folder, extracted the vpk to that folder, restarted Portal 2, and it still can't be found! Any help here?

The VPK goes in the "addons" folder, which in turn is in the "portal2" folder.

The instructions for vpk said to make an 'addons' folder and put that folder into the Map folder.

meb9000 wrote:
The instructions for vpk said to make an 'addons' folder and put that folder into the Map folder.

Which instructions were those? That won't work. You have to put it in the portal2 folder (Steamsteamappscommonportal 2portal2addons) for it to work.

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