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[SP] Antiquated Aperture

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Groxkiller585 wrote:
wildgoosespeeder wrote:
I was able to exploit two things:

Spoiler
1. The button that is timed that reveals a portal-able panel for a few seconds, never needed to use it. I was somehow able to coat the angled panel from a different angle by messing around with the Conversion Gel in that room to configure the portal placements in my favor. I did it that way because I have no clue what the intended solution is for that area.
2. Last room, never needed to use the nearby Conversion Gel. I cleverly placed Repulsion Gel in-line with the fizzler and then bounced both cubes to the other side while I stood on the button that deactivates the fizzler.

Spoiler
For the first part: which version of the map do you have? I added something in v1.1 that literally makes that impossible to happen: the panel is covered in a paint cleanser until the button is pressed. If it is 1.1 it's a problem with the engine and not me, so it's not something I can fix.

This has been mentioned already, and is an accepted alternate solution. Thanks for mentioning it anyway :)

I am using v1.1. If I can, I'll upload a recording (*.dem) of what I did. I say "if I can" because sometimes Portal 2 has crashed during recordings before. Not sure why...

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wildgoosespeeder wrote:
Groxkiller585 wrote:
wildgoosespeeder wrote:
I was able to exploit two things:

Spoiler
1. The button that is timed that reveals a portal-able panel for a few seconds, never needed to use it. I was somehow able to coat the angled panel from a different angle by messing around with the Conversion Gel in that room to configure the portal placements in my favor. I did it that way because I have no clue what the intended solution is for that area.
2. Last room, never needed to use the nearby Conversion Gel. I cleverly placed Repulsion Gel in-line with the fizzler and then bounced both cubes to the other side while I stood on the button that deactivates the fizzler.

Spoiler
For the first part: which version of the map do you have? I added something in v1.1 that literally makes that impossible to happen: the panel is covered in a paint cleanser until the button is pressed. If it is 1.1 it's a problem with the engine and not me, so it's not something I can fix.

This has been mentioned already, and is an accepted alternate solution. Thanks for mentioning it anyway :)

I am using v1.1. If I can, I'll upload a recording (*.dem) of what I did. I say "if I can" because sometimes Portal 2 has crashed during recordings before. Not sure why...

Don't bother: I can't record or play demos, so making one isn't useful. If you have fraps use that, otherwise try to explain in in screenshots from steam.

Image

This is a really nice map. The gameplay was good, and I liked the 'exploration' vibe I got from the puzzle. I'm pretty confident that I solved the map using the intended solution, but at some points I felt as if I could break the puzzle easily if I tried. The old aperture detailing was very well done. Aesthetically, the only thing I would recommend adding would be more fog. The spheres are made of asbestos, aren't they? :-P

I recorded my blind playthrough:
hnqi_hV7WOY

Hope this helps! :thumbup:

Another great map by you. Well done :)

mB2vwYf8VoI
(Link: http://www.youtube.com/watch?v=mB2vwYf8VoI)

Congrats, autospotlight selected you first!

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msleeper wrote:
Congrats, autospotlight selected you first!

Lol,Yay I got spotlight! :D

Image

The look of this map was excellent. The play, not so much. As KennKong said, the key to this map seemed to be sniping portals from a long way away, although I didn't find it quite as annoying as he did. Once I realized that, the puzzles weren't very difficult. The hardest thing for me was getting into the second room. I ended up just firing blindly until I managed to hit something in the room. I never could really see it, even after I knew where I was supposed to shoot.

While the puzzles can be solved with judicious application of the gels, the basic temptation, especially in the 2nd and 3rd rooms, is to slather conversion gel all over the place until you find something that works. As others commented, you did a good job designing the map to prevent this kind of solution. Admittedly, that's what I did on my first pass, although I didn't find any exploits that way. Once the light bulb went on and I realized what I needed to do, I made a second pass through the map fairly quickly.

I have rated this map 4/5. Again, the appearance of the map was brilliant but the puzzles were a bit too thin to make it a 5.

PS from the grammatical nit-picking department: In your description, "and remember what you've past", I believe you meant to say "passed", not "past". ;)

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
redunzl wrote:
The look of this map was excellent. The play, not so much. As KennKong said, the key to this map seemed to be sniping portals from a long way away, although I didn't find it quite as annoying as he did. Once I realized that, the puzzles weren't very difficult. The hardest thing for me was getting into the second room. I ended up just firing blindly until I managed to hit something in the room. I never could really see it, even after I knew where I was supposed to shoot.

While the puzzles can be solved with judicious application of the gels, the basic temptation, especially in the 2nd and 3rd rooms, is to slather conversion gel all over the place until you find something that works. As others commented, you did a good job designing the map to prevent this kind of solution. Admittedly, that's what I did on my first pass, although I didn't find any exploits that way. Once the light bulb went on and I realized what I needed to do, I made a second pass through the map fairly quickly.

I have rated this map 4/5. Again, the appearance of the map was brilliant but the puzzles were a bit too thin to make it a 5.

PS from the grammatical nit-picking department: In your description, "and remember what you've past", I believe you meant to say "passed", not "past". ;)

Spoiler
How did you get into the second room? The answer isn't supposed to be difficult, you shouldn't need to blindly fire into the room to get in there. You needed to put conversion gel on the wall opposite in the small room with a grate across it.

I admit this is a fault, but it comes with Conversion Gel. EVERYONE gets the temptation to break a map with the stuff, and it's very possible to do so even in the best of maps. (See the videos of older versions - the map was torn up!) I have since accepted you cannot control this gel without limiting too many factors which makes it very unchallenging.

Thanks for playing and your feedback, it's very appreciated! :)

on your nitpick: Whoops, your right! I'll fix that right now...

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Great map! I really will consider this one of the more dificukt maps lol. Honestly, I didn't feel that I broke anything with GEL, but I did think I broke stuff with mere acrobatics... for example, walking on the rail of catwalks, therefore allowing other portal placements and jumping elsewhere. I am going to have a blind playthrough as well up on Youtube by sometime tomorrow, so you can see where the catwalks got "fun" lol. Thanks for mapping this! (My username so you can see video: TheTripleG10)

That was tons of fun, lots of cool ideas. The theme was really well executed too, beautiful map! Also nice that there is a secret :)

Spoiler
Because you don't need to press the conversion gel button with the first cube to pass the second chamber I got very confused in the last room when I only had one cube. I also did not think that portaling through the grate to get to the walkway where the observation room is was intended since you can portal to many places through that grate I assumed it was an oversight and thought that grate was only to get repulsion gel. Once I did find my way onto that catwalk, I did not notice that it led up to near the first cube dropper for quite some time, but I then realized there was a first cube and I went back through the puzzle to get it.

Eventually I figured out how to bounce the cube through, but as others said the second gel dropper is technically not neccessary as you can simply portal to the blue button area and then get the white gel from there.

It bothers me that you can get stuck in an earlier room and have to do that part of the puzzle again if you misplace your portals. For example, I got stuck at the blue gel when at the third room but it is also possible to portal back to the very beginning from the third room.

I do my science from scratch.
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