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[SP] Antiquated Aperture

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RubyCarbuncIe wrote:
*snip*

Your right; none of those are intended, but that doesn't make it bad. (unlike some I encourage multiple solutions (so long as it doesn't break alot, like what lpfreaky mentioned); adds some more life to a map IMO)

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I found out the alternate solution to that in early testing. However to do it took time, and alot of playtesters liked it, so I decided to keep both: You can use both. Look up in the space: there's two panels. This how you can get repulsion gel (or conversion gel) on the walls: see the first screenie, on the left? I'm sure you can connect the dots :P

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That's a new, clever solution to that puzzle, although I suspect it's a bit more difficult since the bounce isn't catapult-aided. My testers tried doing that and failed, so consider that a win for you!

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That openness is intended: you might put both portals back at the beginning and need to get back to the chamber. If you finish the second chamber that "shortcut" works. If you can somehow get over there before that, however, tell me, because then stuff is breaking.

lpfreaky90 wrote:
*snip*

Silly me, I forgot to do that. I did it to my other loading screen (for another map) but not this one lol. Simple fix!

Senf wrote:
*snip*

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It's true the jump isn't big but I had not as much space as expected to work with (the irony in an enrichment sphere but it's true)

The repulsion gel is a requirement in the intended solution; you bounce the box out, grab the original box that's on the repulsion gel button, place the spawned box on the fizzler button and original box on the move-wall button. This allows you to do your flinging method, which is intended. I think you used the original conversion gel pipe, which is a puzzle-breaking issue I shall fix.

sicklebrick wrote:
*snip* post 1

Wow. None of my testers found that; that's very bad. I'll need to do some work to prevent you from doing that big skip.

FourthReaper wrote:
This sure is a really good map! :thumbup:

I always love Conversion Gel, and it didn't break the puzzle too quickly. Nice job.

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And ofcourse I love the Rattman's Den, is that a custom texture? Never did see that before.

I did find one bug I don't think anyone mentioned, though.

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Upon moving through the first door, directly after the arrival elevator, you can trap yourself by moving back, closing the door in front of you.
Also, I think some fog, although not needed, would really make the map look even better. Not to make things so you can't see anything on the other side of the map, but as a nice finishing touch. But that's just my opinion.

Anyway, looking forward to more of your mapping.

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Hmm, I've never had this happen to me. I'll look into how you might have done it, because simply going back doesn't trigger a close for me, and it only closes when your too far to go back in.

sicklebrick wrote:
*snip* post 2

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I'm not sure if this is something I should fix or leave, because it's something I don't think most would even try, and to prevent it would mean a major chamber rehaul, and I don't want to do that because that means overhauling EVERYTHING near the area... (there's a ton of optimizing stuff, as well as carefully placed brushes to prevent other conversion abuse, do not want to move it all D:)

The part when you portal-ize the bottom of the rattman den however is going to be fixed however, so you might need to rework this :P

Image
Groxkiller585 wrote:
I'm not sure if this is something I should fix or leave...

Pfft, I'd leave it.. the vid was like 20 mins long before chopping; not worth it!

I suspect I played it mostly as intended, as I didn't do anything "heroic".

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Although, I did skip what I thought was a blue gel wall climb by using white gel and then a portal while jumping down
. The last chamber was a lot of fun
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I blue gelled the cube instead of white, thanks for the washer
, took a bit of thinking to get the last cube past the fizzler - managed it with white gel.
The Old Style (Antiquated) was beautifully done. Thanks again for another outstanding map.

:thumbup:
It wasn't that hard, but it was much more fun than I expected from a conversion gel chamber :) I enjoyed every part of it!
Thank you for mapping, 5/5.

My maps: 1 2 3 4 5

Nice.. I LOVE the old style Aperture... :)

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In the last chamber, I did NOT do a fling with the cube. I actually used the conversion gel and got just enough on the wall behind the button to activate a portal. From there, it was easy to just walk through the portals with the second cube to activate the other button.

This was a great looking map - Old Aperature is one of my favorite themes, all elements worked fine and flowed smoothly - however the puzzles were not very interesting - should have thrown in something else - to spice it up a little. Very nice - don't get me wrong, just needed a little something else. 5 cakes! Thanks for making!

5/5 a VERY fun map to play. I would suggest changing nothing... the solutions sidebrick came up with are fantastic, and IMHO showcase just how good this map is. On many occasions I'll solve a map and never go back to it. The fact that this map can give the player many hours of interesting challenging gameplay that is most of all FUN, is an amazing thing. Great mapping! :notworthy: :notworthy:

Another GREAT map man, heavily enjoyed it! I think I solved most parts in the intended way except the last puzzle. What I did was I painted the floor blue and tossed the cube while standing on the button, didn't use any white gel there what so ever. Nothing game breaking tho, 5/5! :thumbup:

Updated to 1.1!

Changelog:

-fixed alot of areas where using the conversion gel would break puzzles or areas.
-fixed a big skip from the first to third chamber.
-fixed being able to use the previous conversion gel pipe in the last puzzle.
-fixed/edited various little things as well.

Image

I've had a bit of an internal struggle deciding whether or not to post these...
On the one hand, it likely means more work for you, and they're kinda roundabout routes...On the other hand, each route contains a few easy enough shortcuts, and if it were my map, I'd at least like to know... So I'm posting them anyway on the understanding that I'm seriously not picking holes in your map; It's in my top 5, I love exploring, and damn.. i just enjoy the shit out of paint maps!

Without cubes..

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gBTggEfS4J8
(Excuse any slow parts.. I was changing the routes while recording...)

With cubes..

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