[SP] A la Tag
Quote from Lapak on April 13, 2012, 1:10 pmThe map itself it's quite quick and easy, but the new concept of playing is awesome
Nice to see new ideas around here, I'm sure, that it was quite hard to make it work technically. I'm realy looking forward for sophisticated maps with this, or maybe coop, where one will have gel-gun and other will use portals might be also interesting
The map itself it's quite quick and easy, but the new concept of playing is awesome Nice to see new ideas around here, I'm sure, that it was quite hard to make it work technically. I'm realy looking forward for sophisticated maps with this, or maybe coop, where one will have gel-gun and other will use portals might be also interesting
Quote from Lpfreaky90 on April 13, 2012, 3:32 pmI'm quite sure that this concept can't really be used for more difficult levels since you only have only one test element.
I like the coop idea; give the player the option for the paint gun OR the portal gun, and give the paintgun the option to change the paint type to bounce, speed, conversion or water. You could do some interesting stuff with that
I'm quite sure that this concept can't really be used for more difficult levels since you only have only one test element.
I like the coop idea; give the player the option for the paint gun OR the portal gun, and give the paintgun the option to change the paint type to bounce, speed, conversion or water. You could do some interesting stuff with that
Quote from Le Master on July 28, 2013, 1:45 amThanks for this. I love Tag, so this was really a treat.
There were a couple technical issues, but that is to be expected when trying a concept like this.
For example, I accidentally threw my gun (by pressing 'E') the first time I played, so I had to restart.
2013-07-28_00004.jpgThen at this part of the level, the paint wouldn't shoot where I was aiming. Even on my second playthrough, it did the same thing.
2013-07-28_00003.jpgThe level of detail of the map was just crazy. And the way you did it with the grating and carefully placed wood would be very conducive to Conversion Gel usage. In fact, I'm now motivated to start learning to use Hammer.
Thanks for this. I love Tag, so this was really a treat.
There were a couple technical issues, but that is to be expected when trying a concept like this.
For example, I accidentally threw my gun (by pressing 'E') the first time I played, so I had to restart.
Then at this part of the level, the paint wouldn't shoot where I was aiming. Even on my second playthrough, it did the same thing.
The level of detail of the map was just crazy. And the way you did it with the grating and carefully placed wood would be very conducive to Conversion Gel usage. In fact, I'm now motivated to start learning to use Hammer.