[SP] 12 Angry Tests
Quote from Djinndrache on December 15, 2011, 8:15 pmCaretCaret wrote:Djinndrache wrote:DinoSvenningsen wrote:absolutly the best mapset i've ever playedPlay NYS-5, then judge!
You're one of the outstanding ones, and I wouldn't call NYS-5 the best either. It's just that there is no "the best mappack", but there are quite a few really awesome and outstanding mappacks. I dislike when people try to make a concrete ranking like "This is number one!"
That's just sucking up to someone without a real objective or subjective meaning.
Play NYS-5, then judge!
You're one of the outstanding ones, and I wouldn't call NYS-5 the best either. It's just that there is no "the best mappack", but there are quite a few really awesome and outstanding mappacks. I dislike when people try to make a concrete ranking like "This is number one!"
That's just sucking up to someone without a real objective or subjective meaning.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from MasterLagger on December 15, 2011, 8:36 pmDjinndrache wrote:Djinndrache wrote:DinoSvenningsen wrote:absolutly the best mapset i've ever playedPlay NYS-5, then judge!
You're one of the outstanding ones, and I wouldn't call NYS-5 the best either. It's just that there is no "the best mappack", but there are quite a few really awesome and outstanding mappacks. I dislike when people try to make a concrete ranking like "This is number one!"
That's just sucking up to someone without a real objective or subjective meaning.I was thinking the same thing!
![]()
I saw Djinndrache's video of it. I'll download it as soon as my ISP stops acting up. I believe you deserve cake.
Play NYS-5, then judge!
You're one of the outstanding ones, and I wouldn't call NYS-5 the best either. It's just that there is no "the best mappack", but there are quite a few really awesome and outstanding mappacks. I dislike when people try to make a concrete ranking like "This is number one!"
That's just sucking up to someone without a real objective or subjective meaning.
I was thinking the same thing!
I saw Djinndrache's video of it. I'll download it as soon as my ISP stops acting up. I believe you deserve cake.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Quote from Hunter'D on December 15, 2011, 8:39 pmThis is an excellent map pack. Excellent story line. I really like what you've done with the place.
![]()
It is refreshing to see someone make a good set of maps that don't require perfect execution to complete. The end battle took me a while. I ran in many, many circles until I figured it out!
Keep up the excellent work!
This is an excellent map pack. Excellent story line. I really like what you've done with the place.
It is refreshing to see someone make a good set of maps that don't require perfect execution to complete. The end battle took me a while. I ran in many, many circles until I figured it out!
Keep up the excellent work!
Quote from DannySwish on December 16, 2011, 5:15 amSchweeet.
Schweeet.
Quote from CaretCaret on December 16, 2011, 7:45 amDjinndrache wrote:It's just that there is no "the best mappack", but there are quite a few really awesome and outstanding mappacks. I dislike when people try to make a concrete ranking like "This is number one!"Oh, yes. I kinda agree. I read it like he said, "this is my favorite". and then you said "NO! This is the best one!". But as you said, there is no best one. But I still think one can say "the best ive ever played".
Oh, yes. I kinda agree. I read it like he said, "this is my favorite". and then you said "NO! This is the best one!". But as you said, there is no best one. But I still think one can say "the best ive ever played".
"I hear voices. But I ignore them and I just carry on killing."
Quote from PsyMan on December 16, 2011, 8:37 amFantastic work, Really enjoyed them, Very professional [spoiler]with some really good surprise twists[/spoiler]. As said before, not too hard but not a walkthrough either, I guess it is hard to create a balance between the hardcore headscratch puzzlers and the casual advanced players but you seem to have pulled it off fairly well. Keep up the good work.
Fantastic work, Really enjoyed them, Very professional
Quote from CaretCaret on December 16, 2011, 9:05 amPsyMan wrote:As said before, not too hard but not a walkthrough either, I guess it is hard to create a balance between the hardcore headscratch puzzlers and the casual advanced players but you seem to have pulled it off fairly well.I was aiming at the portal 2 story difficulty. So that every player could complete it, but to make sure the more hardcore players could still enjoy it.
Basically I made a map pack that I would enjoy playing. And I dont like precision maps, and I dont like maps that bend/break the rules of the portal universe. (Theres nothing wrong with it but I just dont like it)
I was aiming at the portal 2 story difficulty. So that every player could complete it, but to make sure the more hardcore players could still enjoy it.
Basically I made a map pack that I would enjoy playing. And I dont like precision maps, and I dont like maps that bend/break the rules of the portal universe. (Theres nothing wrong with it but I just dont like it)
"I hear voices. But I ignore them and I just carry on killing."
