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[SP] 3Items

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Map has great potential, maybe need a little guidance as to the solution. I got the wrong cubes on the buttons and then there was no autosave for the beginning, so I had to start over. Got a bit tedious until I realized I had the wrong buttons matched with the 3 types of cubes...? Thanks for creating.

A nice puzzle, kept me scampering all over for a bit, though I'll have to agree with folk asking for a bit more clarity regarding what buttons do what.

Indicator lights would be good - obviously a bit tricky for the central buttons, but maybe a tick/cross symbol on the pillar above each could start the indicator trail?

Also I too had the odd effect in the exit elevator that benvent mentioned - as shown here :

http://bit.ly/of86sa

It jumps from panel to panel as you circle the elevator too - not disruptive, but might benefit from a tweak and a recompile.

Anyway, thanks for mapping!

My sole map so far : Workaround (4/5, 1300 d/l)
http://bit.ly/qrOYZw

Helping you help us help you help us all.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

yKMBY6F1qR0
(Link: http://www.youtube.com/watch?v=yKMBY6F1qR0)

Also note the video description for more feedback and my signature for additional project information.

This was fun until I reached the end - then I spent an hour trying to figure out how to open the door and rage-quit.

There was absolutely no indication of how you had to place the 3 objects to open the door.
And since there are 3 objects and 27 buttons, that makes for hundreds of possible combinations.
The end really, REALLY was bad. Sorry but I was psyched after all that work to finally reach the end - only to find out there was no indication as to how to open the door.

Clever puzzle! I don't usually care for maps this complicated.. I even had to take notes to figure it out. But I kept at it over several days, and it sure was a good feeling when I finished. Thanks!

Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.

Nice trick at 8:04.. I tried to

Spoiler
climb into a portal above the buttons
several times without success, but never thought of
Spoiler
standing on a cube
. That would've come in handy...

pfalstad wrote:
Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.

Nice trick at 8:04.. I tried to

Spoiler
climb into a portal above the buttons
several times without success, but never thought of
Spoiler
standing on a cube
. That would've come in handy...

Seconded. Completed without having to do it, though. I did come here to see which buttons to press to get the door open. It really is a lovely first outing, and if you add a way to indicate those center buttons as the door openers it will be quite lovely indeed.

Get the latest version of:
Climbing Companion

For me it wasn't hard to figure out how to open the exit door (I just had to start over and then watch the door) but I had a lot of trouble figuring out how to get there while the door was open.

Hi,
I uploaded my solution to this map : http://www.mediafire.com/?axi2plx0c2y3zgo
Again, I know the gameplay isn't very clear, I'll work on it for further releases
Thanks for playing and posting anyway =)

It would be a great brainteaser, if it wasn't for the absolute lack of any indicators (what is what?) and onslaught of no-escape scenarios available (you can get stuck at any point). Like this it ends up becoming an improvised maze, which is a pity given the potential. If I may suggest, consider adding the fizzlers to the white panels instead of covering the entire room in multiple layers of them.

the hills are alive... with the sound of music
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