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[SP] 3Items

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My first map !
If you like buttons of all kinds and hard lights, you will love this testroom =)

File Name: 3Items - Altaris.zip
File Size: 2.58 MiB
Click here to download 3Items

The map was good but the exit door switch needs to be labeled as it is very difficult to see the exit door from across the room through all the fizzlers.

Spoiler
Once the edgeless safety cube is in place it blocks the view of the exit door and I didn't notice it open.
In the exit elavator some of the screens appeared in front of the elevator shaft when they were actually behind it. May just be something with my system though. Anyway, nice job. :thumbup:

"I am not a Marshmallow"

Is it normal that I start without a portal gun?

is there ment to be no gun at the start ???

Thomars, I have the same problem as you and I also have it in Aperture Science test 1.
In the console I have this:
[@ITERATOR@] 2
[map] "sp_fizzled_panels_ch2"
[index] 1
[foundMap] false
[portalGunSecondCommand] "upgrade_portalgun"
[portalGunCommand] "give_portalgun"
[this] TABLE

I don't know why the fizzled panels name appear there!

(Not related to this map in any way, but I'm going to download it)
^Did you guys remove the fizzled_panels map .vpk after playing it? Some vpk's interfere with the game transitions, and I think that map's creator warned about it.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Yes i just have done it and it works.

Wonderful map. Well done. It took me a little while to clue in as to what button needed pressing to open the end door, but it did add to the difficulty (as I ended up trying to and solving it by pressing all of the middle column buttons with the cubes and sphere).

Good map but it should of had more direction as to what buttons needed to be held down to open the door. There was no indication that the center buttons were important in opening the final door as they also caused light bridges.

Hi all, thanks for your comments
First of all, it isn't normal that you appear in the map without any Portalgun nor Potatos. It worked fine for me, I think the issue comes from your side.
However, it is true that the first middle button open the door isn't very clear, I'll work on it if I update my map
Anyway, it is pleasant for me having those feedbacks on my first published map =)
I'll see you in another testchamber ^^

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