Quote from Relayer2112 on December 16, 2011, 12:24 pmI'm another person that created an account here on TWP just so I could give you props
Great map pack
I also ran in circles for a long time in that last fight, but [spoiler]found a way to juggle one of the bombs, preventing more bombs from being thrown, and giving me a moment to THINK![/spoiler]
Your attention to the little details and the addition of nice effects and surprises made this the most fun I've had with a downloaded map in a long time! Absolutely brilliant job
Thanks for creating, and I look forward to your future works!
I'm another person that created an account here on TWP just so I could give you props Great map pack
I also ran in circles for a long time in that last fight, but
Your attention to the little details and the addition of nice effects and surprises made this the most fun I've had with a downloaded map in a long time! Absolutely brilliant job Thanks for creating, and I look forward to your future works!
Quote from iWork925 on December 16, 2011, 12:50 pmSorry this is SO late, and sorry for the wall of text. Honest to god review of you map:
Now, don't get me wrong. That was THE best custom Portal 2 experience I have ever had, and is the best mappack so far IMHO. BUT, you did ask for issues and I had a few:
1) In 02_paint, was stuck because [spoiler]blue gel didn't splash on the wall for me, only on the floor.[/spoiler] Had to noclip to victory.
2) The use of signage would probably be good. A couple of times I was standing on buttons not knowing what they did. Or not knowing where to go in general.
4) Several times in 04_funnel, I seemed to have died for no reason... I couldn't figure that one out. I figured it was some sort of workaround prevention. It's kind of annoying.
5) in 06_finale; The first room is VERY familiar to you know what from you know which dlc. The white paint is set a very odd angle so it's hard to "aim" the portal. If its intentional to make it harder, then I suggest you take alternate routes for that... just seems annoying. Also the white paint seems to trigger catapults..??? At first I thought I needed to fling paint with a faith plate, but I didn't seem to use it (bug?). And the [spoiler]laser field which moves, can be avoided easily by standing on the ramp...[/spoiler]
The levels had really good ambience but overall the mappack had a general lack of texture variety. There were whole rooms made of the one texture (less the whites) and it came of a bit half assed in such a finely polished end product. It's nothing critical, just a bit of a shame.
I feel really bad shitting on that pack, but that's the only things that I could find that needed improvement. Compared to most maps that have been released recently of which the list would be shorter of what was RIGHT with them. BUT you did ask.
On to what I did like about your map pack, I might cut this short because there so much. (And aspiring map makers should read this because it's what makes an interesting map.)
1) The difficulty scaling was perfect. I have seen in a lot of maps and even commercial games, they try to make their short ass game feel longer by either; making it rinse-and-repeat insane difficult, to the point where you are on your 12th attempt and you give up (cough bf3). OR they make it impossible to figure out and make it require a load of hoop-jumping (cough skyrim). Your pack was perfectly geared (towards me at least), you compensated for the decreased difficulty with a ton more content: more chambers, bts areas to explore, expansive vistas, Easter eggs etc. I actually had FUN from this, the same kind of fun you have from a Valve map. Good job.
2) Great amount of 'custom' content made with the supplied assets, ie; The drop scene, the turret scene, the boss fight and [spoiler]homing missiles[/spoiler]. The song and dance at the end also! All excellently created and implemented. The bts transition between the chambers broke up the gameplay a bit and gives you a chance for a bit of sightseeing etc, also perfectly constructed even if it was a bit unpopulated.
3) The overall feel of the whole pack, just emitted this overall professional feel to it. If I was sent this pack and told it was made by a company, or its Valves next dlc... I would not second guess them. I enjoyed it that much that I would pay good money for it. I guess it might be because I have been 'Good map deprived' (GMD) for a little while now, but I'm really glad that I tried this out. It is (as I said before), the most outstanding, brilliant and exceptionaly first rate map, let alone map PACK I have ever played. Truly extraordinary and incomparable to most.
I am really honoured to have played this I thank you good sir. iWork925 seal of approval. 9.5/10.
Sorry this is SO late, and sorry for the wall of text. Honest to god review of you map:
Now, don't get me wrong. That was THE best custom Portal 2 experience I have ever had, and is the best mappack so far IMHO. BUT, you did ask for issues and I had a few:
1) In 02_paint, was stuck because
2) The use of signage would probably be good. A couple of times I was standing on buttons not knowing what they did. Or not knowing where to go in general.
4) Several times in 04_funnel, I seemed to have died for no reason... I couldn't figure that one out. I figured it was some sort of workaround prevention. It's kind of annoying.
5) in 06_finale; The first room is VERY familiar to you know what from you know which dlc. The white paint is set a very odd angle so it's hard to "aim" the portal. If its intentional to make it harder, then I suggest you take alternate routes for that... just seems annoying. Also the white paint seems to trigger catapults..??? At first I thought I needed to fling paint with a faith plate, but I didn't seem to use it (bug?). And the
The levels had really good ambience but overall the mappack had a general lack of texture variety. There were whole rooms made of the one texture (less the whites) and it came of a bit half assed in such a finely polished end product. It's nothing critical, just a bit of a shame.
