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[SP] Antiquated Aperture

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I'm having some trouble with this one. i managed to move on from the starting area, but none of my moves seemed "right". It felt like using glitches all the time. I'll see if I have enough diskspace to record a video.

Well, the looks are good and I definitely had fun playing your map, but there are a couple of issues:

Spoiler
as already mentioned, the second white gel dropper isn't needed;
the water isn't really necessary, but it is alright, that it is there if somebody accidentally paints his cube blue;
the blue gel is hardly needed; if the other end of the walkway (in the middle of the map where you have to jump over to get to the last chamber) would only be a bit nearer, the blue gel wouldn't be needed at all
.
Just a few things that aren't bad at all, but I thought I could mention them here. ;)
Oh, and I
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liked the "secret room"
. Nice touch.
A good map that is worth playing it. :thumbup:

Edit: I think, I did almost the same things as Ruby did. But I used

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conversion gel in the last chamber to fling the second cube behing the fizzler
.

First some feedback on some problems:

FEEDBACK!

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- I guess that you're supposed to use the repulsion gel to bounce up on the sides in the second puzzle, but it's was easier to use the conversion gel and just jump through a portal up top and place another one mid air. Not sure if I did that one right
- In the second puzzle I got to the second button without using repulsion gel. I used conversion gel and put a stream below the angeled panel by the button. Since the blobs are kind of random they eventually converted the panel into a "portaleble" surface ^^
- Since I'm an idiot it took me about 10 minutes to understand that you needed the first cube from the previous puzzle in the last chamber xD

It was a really good map. The aesthetics were nice and the puzzle elements were easy enough. Even I could solve them. I know it's hard making maps with the conversion gel, but this one was pretty well done :)

Never use Logic to solve a puzzle, he's an idiot...

Wow, that was pretty tight for a white paint paint map!
I didn't notice the blue paint for an embarassingly long time, but even after eventually finishing it I was messing around for at least another solid hour! It looks good, plays well, there's lots of attention to detail, and it's very well laid out.. deffinitely a 5/5, thanks!

In the end I decided to try and find the most ninja solution I could :p Here's what I have so far!
ywpTGyPV4MA

This sure is a really good map! :thumbup:

I always love Conversion Gel, and it didn't break the puzzle too quickly. Nice job.

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And ofcourse I love the Rattman's Den, is that a custom texture? Never did see that before.

I did find one bug I don't think anyone mentioned, though.

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Upon moving through the first door, directly after the arrival elevator, you can trap yourself by moving back, closing the door in front of you.
Also, I think some fog, although not needed, would really make the map look even better. Not to make things so you can't see anything on the other side of the map, but as a nice finishing touch. But that's just my opinion.

Anyway, looking forward to more of your mapping.

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Sorry, I didn't manage to record a video yet. But I can describe when the first "glitch" feeling came up. Check the ceiling surface in sicklebrick's video at 40-45 seconds: This one can be shot from the starting area, making the gel infinifling obsolete.

Hehe, been having a blast with this... found a more fun route :p
vid

Wow, sicklebrick... you really broke the shit out of that...

I had an enormous amount of fun using the intended solution (at least, i think it was?) but man, if that's not proof that conversion gel will break the shit out of your levels O_o

still... 5/5 from me :o

sicklebrick wrote:
Hehe, been having a blast with this... found a more fun route :p
vid

You broke science, you monster!

That's half the fun right? :p I wouldn't have been playing for 3-4 hours if I didn't enjoy the crap out of it :)

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