I feel really bad shitting on that pack, but that's the only things that I could find that needed improvement. Compared to most maps that have been released recently of which the list would be shorter of what was RIGHT with them. BUT you did ask.
On to what I did like about your map pack, I might cut this short because there so much. (And aspiring map makers should read this because it's what makes an interesting map.)
1) The difficulty scaling was perfect. I have seen in a lot of maps and even commercial games, they try to make their short ass game feel longer by either; making it rinse-and-repeat insane difficult, to the point where you are on your 12th attempt and you give up (cough bf3). OR they make it impossible to figure out and make it require a load of hoop-jumping (cough skyrim). Your pack was perfectly geared (towards me at least), you compensated for the decreased difficulty with a ton more content: more chambers, bts areas to explore, expansive vistas, Easter eggs etc. I actually had FUN from this, the same kind of fun you have from a Valve map. Good job.
2) Great amount of 'custom' content made with the supplied assets, ie; The drop scene, the turret scene, the boss fight and
3) The overall feel of the whole pack, just emitted this overall professional feel to it. If I was sent this pack and told it was made by a company, or its Valves next dlc... I would not second guess them. I enjoyed it that much that I would pay good money for it. I guess it might be because I have been 'Good map deprived' (GMD) for a little while now, but I'm really glad that I tried this out. It is (as I said before), the most outstanding, brilliant and exceptionaly first rate map, let alone map PACK I have ever played. Truly extraordinary and incomparable to most.
I am really honoured to have played this I thank you good sir. iWork925 seal of approval. 9.5/10.

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from CaretCaret on December 16, 2011, 2:19 pmiWork925 wrote:Sorry this is SO late, and sorry for the wall of text. Honest to god review of you map:Thank you so much for taking the time to write this!
iWork925 wrote:1) In 02_paint, was stuck because blue gel didn't splash on the wall for me, only on the floor. Had to noclip to victory.Hmmm... where was this? The only wall that is suppose to have blue gel on it is the one in the air, in the middle of the 2nd puzzel.
iWork925 wrote:4) Several times in 04_funnel, I seemed to have died for no reason... I couldn't figure that one out. I figured it was some sort of workaround prevention. It's kind of annoying.You are only suppose to die if you fall out of a test chamber, get killed by the turret, fall down where those things are being cut by the laser or go into the fan. Did you die some other way?
iWork925 wrote:5) in 06_finale; The first room is VERY familiar to you know what from you know which dlc.Yes... I was thinking of remaking that part but its so hard to make a fun white gel puzzel
iWork925 wrote:Also the white paint seems to trigger catapults..???Oh, I thought I fixed that
iWork925 wrote:And the laser field which moves, can be avoided easily by standing on the ramp...I sure didnt think of that, kinda silly of me.
iWork925 wrote:The levels had really good ambience but overall the mappack had a general lack of texture variety. There were whole rooms made of the one texture (less the whites) and it came of a bit half assed in such a finely polished end product. It's nothing critical, just a bit of a shame.yeah... I guess I should do something about that. But it sure isnt my favorite thing to do
iWork925 wrote:3) The overall feel of the whole pack, just emitted this overall professional feel to it. If I was sent this pack and told it was made by a company, or its Valves next dlc... I would not second guess them. I enjoyed it that much that I would pay good money for it. I guess it might be because I have been 'Good map deprived' (GMD) for a little while now, but I'm really glad that I tried this out. It is (as I said before), the most outstanding, brilliant and exceptionaly first rate map, let alone map PACK I have ever played. Truly extraordinary and incomparable to most.I am really honoured to have played this I thank you good sir. iWork925 seal of approval. 9.5/10.
Oh my!
I just wanna thank you iWork925 for the great feedback, its really useful.
And if anyone else here can think of any improvements dont hesitate to tell me!
Thank you so much for taking the time to write this!
Hmmm... where was this? The only wall that is suppose to have blue gel on it is the one in the air, in the middle of the 2nd puzzel.
You are only suppose to die if you fall out of a test chamber, get killed by the turret, fall down where those things are being cut by the laser or go into the fan. Did you die some other way?
Yes... I was thinking of remaking that part but its so hard to make a fun white gel puzzel
Oh, I thought I fixed that
I sure didnt think of that, kinda silly of me.
yeah... I guess I should do something about that. But it sure isnt my favorite thing to do
I am really honoured to have played this I thank you good sir. iWork925 seal of approval. 9.5/10.
Oh my!
I just wanna thank you iWork925 for the great feedback, its really useful.
And if anyone else here can think of any improvements dont hesitate to tell me!
"I hear voices. But I ignore them and I just carry on killing."